Once each turn, you may activate an additional loyalty ability of a planeswalker you control. [+1]: You gain 1 life for each loyalty ability you've activated this turn. Scry 1. [0]: Put a +1/+1 counter on target creature. It can't attack or block until your next turn. [–3]: Exile target creature with power 4 or greater.
Destroy all non-Horror creatures. Coalesce {8}{W}{W}(You may cast this from your graveyard for {8}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
When Bearer of Silk Chains enters, gain control of target nonland permanent until Bearer of Silk Chains leaves the battlefield. If that permanent is a Horror, gain control of it instead.
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
The world moves towards its unmaking as the creators take back what is theirs. Preparing to start again. And again. And again. Learning from their creation and growing stronger from it.
Whenever you draw a card, you may exile the top card of your library. {3}{U}{U}, Sacrifice Collector of Memories: Shuffle your hand into your library, then put each card exiled with Collector of Memories into its owner's hand.
Whenever an opponent casts a spell, that player gets a poison counter unless they pay {1}. As long as an opponent has five or more poison counters, Corrupted Soothsayer gets +2/+1 and has flying.
This spell can't be countered. Tap up to three target permanents. Coalesce {9}{U}{U}(You may cast this from your graveyard for {9}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Opponents can't untap more than two permanents during their untap steps while Drown Amidst the Cosmos is on the battlefield.
Target player shuffles up to three target cards from their graveyard into their library. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
Search target opponent's library for a nonland card. You may cast that card without paying its mana cost. Then that player shuffles. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
You may reveal a Revelation card you own from outside the game or choose a face-up Revelation card you own in exile. Put that card into your hand. Exile From Stars Above.
The stars had always helped guide the clans from settlement to settlement. But as the constellations began to change, Mishka no longer trusted where they might lead.
Enchant creature Enchanted creature doesn't untap during its controller's untap step. Untap each Horror you control during enchanted creature's controller's untap step.
Flying When Helar Ritualist enters or whenever you cast a spell, if {W}{B} was spent to cast it, each opponent loses 3 life and you gain 3 life. Put a +1/+1 counter on Helar Ritualist.
The next time you cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
Create a 1/1 blue Illusion creature token with “This gets +1/+1 for each other Illusion you control.” Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
The scout spoke from her mount. “I spotted a pair of women just north of here. Their clothes are... foreign, but they seem normal enough.” “If they were normal,” Hadik replied, “they wouldn't be alive.”
Scry 1, then draw a card. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
Serene Hart can't be blocked by creatures with power 4 or greater.
Mishka's heart was bitter as her illusions moved through the trees. Clan seers were meant to provide foresight and wisdom, but all she had were tricks and deceit.
Flying Whenever Sinewed Wings deals combat damage to a player, you may discard your hand. If you do, draw a card for each creature with flying you control.
At the beginning of each opponent's end step, if no spells controlled by that player resolved this turn, create a 1/1 blue Illusion creature token with “This gets +1/+1 for each other Illusion you control.”