14928 cards found
Reality Collapse

Reality Collapse {1}{R}

Enchantment
At the beginning of your upkeep, Reality Collapse deals 1 damage to each opponent.
{2}{R}: Until end of turn, whenever an opponent is dealt noncombat damage, Reality Collapse deals that much damage to target creature that player controls.
They tore at the world, and the world bled.
  • Toll Midnight
Reckless Exemplar

Reckless Exemplar {2}{R}

Creature - Human Warrior
Trample
When Reckless Exemplar attacks, if its power is greater than its base power, target creature an opponent controls can't block this turn.
...Or die trying.
3/2
  • End of Wollensie
Reckless Mutationist

Reckless Mutationist {R}

Creature - Human Scientist
{T}: Target creature gains haste until end of turn.
{1}{R}, {T}, Sacrifice a Human: Create a token that's a copy of the sacrificed creature, except it's a 3/2 colorless Horror. It gains haste until end of turn. Activate only as a sorcery.
It's hard to tell if the experiment was a success.
1/1
  • Toll Midnight
Recognification Process

Recognification Process {3}{U}{U}

Enchantment
When Recognification Process enters and at the beginning of your upkeep, create a token that's a copy of target artifact you control, then sacrifice an artifact.
“And I look upon the world again and again and again, hoping to find something.”
—Alida
  • End of Wollensie
Recognition of Mortality

Recognition of Mortality {4}{W}{W}

Enchantment
Flash
Creatures your opponents control have base power and toughness 1/1.
Fleeting {1}{W}{W} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
  • End of Wollensie
Reconsider

Reconsider {1}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {2}.
• Draw a card.
And every time you make that choice, you'll regret it until you make another.
Reminder of History

Reminder of History {2}{W}

Sorcery
Choose up to two target permanent cards in your graveyard with total mana value 4 or less. Return one to the battlefield and the rest to your hand.
There was always someone greater.
  • End of Wollensie
Research Aquarium

Research Aquarium {1}

Artifact - Clue
{2}, Sacrifice Research Aquarium: Draw a card.
When Research Aquarium is put into a graveyard from the battlefield, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • End of Wollensie
Respectful Tracker

Respectful Tracker {G}

Creature - Human Scout
{1}: Exile target card from a graveyard.
At the beginning of combat on your turn, if there are three or more card types among cards exiled with Respectful Tracker, put a +1/+1 counter on target creature you control.
“Rigor mortis may interest the curious, but the wise will know to stifle such naivety.”
—Tales of the Wild, Vol. I
1/2
  • End of Wollensie
Rest in the Wiedfree

Rest in the Wiedfree {B}{G}

Sorcery
Choose one —
• Destroy target nonland permanent with mana value less than or equal to the number of card types among cards in your graveyard.
• Return to the battlefield target creature card from your graveyard with mana value less than or equal to the number of card types among permanents you control.
  • End of Wollensie
Restless Explorer

Restless Explorer {3}

Creature - Human Scout
When Restless Explorer enters, search your library for a land card, reveal it, put it into your hand, then shuffle.
“Man continues to explore, for conquering the old worlds has brought neither peace nor safety.”
—Tales of the Wild, Vol. III
1/2
  • End of Wollensie
Retort Nonsense

Retort Nonsense {1}{U}{U}

Instant
Counter target spell.
You may draw four cards. If you do, skip your next turn.
“I don't even know how to begin...”
  • End of Wollensie
Retreat to the Walls

Retreat to the Walls {2}{W}{W}

Sorcery
You may cast this spell as though it had flash by sacrificing a creature in addition to its other costs.
Destroy up to four target tapped creatures.
Soldiers fought for Emirik, but walls gave civilians little comfort.
  • End of Wollensie
Return to the Natural State

Return to the Natural State {3}{G}

Instant
Destroy up to one target artifact, enchantment, or creature with flying. Create two 1/1 green Saproling creature tokens.
Ghim had glimpsed the nature of men and kings for merely a moment, but it filled him with strength for a lifetime.
  • End of Wollensie
Rigid Conformist

Rigid Conformist {5}{W}{W}

Creature - Human Soldier
When Rigid Conformist enters, for each {W} spent to cast it, create a 1/1 white Human creature token.
Each creature you control gets +2/+2 if you control another creature with the same name as that creature.
3/3
  • End of Wollensie
Risk Distant Lands

Risk Distant Lands {1}{R}

Enchantment
At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. If you cast two or more spells this turn, it also gains haste and trample until end of turn. If you cast three or more spells this turn, it gets an additional +2/+0 until end of turn.
  • End of Wollensie
Ritual Preparations

Ritual Preparations {3}{G}

Enchantment
As Ritual Preparations enters, choose a color.
You don't lose unspent mana of the chosen color as steps and phases end.
The chanting grew louder, the earth trembled; they both knew what would happen next.
  • Toll Midnight
River Miscreants

River Miscreants {U}

Creature - Human Rogue
When River Miscreants enters, target creature you control can't be blocked this turn.
{2}{U}: Return River Miscreants to its owner's hand. Activate only as a sorcery.
“Armies take food. But damn well I'm not giving up any of mine!”
1/1
  • End of Wollensie
Roar of the Wilds

Roar of the Wilds {1}{G}

Enchantment - Aura
Flash
Enchant creature
When Roar of the Wilds enters, enchanted creature gets +3/+3 until end of turn.
When enchanted creature dies, create a 1/1 green Saproling creature token.
  • End of Wollensie
Rotting Greatwurm

Rotting Greatwurm {6}{G}{G}

Creature - Wurm
When Rotting Greatwurm dies, put three +1/+1 counters on target creature you control.
Fleeting {2}{G} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
8/8
  • End of Wollensie
Rousing Path

Rousing Path

Land
Rousing Path enters tapped unless you control one or fewer other lands.
{T}: Add {U} or {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Rova, the Fleshweaver

Rova, the Fleshweaver {4}{G}{G}{G}

Legendary Creature - Elder Horror
Once each turn, when Rova, the Fleshweaver enters or you attack with one or more Horrors, you may put a +1/+1 counter on each creature you control. Then if Rova isn't a token, untap each land you control. Until your next turn, you may cast permanent spells as though they had flash.
{2}{G}{G}, Discard Rova: Create a token that's a copy of Rova, the Fleshweaver, except it's 4/4 and isn't legendary. Activate only as a sorcery.
7/7
  • Toll Midnight
Rowena Bishop

Rowena Bishop {3}{U}{U}

Legendary Planeswalker - Rowena
[+1]: Tap target permanent. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
[0]: Put target artifact, instant, or sorcery card from your graveyard on top of your library. If you have an insight counter, you may return that card to your hand instead.
[0]: You get an insight counter.
[–1]: Target creature can't be blocked this turn. Until end of turn, whenever that creature deals damage to an opponent, you draw a card.
Loyalty:
4
  • Toll Midnight
Ruins Entrance

Ruins Entrance {2}

Artifact
When Ruins Entrance enters, exile up to three target cards from graveyards.
{1}, {T}: Exile target card from a graveyard.
{5}, {T}, Sacrifice Ruins Entrance: Return target card from your graveyard to your hand.
  • End of Wollensie
Ruins Guardian

Ruins Guardian {1}{W}

Creature - Bird Spirit
Defender, flying
Ruins Guardian can attack as though it didn't have defender as long as a creature died under your control this turn.
Whenever Ruins Guardian attacks, you may exile two creature cards from your graveyard. If you do, draw a card.
3/3
  • End of Wollensie