8596 cards found
Flamespeaker's Craft

Flamespeaker's Craft {2}{R}

Enchantment - Aura
Enchant creature you control
When Flamespeaker's Craft enters, it deals 2 damage to any target.
Enchanted creature has “{T}, Discard a card: Draw a card.”
“Is your future in the fire, or is it fire in your future?”
  • Theros Triumphant
Flamethrower

Flamethrower {5}{R}

Instant
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Flamethrower deals 4 damage to any target.
  • Monsters of Chikyu
Flamewake Elk

Flamewake Elk {2}{R}{R}

Creature - Elemental Elk
Haste
Whenever Flamewake Elk attacks, you may put a +1/+1 counter on another target attacking creature.
Elven druidism and dwarven firecraft are a potent combination.
4/2
  • Quest for the Roseblade
Flamewhip

Flamewhip {2}{R}

Sorcery
Flamewhip deals 2 damage to each non-Goblin creature.
If you control a Goblin creature, create a 1/1 red Goblin creature token.
  • Spark of Revolution
Flare Blitz

Flare Blitz {1}{R}{W}

Enchantment
When Flare Blitz enters, it deals 3 damage to any target and you gain 3 life.
{1}{R}{W}: Return Flare Blitz to its owner's hand.
Flare Extensions

Flare Extensions {2}{R}

Instant
Up to one target creature gains winnow until end of turn if you've cast another spell this turn. (Damage dealt to it also causes its controller to lose that much life.)
Flare Extensions deals 3 damage to any target.
  • Ophorio
Flarespore Mycoid

Flarespore Mycoid {3}{G}

Creature - Fungus
{3}{R}: Target creature can't block this turn.
Predators in Jund know what not to hunt if even dragons refuse to eat it.
4/4
  • Alara
Flash of Inspiration

Flash of Inspiration {3}{U}{U}

Instant
Bleed {1}{U}{U} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Look at the top seven cards of your library. Put two of those cards into your hand and the rest on the bottom of your library in any order.
Flawless Heist

Flawless Heist {2}{U}{U}

Enchantment
At the beginning of your upkeep, gain control of up to one target noncreature, nonland permanent for as long as you control Flawless Heist. Then if you control five or more permanents you don't own, you win the game.
Five lost treasures, forgotten no longer.
  • Villains: The Musical
Flawless Tactics

Flawless Tactics {3}{W}

Instant
Creatures you control get +1/+1 and gain first strike until end of turn.
“Why am I the leader? Because I'm the best. Simple as that.”
—Selvar, the Seeker
  • Arkadai
Flayed Dunerazer

Flayed Dunerazer {3}{B}{B}

Creature - Mutant Warrior
Menace
Whenever Flayed Dunerazer attacks or blocks, sacrifice a permanent.
Death comes in many forms, though perhaps none quite so wicked.
6/6
  • Al Tabaq
Fleecy Lynx

Fleecy Lynx {2}{W}

Creature - Cat
“The human must kill for fur to survive the winter, while so many other races were made with fur of our own. It is clear who Glacia favors more.”
—Scalhun, Bjarndyr militant
2/4
  • Glacia: Hail to the Queen
Fleeting Figment

Fleeting Figment {3}{R}

Enchantment Creature - Incarnation
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Once each turn, when a Curse you control becomes attached to an opponent, you may sacrifice it. If you do, reveal cards from the top of your library until you reveal a Curse card. Put that card onto the battlefield attached to that player, and the rest on the bottom of your library in a random order.
4/2
  • Beyond the Blackwall
Fleeting Soulkite

Fleeting Soulkite {4}{U}

Creature - Fox Dragon Spirit
Flash
This spell costs {1} less to cast for each Dragon you control.
Flying
“Okay, so the other dragons scared you, but trust me, I got one I know you'll like.”
—Flynn Skara, to Karina
3/3
  • Karina's Explorations
Flenser's Lieutenant

Flenser's Lieutenant {1}{B}{B}

Creature - Elemental Horror
Whenever you cast a black spell, put a +1/+1 counter on Flenser's Lieutenant.
{B}{B}: Return Flenser's Lieutenant from your graveyard to your hand.
Darkness is the light.
2/2
  • Animus Vox
Flesh Shredder

Flesh Shredder {2}{B}

Creature - Zombie Beast
Whenever a creature an opponent controls dies, monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
It eats the brain and wears the rest.
2/3
  • Glacia: Hail to the Queen
Flesh to Rot

Flesh to Rot {2}{B}{B}

Enchantment
Vanishing 1 (This permanent enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Flesh to Rot enters or the last time counter is removed from it, all creatures get -3/-3 until end of turn.
  • Plagues of Fretport
  • MSEM Champions 24 24
Flesheater Vine

Flesheater Vine {2}{G}

Creature - Plant
Deathtouch
When Flesheater Vine enters, you may have it consume. If you do, put a +1/+1 counter on it and you gain 3 life. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
2/2
  • Alara
Fleshgraft Aberration

Fleshgraft Aberration {2}{U}{B}

Creature - Zombie Horror
As an additional cost to cast this spell, exile a creature card from your graveyard.
“How can we defeat monsters that proliferate when we kill them?”
—Elspeth Tirel
5/5
  • Aftermath
Fleshrender Demon

Fleshrender Demon {2}{B}{B}

Creature - Demon
Flying (This creature can't be blocked except by creatures with flying or reach.)
At the beginning of your upkeep, put a +1/+1 counter on Fleshrender Demon and you lose 1 life.
3/3
  • Tides of War
Fleshwarper

Fleshwarper {2}{B}

Creature - Beast Horror
Whenever Fleshwarper or another Horror you control dies, each opponent loses 1 life and you gain 1 life. You may mill a card.
Abominations seek a future where they can live their days in darkness til they die.
3/2
  • Animus Vox
Fleshwrithe Ghoul

Fleshwrithe Ghoul {2}{B}

Creature - Zombie Wizard
When Fleshwrithe Ghoul enters, each player sacrifices a creature.
Revive {4}{B} ({4}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/1
  • Goliaths of Nangjiao
Flickers in the Night

Flickers in the Night {2}{W}

Creature - Spirit
Flash
Flying
Whenever another Spirit you control enters, put a +1/+1 counter on Flickers in the Night.
2/1
  • End of Wollensie
Flight of Fancy

Flight of Fancy {3}{U}

Enchantment - Aura
Enchant creature
When Flight of Fancy enters, draw two cards.
Enchanted creature has flying.
Many lost their romantic notions in the war, yet others clung to them for escape.
  • The Empty Throne of Feanav
Flight of the Phoenix

Flight of the Phoenix {3}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
You don't lose unspent red mana as steps and phases end.
I, II — Add {R}{R}.
III — Create a 3/3 red Phoenix creature token with flying, haste, and “{R}: This creature gets +1/+0 until end of turn.”
The gemstone turned grief into fire; the warlord's rage soared ever higher.
  • Villains: The Musical