8944 cards found
Feathered Dancer

Feathered Dancer {3}{R}

Creature - Human Mutant
When Feathered Dancer enters, up to three target creatures can't block this turn.
“Give us a spectacle, my little wildborn.”
2/1
  • A Tourney at Whiterun
Feathered Oracle

Feathered Oracle {2}{U}{U}

Creature - Human Shaman
Whenever you draw your second card each turn, draw a card.
“All I see is a future of turmoil. The further I look, the harder it becomes to remember who I am. And beyond it all, there lies nothing.”
1/4
  • Beyond Our Ken
Featherfall Ascetic

Featherfall Ascetic {1}{W/U}{W/U}

Creature - Human Monk
When Featherfall Ascetic enters, create a 1/1 white and blue Bird creature token with flying.
Whenever a nontoken Aura enters enchanting Featherfall Ascetic, for each other creature you control, you may create a token that's a copy of that Aura enchanting that creature.
0/1
Feathersword Duelist

Feathersword Duelist {3}{W}{W}

Creature - Angel Warrior
Flying, first strike, lifelink
“Even the angels know that Cecile is a false empress.”
—Florina
5/5
Card has other part: United We Stand
  • MSEM Masters: Legends
Feed Into Aether

Feed Into Aether {2}{U}

Instant
Return target spell or creature to its owner's hand. If you controlled that spell or creature, catalyze. (The next spell you cast this turn costs {1} less to cast.)
Repetition is the key to success.
Repetition is the key to success.
  • Oirohpo
Feed Those Below

Feed Those Below {2}{B}{B}

Sorcery
Create a 3/2 colorless Horror creature token. All other creatures get -3/-3 until end of turn.
Not every stairwell on Duncaster leads to a basement.
  • Toll Midnight
Feed the Horde

Feed the Horde {2}{B}

Sorcery
Each player sacrifices a creature. Create a tapped 2/2 black Zombie creature token.
Feel the Flow

Feel the Flow {3}{U}

Instant
Draw cards equal to the number of cards in your hand, then discard three cards.
Cycling {U} ({U}, Discard this card: Draw a card.)
“What is gone will soon return. Only the Current knows when, but there's always another wave.”
—Edina, Coralight soothsayer
  • Elmare: Into the Abyss
Fei'Xing the Marvelous

Fei'Xing the Marvelous {2}{G}{U}

Legendary Creature - Drake
Flying
At the beginning of your upkeep, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
3/3
  • Goliaths of Nangjiao
Fel Alston, Halfway Queen

Fel Alston, Halfway Queen {W}{U}{B}

Legendary Creature - Human Warlock
When Fel Alston, Halfway Queen enters, return target creature card from your graveyard to the battlefield. Then exile that creature unless Fel Alston was cast for its escape cost.
Escape—{1}{W}{U}{B}, Sacrifice two creatures. (You may cast this card from your graveyard for its escape cost.)
2/3
  • MSEM Masters: Legends
Felhide Marauder

Felhide Marauder {3}{B}

Creature - Minotaur Warrior
When Felhide Marauder enters, if you control a creature with power greater than its base power, Felhide Marauder gains haste until end of turn.
Minotaurs are said to have an intricate culture. Unfortunately, those minotaurs aren't the ones out raiding.
4/3
  • Theros Triumphant
Felhide Sacrament

Felhide Sacrament {2}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand. If you control a creature with power greater than its base power, you gain 3 life.
Slaughter-priests offer Mogis blood in exchange for strength and vile magics.
  • Theros Triumphant
Felice, Adira's Salvation

Felice, Adira's Salvation {2}{W}{W}

Legendary Planeswalker - Felice
[+2]: Each player can cast only one more spell until your next turn.
[–3]: Exile all other permanents, then return them to the battlefield tapped under their owner's control. Creatures can't attack you or planeswalkers you control until your next turn.
[–8]: Return all permanent cards from your graveyard to the battlefield tapped.
Loyalty:
3
  • Memorium Arcanum
Fell Lantern-Bearer

Fell Lantern-Bearer {4}{G}

Creature - Demon Warrior
When Fell Lantern-Bearer enters, choose one —
• Remove a defense counter from each battle you control.
• Put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
5/5
  • Alkabah: The Rise of Soli
Fell the Beast

Fell the Beast {4}{W}

Instant
Destroy target creature with power 4 or greater.
Create two Idol tokens. (They're artifacts with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Fell the Haughty

Fell the Haughty {3}{W}{W}

Sorcery
Each player chooses a creature with the least power among creatures they control. Then destroy the rest.
First, there was an uproar. Then, a thunderous din. Then, naught but the wails of the lowly remained.
  • Zero
Felling Vines

Felling Vines {2}{G}

Instant
You gain 3 life. Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target creature with flying.
Fellor Armorsmith

Fellor Armorsmith {2}{W}

Creature - Human Barbarian Warrior
Equipment spells you cast cost {1} less to cast.
Armed — As long as Fellor Armorsmith is equipped, equip abilities you control cost {1} less to activate.
Batrest lost most of his men in the Tideshift, but those that remained were still formidable craftsmen.
2/3
  • Aftermath
Fellor Grunt

Fellor Grunt {2}{R}

Creature - Human Barbarian Warrior
First strike
Fellors are trained as warriors since the moment they're born. Once they're thirteen, they join the ranks in the assaults against the Shield until their death.
2/2
  • Khaliz-Dorahn
Fellor Heartstriker

Fellor Heartstriker {4}{R}

Creature - Human Barbarian Warrior
Haste
{1}{W}: Fellor Heartstriker gains lifelink until end of turn.
Fellors are trained to hit their enemies where it hurts the most.
3/3
  • Khaliz-Dorahn
Fellor Ironborn

Fellor Ironborn {4}{R}{W}

Creature - Human Barbarian Warrior
When Fellor Ironborn enters, you may return target artifact card from your graveyard to the battlefield. If it's an Equipment, you may attach it to target creature you control.
5/4
  • Aftermath
Fellor Raider

Fellor Raider {2}{R}

Creature - Human Barbarian Warrior
Battalion — Whenever Fellor Raider and at least two other creatures attack, Fellor Raider deals 2 damage to defending player.
To some, no music is sweeter than the sounds of screams and the clash of metal.
2/2
  • Khaliz-Dorahn
Fellor Razer

Fellor Razer {4}{R}

Creature - Human Barbarian Warrior
Trample
Whenever Fellor Razer deals combat damage to a player, that player sacrifices a land.
The rugged terrain of both Fellories mimics the brutality of their inhabitants.
5/2
  • Khaliz-Dorahn
Fellor Tactician

Fellor Tactician {3}{R}{W}

Creature - Human Barbarian Warrior
Haste
Battalion — Whenever Fellor Tactician and at least two other creatures attack, creatures you control get +1/+1 until end of turn.
He charges with confidence, and the rest follow in his wake.
3/3
  • Khaliz-Dorahn
Fellor War-Skald

Fellor War-Skald {2}{R}

Creature - Human Warrior Bard
Harmony — Target creature you control gets +1/+0 and gains first strike until end of turn.
When Fellor War-Skald enters, harmonize. (Trigger up to one harmony of a permanent you control.)
3/2
  • Over the Horizon