15897 cards found
Olantin Pearlreader

Olantin Pearlreader {U}{U}

Creature - Merfolk Wizard
Other Merfolk you control get +1/+1.
When Olantin Pearlreader enters, scry 2. Then draw a card if you control two or more other Merfolk.
“Does the sun not set below the sea? The reign of the drywalkers draws near. It has been foretold.”
2/2
Dawson's Negotiations

Dawson's Negotiations {1}{B}{R}

Sorcery
Dawson's Negotiations deals 3 damage to any target. Players discard cards equal to the amount of excess damage dealt to a permanent they control this way.
  • Over the Horizon
The Girl Who Wouldn't Die

The Girl Who Wouldn't Die {1}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return target creature card with mana value 2 or less from your graveyard to the battlefield.
II — Each opponent loses 2 life and you gain 2 life.
III — Return target creature card with mana value 2 or less from your graveyard to the battlefield.
Marshback Knights
Aspiring Rascals

Marshback Knights

Creature - Human Knight
(Color indicator: Marshback Knights is blue)
Whenever Marshback Knights becomes the target of a spell or ability an opponent controls, counter it unless they pay {3}.
{1}{U}: Marshback Knights gains flying until end of turn.
“Onward, to adventure!”
5/4
Card has other part: Aspiring Rascals
  • Eralou
Anaz, Bloodmother

Anaz, Bloodmother {3}{R}{R}

Legendary Creature - Lizard Beast
Haste
Frenzy 3 (Whenever this creature attacks and isn't blocked, it gets +3/+0 until end of turn.)
Whenever Anaz, Bloodmother attacks, create a 2/1 red Lizard creature token with frenzy 2 that's tapped and attacking.
1/4
  • Ophorio
Frostfall Hunter

Frostfall Hunter {B}{B}

Creature - Human Warrior
At the beginning of your upkeep, mill a card.
Whenever you cast a spell from your graveyard, create a 2/2 green Wolf creature token.
2/2
  • The Unraveling
Grisly Feast

Grisly Feast {1}{B}

Sorcery
Each player sacrifices a creature, then you gain 2 life for each creature that died this turn.
“You kill us, and nourish yourselves with potions made from our remains. Why wouldn't you expect us to do likewise?”
  • Arkadai
End of the Empire

End of the Empire {1}{B}

Enchantment
As End of the Empire enters, choose a creature card name.
Whenever a creature you don't control with the chosen name dies, create a 4/4 colorless Demon Spirit creature token with menace.
  • Path of Shadows
Well-Oiled Sniper

Well-Oiled Sniper {3}{B}

Artifact Creature - Human
Advance {5}{B}{B} (Cast this for {5}{B}{B} to advance it as it enters. {5}{B}{B}: Advance this as a sorcery.)
Whenever Well-Oiled Sniper advances, target creature gets -3/-3 until end of turn.
“Those Valinov designs seem like they ain't from anywhere on Skalor...”
—Pidge, tinkering courier
3/3
  • Karina's Explorations
Hand of Consequence
Liege of Bal

Hand of Consequence {2}{B}{B}

Creature - Mutant
When Hand of Consequence enters, creatures your opponents control get -1/-1 until end of turn.
At the beginning of your upkeep, if your fealty to Swamps is five or greater, transform Hand of Consequence. (Each Swamp you control counts towards your fealty to Swamps.)
3/3
Card has other part: Liege of Bal
  • Al Tabaq
Parted Waters

Parted Waters {U}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: When target creature deals combat damage to an opponent this turn, draw a card. Activate only as a sorcery.”
  • Scriptures of Urshad
Sound

Sound {W}

Instant
If target creature would leave the battlefield this turn, return it to its owner's hand instead.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Safe
  • Oirohpo
In Blood, Vengeance

In Blood, Vengeance {5}{R}

Sorcery
Choose target creature you control. Exile each creature you control. For each creature exiled this way, create a token that's a copy of the chosen creature, except it has haste and isn't legendary. At the beginning of the next end step, sacrifice those tokens, then return the exiled cards to the battlefield tapped.
  • Alkabah: The Rise of Soli
Paths Untaken

Paths Untaken {1}{U}

Legendary Enchantment
When Paths Untaken enters, draw a card.
If a spell or ability would have you choose a card name, you may choose two card names instead. (It follows the same restrictions. Effects of that spell or ability apply for each name chosen for it.)
She returned from travels that hadn't begun, to deliver a message that hadn't been written.
  • Over the Horizon
Quakestep Behemoth

Quakestep Behemoth {5}{G}{G}{G}

Creature - Rhino
Trample
Whenever Quakestep Behemoth or another creature you control enters, put X +1/+1 counters on each creature you control, where X is the entering creature's power.
4/4
Mandibled Mass

Mandibled Mass {2}{G}

Creature - Jellyfish Horror
Pressure {G} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
Deathtouch
“Poisonous fangs and stinging tentacles? That's just the right amount of overkill for me.”
—Turi of Hollow Depths
3/2
  • Elmare: Into the Abyss
Champion of the Provinces

Champion of the Provinces {3}{W}

Creature - Human Samurai
Flash
Flying
When Champion of the Provinces enters, return any number of other permanents you control to their owner's hands.
3/4
Sea Of Skies Beyond

Sea Of Skies Beyond

Legendary Land - Island
Sea Of Skies Beyond enters tapped.
Whenever you cast a noncreature spell, put a creation counter on Sea Of Skies Beyond.
{T}, Remove ten creation counters from Sea Of Skies Beyond and sacrifice it: Shuffle your hand into your library, then draw five cards.
Silverblood Aspirant

Silverblood Aspirant {1}{U}

Creature - Human Noble
Whenever you draw a card, Silverblood Aspirant gets +1/+1 until end of turn.
{1}{R}, Discard a card: Draw a card.
In Fretport, the difference in influence between a merchant and a noble is negligible, but to some it still chaffs.
1/1
  • Plagues of Fretport
Budding Couturier

Budding Couturier {1}{U}

Creature - Human Citizen
Whenever you cast a spell for its showcase cost, create a 2/2 blue Drake creature token with flying.
“So many different species appreciate adornments. Why do we save our finest threads for men?”
2/1
  • Nangjiao In Bloom
Yron Bay Sentinel

Yron Bay Sentinel {1}{U}

Creature - Elemental Soldier
When Yron Bay Sentinel enters, draw a card.
“I wonder if, like me, it yearns for a different existence.”
—Zirrat, the Soulsearcher
0/3
  • Quest for the Roseblade
Daunting Gaze

Daunting Gaze {3}{W}{U}

Instant
Put all attacking creatures on top of their owners' libraries.
As her gaze fell upon them, they finally understood their atrocity. Reverent they backed down to redeem themselves.
  • Pyramids of Atuum
Wildwood Keeper

Wildwood Keeper {G}

Creature - Human Druid
{3}: Wildwood Keeper gets +3/+2 until end of turn. Activate only once each turn.
Like the trees themselves: steady, unyielding, ever changing.
1/1
  • Zero
Chords of Order

Chords of Order {W}

Enchantment - Aura
Enchant creature
When Chords of Order enters, put a +1/+1 counter on enchanted creature.
Whenever enchanted creature attacks, tap up to one target creature without a +1/+1 counter on it, then untap up to one target creature with a +1/+1 counter on it.
  • Goliaths of Nangjiao
Revelry Reverie

Revelry Reverie {1}{R}

Instant
As an additional cost to cast this spell, discard a land card.
Draw two cards.
  • Plagues of Fretport