15282 cards found
Bringer of Blessed Ends

Bringer of Blessed Ends {3}{W}{W}

Creature - Angel
Flying, vigilance
Protection from Humans (This creature can't be blocked, targeted or dealt damage by Humans.)
As the dissolving world bled into itself, people's faiths shaped the very heavens. And the heavens were merciful.
4/4
  • Beyond Our Ken
Clarity of Self

Clarity of Self {1}{W}

Instant
Target creature you control gains protection from everything until end of turn.
Resilient to magic by nature, Hadik was a bastion of sanity in a world quickly losing its sense of self. With a touch, he could banish the ever encroaching whispers.
  • Beyond Our Ken
Crystallized Hope

Crystallized Hope {1}{W}

Instant
You gain 3 life. Choose one —
• You gain 3 life.
• Draw a card.
Her wounds sealed shut, and her skin grew rigid. She believed she would last, and the world answered.
Disassociate

Disassociate {1}{W}

Enchantment
When Disassociate enters, exile target creature until Disassociate leaves the battlefield.
In a moment of distraction, Vashi's thoughts fled from him entirely. And in the silence that followed found meaning.
Do No Evil

Do No Evil {W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller gets a poison counter.
Mishka froze, torn between a dozen courses of action, and she could no longer recognize which ones were their own.
  • Beyond Our Ken
Ethereal Runner

Ethereal Runner {1}{W}

Creature - Elf Scout
Lifelink
Whenever you draw your second card each turn, put a +1/+1 counter on Ethereal Runner.
“I ran faster than I ever have, but I still didn't expect to find you here. Why did you wait?”
— Ata, to Bahri
2/2
  • Beyond Our Ken
Fade

Fade {1}{W}

Instant
Counter target spell unless its controller pays {2}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Flesh Willing

Flesh Willing {1}{W}

Instant
You may put a creature card with mana value 2 or less from your hand onto the battlefield.
Draw a card.
When fate calls, the body can do nothing but obey.
  • Beyond Our Ken
Fleshscale Serpent

Fleshscale Serpent {1}{W}

Creature - Snake
If an opponent would draw one or more cards except for the first one they draw in each of their draw steps, instead they draw those cards, then may pay {1}. If they don't pay, they get a poison counter and you draw a card
2/3
  • Beyond Our Ken
Gleaming Elf

Gleaming Elf {2}{W}

Creature - Elf Warrior
Whenever you draw your second card each turn, other creatures you control get +1/+1 and gain indestructible until end of turn.
3/2
  • Beyond Our Ken
Hallowed Moon Sentinel

Hallowed Moon Sentinel {1}{W}

Creature - Human Shaman
Lifelink
Whenever you cast a spell with mana value 2 or less, put a +1/+1 counter on Hallowed Moon Sentinel.
1/1
  • Beyond Our Ken
Heavenly Emergence

Heavenly Emergence {4}{W}

Sorcery
Create a 2/2 white Angel creature token with flying.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Heavens Claim Their Due

Heavens Claim Their Due {1}{W}

Instant - Revelation
Tap up to two target creatures.
Coalesce {5}{W}{W} (You may cast this from your graveyard for {5}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Heavens Claim Their Due enters tapped.
4/6
  • Beyond Our Ken
Heavens Held Waiting

Heavens Held Waiting {1}{W}

Enchantment
At the beginning of your upkeep, you gain 1 life. Then each opponent may give themselves a poison counter. For each opponent who doesn't, create a 2/2 white Angel creature token with flying.
  • Beyond Our Ken
Helar's Sanctifier

Helar's Sanctifier {3}{W}

Creature - Horror
At the beginning of each combat, up to one target creature can't attack or block this turn.
Some part of Kiha's mind recognized that what she was looking at was horrific. But that feeling was drowned beneath an unbidden sea of quiet awe.
3/2
  • Beyond Our Ken
Immaculate Choir

Immaculate Choir {W}

Creature - Human Cleric
At the beginning of each opponent's end step, that player gets a poison counter unless damage was dealt this turn.
“Our song will bring you peace, if you would only stop to listen.”
0/1
  • Beyond Our Ken
Legion Angel

Legion Angel {2}{W}{W}

Creature - Angel Warrior
Flying
When Legion Angel enters, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
All things shall come to an end, and all things shall be made anew.
4/3
  • Beyond Our Ken
Palesoul Mender

Palesoul Mender {2}{W}

Creature - Human Cleric
When Palesoul Mender dies, you gain life equal to its toughness.
Filled with peace, her body grew faint so that her soul could shine all the brighter.
1/4
  • Beyond Our Ken
Pull Away

Pull Away {1}{W}{W}

Instant
Put target nonland permanent on the bottom of its owner's library. You gain life equal to the number of poison counters its owner has.
Her kin tried to hold her back, but in the Twin-Stars she saw the truth of things. Every life nothing more than a facet of the same singular being.
  • Beyond Our Ken
Roya Ritualist

Roya Ritualist {3}{W}{W}

Creature - Human Shaman
Vigilance
When Roya Ritualist enters or whenever you cast a spell, if {G}{U} was spent to cast it, draw a card, then you may put a land card from your hand onto the battlefield tapped. Put a +1/+1 counter on Roya Ritualist.
3/2
  • Beyond Our Ken
Speaker of Deliverance

Speaker of Deliverance {W}

Creature - Human Cleric
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
If you would gain life, you may put a +1/+1 counter on this creature instead.
When this creature has toughness 20 or greater, you win the game.
1/1
Subdue False Idols

Subdue False Idols {2}{W}

Sorcery - Revelation
This spell costs {1} less to cast for each Horror you control.
Exile up to one target non-Horror creature.
Coalesce {7}{W} (You may cast this from your graveyard for {7}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/9
Twin-Star Herald

Twin-Star Herald {W}

Creature - Human Cleric
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Lifelink
“We have something beautiful to share with you,” the woman said, and Hadik heard the first screams break out from the edge of camp.
1/2
  • Beyond Our Ken
Upon Fourfold Wings

Upon Fourfold Wings {2}{W}

Sorcery - Revelation
Create a 2/2 white Angel creature token with flying.
Coalesce {6}{W}{W} (You may cast this from your graveyard for {6}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Flying
4/4
  • Beyond Our Ken
Vashi, Twin-Star Paragon

Vashi, Twin-Star Paragon {3}{W}

Legendary Creature - Human Warrior
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
If this creature would die, you may instead put a card or token merged with it into its owner's graveyard. If you do, remove all damage marked on this creature.
4/3
  • Beyond Our Ken