1058 cards found
End of History

End of History {3}{B}{B}{B}

Enchantment
Ward—Sacrifice three permanents.
At the beginning of your end step, put a desperation counter on End of History. Draw two cards for each counter on it, then exile the top three cards of your library for each counter on it.
  • End of Wollensie
End of the World

End of the World {5}{R}{R}{R}

Sorcery
Destroy all nonenchantment permanents. If thirty or more lands were destroyed this way, you win the game.
And I feel fine.
  • Love Song
Endless Discoveries

Endless Discoveries {U}

Enchantment
{U}, Put a travel counter on Endless Discoveries: Draw a card. This ability costs {1} more to activate for each travel counter on Endless Discoveries.
{3}{U}{U}, Sacrifice Endless Discoveries: Return target instant or sorcery card with mana value less than or equal to the number of travel counters on Endless Discoveries from your graveyard to your hand.
Endless Helpless Souls

Endless Helpless Souls {1}{G}{W}

Sorcery - Revelation
Mill five cards. You may choose up to two nonland cards with mana value 2 or less milled this way. You may cast one without paying its mana cost. Put the rest into your hand.
Coalesce {6}{G}{W} (You may cast this from your graveyard for {6}{G}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Flying, vigilance
4/6
Enlightened Guardian

Enlightened Guardian {3}{U}{U}

Creature - Elemental
Flying
Augmented — Whenever you cast a spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Enlightened Guardian. It loses this ability and gains “Whenever this creature attacks, draw two cards.”
Like the wings of a dream.
5/4
  • Love Song
Entelan Erasure

Entelan Erasure {2}{U}

Sorcery
Each player shuffles their hand and graveyard into their library. Then each player draws seven cards. If you didn't control a blue legendary creature or planeswalker as you cast this spell, discard three cards. Exile Entelan Erasure.
Entropic Inferno

Entropic Inferno {3}{R}{R}

Instant
Entropic Inferno deals 5 damage divided as you choose among any number of targets. At the beginning of the next end step, for each permanent dealt damage this way, its owner puts it on the bottom of their library, then reveals cards from the top until they reveal a nonland permanent card. They put that card onto the battlefield, then shuffle.
Ephara, Patron of Enlightenment

Ephara, Patron of Enlightenment {2}{W}{U}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
You may cast creature and enchantment spells as though they had flash.
Whenever another creature or enchantment you control enters, you gain 1 life.
5/5
  • Theros Triumphant
Erebos, the Imminent End

Erebos, the Imminent End {2}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature.
Other creatures you control dying causes abilities of that creature to trigger as though it entered.
{2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way.
5/5
  • Theros Triumphant
Erika, Mourning Soul

Erika, Mourning Soul {3}{W}{B}

Legendary Planeswalker - Erika
[+1]: You gain 1 life for each creature card in your graveyard.
[–4]: Exile another target nonland permanent.
[–X]: Return target permanent card with mana value X or less from your graveyard to the battlefield.
Loyalty:
4
  • Tides of War
Erollin, Eccentric Collector

Erollin, Eccentric Collector {2}{R}{G}

Legendary Creature - Frog Noble
Artifacts you control have “{T}: Add one mana of any color.”
{2}{R}{G}: Create a 3/2 green Crocodile creature token with trample. It gains haste until end of turn.
“They do not know the true beauty of the bayou, my home.”
2/2
Esalia, Steward of Caer Crann

Esalia, Steward of Caer Crann {1}{G}

Legendary Creature - Elf Druid
Vigilance, ward {1}
{T}: Add one mana of any color. If that mana is spent on a creature spell, it enters with an additional +1/+1 counter on it.
“Caer Crann is but a single root among many. If it falls, my people will yet endure.”
2/3
  • Quest for the Roseblade
Eternal Oak

Eternal Oak {5}{G}{G}

Creature - Treefolk
Eternal Oak gets +1/+1 for each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
His roots were planted long before the first sprouts and will remain long after the forest perishes.
0/0
  • Zero
Eternity Map

Eternity Map {1}{G}

Sorcery - Adventure
Search your library for a land that doesn't have the same name as a land you control, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Cartographer's Step
  • Karina's Explorations
Ethereal Spellmaster

Ethereal Spellmaster {4}{U}{U}

Creature - Elemental Wizard
When Ethereal Spellmaster enters, if it was cast, you may search your library for an instant or sorcery card with mana value 3 or less and cast it without paying its mana cost. If you do, shuffle your library. (If it has X in its mana cost, X is 0.)
5/3
Ethereal Stone

Ethereal Stone {5}

Legendary Artifact
If you would search your library for one or more cards, you may search for an additional card. (It still follows the same restrictions and effects.)
All the world at your fingertips, and then some.
Etherium Leviathan

Etherium Leviathan {4}{U}{U}

Artifact Creature - Leviathan
Embellish {6}{U} (If you cast this spell for {6}{U}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
Whenever you attack, return any number of nonland permanents with different controllers and mana value less than or equal to the number of artifacts you control to their owners' hands.
5/6
Eve, the Mastermind

Eve, the Mastermind {B}{B}

Legendary Planeswalker - Eve
[+1]: Creatures you control gain deathtouch until end of turn.
[–1]: Each player loses 3 life unless they discard a card or sacrifice a creature.
[–6]: You get an emblem with “You may play permanent cards from your opponent's graveyards, and you may spend mana as though it was mana of any color to do so.”
Loyalty:
2
  • Riddles of Revio
Even Death May Die

Even Death May Die {3}{B}{G}

Instant
Primal {5}{B}{G} (During your turn, you may cast this spell for {5}{B}{G} instead of playing a land.)
Whenever a permanent is put into a graveyard this turn, return it to the battlefield under your control at the beginning of the next end step. If you cast this spell for its primal cost, destroy target permanent.
  • Novea
Ever Onward

Ever Onward {G}{U}

Sorcery - Adventure
Reveal the top two cards of your library. Put up to one land card and up to one nonland card from among them into your hand. Put the rest on the bottom in any order.
Card has other part: Fennek Farstrider
  • Adventurers of Onora
Evergrowing Hydra

Evergrowing Hydra {X}{G}

Creature - Hydra
Trample
Evergrowing Hydra enters with X +1/+1 counters on it.
Whenever another creature you control dies, you may pay {X}, where X is less than or equal to that creature's power. If you do, put X +1/+1 counters on Evergrowing Hydra.
0/0
Evermind's Watch

Evermind's Watch {1}{W}

Enchantment
When Evermind's Watch enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Once each turn, when you activate a loyalty ability, you may create a Function token with its effects. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Related card: Data-Point
  • Beyond the Blackwall
Exeunt

Exeunt {B}

Instant
Each player sacrifices a creature.
Exhilarating Prescience

Exhilarating Prescience {1}{R}{R}

Enchantment
Whenever you cast a spell, put a lore counter on Exhilarating Prescience.
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of lore counters on Exhilarating Prescience. You may play those cards until your next turn.
Eye of Dismay

Eye of Dismay {1}{U}{U}

Creature - Horror
Your opponents play with their hands revealed.
At the beginning of your end step, choose a card name.
You and spells you control can't be targeted by sources your opponents control with a name chosen by Eye of Dismay.
Eye of Dismay has protection from names chosen by it.
3/1