15897 cards found
Milunda, Prairie Prince

Milunda, Prairie Prince {2}{W}{B}

Legendary Creature - Horse Knight
Lifelink
When Milunda, Prairie Prince enters, each opponent loses life equal to the number of storied permanents you control and you gain that much life. (Enchantments and legendary permanents are storied.)
3/4
  • Kahembo: Olde Dawn
Seabreen Protector

Seabreen Protector {1}{U}

Creature - Merfolk Soldier
“We fight to protect the true Seabreen, an unsullied paradise untainted by ambition and greed.”
1/3
  • Zero
Jungle Battlemage

Jungle Battlemage {1}{G}

Creature - Elf Shaman
{1}{R}: Exile the top card of your library. If it's a creature card, you may play it until the end of your next turn.
{4}{W}: Put two +1/+1 counters on target creature.
“I am the wilds where the strong shall thrive.”
2/1
  • Alara
Protector of the League

Protector of the League {3}{W}{W}

Creature - Angel
Flying
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Other creatures you control get +1/+1 for each +1/+1 counter on Protector of the League.
3/3
Wayfaring Mentor

Wayfaring Mentor {4}{W}

Creature - Rhino Monk
At the beginning of your end step, if you cast no spells this turn, untap target creature.
“Good technique is mostly just waiting for the right moment.”
4/4
Card has other part: Timely Strike
  • Adventurers of Onora
Crimson Sunrise

Crimson Sunrise {4}{R}{R}

Sorcery
Crimson Sunrise deals 4 damage to each creature. Each player sacrifices four nonbasic lands.
“On that day, the dawn ceased to be a symbol of hope.”
—Fable of the Scarlet Haze
Fhinon, the Dirgechanter

Fhinon, the Dirgechanter {1}{W/B}{G}

Legendary Creature - Satyr Bard
Whenever a creature card is put into your graveyard from anywhere, it gains revive until the beginning of your next end step. The revive cost is equal to its mana cost increased by {1}. (Pay that card's mana cost increased by {1}, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
  • Seasons of War
Warrior's Pride

Warrior's Pride {2}{R}

Enchantment
Creatures you control get +1/+0 and attack each turn if able.
As long as you control four or more Mountains, attacking creatures you control get an additional +1/+0 and have first strike.
  • Pyramids of Atuum
Flame Jolt

Flame Jolt {2}{R}

Instant
Flame Jolt deals 2 damage to target creature and 1 damage to target player or planeswalker.
Never anger a Lafterii, especially if she's bored.
  • Khaliz-Dorahn
Synthetic Seedling

Synthetic Seedling

Land
{T}, Sacrifice Synthetic Seedling: Choose a basic land type. Create a tapped colorless enchantment land token with the chosen type.
“Take root, my child. Grow strong, grow beautiful. We love you.”
—M.15.S ‘Alec'
  • Beyond the Blackwall
Concord of Ravens

Concord of Ravens {U}{B}

Instant
Each player draws a card, then target player mills X cards, where X is the number of cards players have drawn this turn.
  • Harvest Festival
Accursed Bear

Accursed Bear {1}{R}

Creature - Demon Bear
You may exert Accursed Bear as it attacks. When you do, it gets +1/+0 and gains trample until end of turn. (An exerted creature won't untap during your next untap step.)
Nothing knows when to die.
2/2
  • End of Wollensie
Portal to the Unknown

Portal to the Unknown {4}{U}

Enchantment
Return Portal to the Unknown to its owner's hand: Add {U}{U}{U}. The next card you cast this turn can be cast as though it had flash.
“There are infinite worlds out there. And Kazimir wants us to stay home. As if.”
—Serafina, to Lizaveth
  • The Unraveling
Frostguard Sentry

Frostguard Sentry {3}{W}

Creature - Bird Soldier
Lifelink
Frostguard Sentry has flying as long as it has a +1/+1 counter on it.
“The battle against the Northrime cold is long, bitter, and thankless. I wouldn't give it up even for a second.”
2/3
  • Adventurers of Onora
Solemn Bastion

Solemn Bastion

Land
Solemn Bastion enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {W} or {B}.
At day, an ancient ruin. At night, a haunt for the desperate.
  • Innistrad In Memoriam
Call to Attention

Call to Attention {W}

Instant
Exile target nontoken creature. That creature's controller creates X 1/1 red and white Warrior creature tokens, where X is that creature's mana value.
When an incident occurs, the Folded Fan measures its severity and responds in accord.
  • Goliaths of Nangjiao
Alonzo, Departed Detective

Alonzo, Departed Detective {2}{W}{B}

Legendary Planeswalker - Alonzo
Whenever a nontoken creature you control dies, create a 1/1 black Spirit creature token with flying.
[+1]: Each opponent loses 2 life and you gain 2 life.
[–2]: You may sacrifice a creature. When you do, destroy target nonland permanent.
Loyalty:
3
Grim Slums

Grim Slums

Land
{T}, Pay 1 life: Add {B} or {R}.
{1}, {T}, Sacrifice Grim Slums: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Sword of Love and Loathing

Sword of Love and Loathing {3}

Artifact - Equipment
Equipped creature gets +2/+2 and protection from black and from red.
Whenever equipped creature deals combat damage to a player, that player loses 3 life unless they discard a card or sacrifice a nonland permanent. You discard a card, then you draw two cards.
Equip {2}
  • Animus Vox
Nightmare Alley

Nightmare Alley

Land
Whenever a creature deals combat damage to you, that creature's controller gains control of Nightmare Alley.
{T}: Add {C}.
{1}, {T}: Target attacking creature gets +1/+0 until end of turn and can't be blocked this turn.
  • Toll Midnight
Fiery Erasure

Fiery Erasure {R}

Instant
Fiery Erasure deals 3 damage to target creature or planeswalker. If that permanent would die this turn, exile it instead.
The first rule a pyromancer is taught is the simplest one of all: everything burns.
Twisted Archangel

Twisted Archangel {4}{R}{R}{R}

Creature - Angel Berserker
Flying, menace, haste
Twisted Archangel has indestructible as long as an opponent has four or more cards in hand.
Their armor is forged of obsidian glass, the broken bodies of their kin fused by lava into jagged plates.
7/7
  • Descent from the Highlands
Battlefield Leadership

Battlefield Leadership {2}{W}

Sorcery
Put a +1/+1 counter on each creature you control. Creature tokens you control gain vigilance until end of turn.
“Valor is the blade by which a soldier fights death itself.”
—Aedryd, Spectral Liege
  • Seasons of War
Parastu, Soli's Overseer

Parastu, Soli's Overseer {G}{W}{U}

Legendary Creature - Human Noble
At the beginning of combat on your turn, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Armies you control have flying and lifelink.
1/3
  • Alkabah: The Rise of Soli
Ambitious Ostrich

Ambitious Ostrich {3}{W}

Creature - Bird
Ambitious Ostrich has flying as long as you control a storied permanent. (Enchantments and legendary permanents are storied.)
“Our fables are not constrained by the shackles of reality. In these fables, ostriches fly.”
—Am'atambi
3/3
  • Kahembo: Olde Dawn