(Color indicator: Professor Haldean is blue and red)
If Professor Haldean would leave the battlefield, exile him instead. Whenever you cast a spell, you may untap Professor Haldean and another target permanent. {T}: Professor Haldean deals 1 damage to each opponent.
Many take the pilgrimage up Samang's five strata: placid Danawan, lush Punan, volcanic Bundan, withered Kanlan and, at last, the heaven realm of Langan.
(Color indicator: Pyrus, the Undying Flame is red)
Flying, haste Whenever Pyrus, the Undying Flame attacks, add {R}{R}{R}{R}. You don't lose this mana as steps, phases, and turns end. {1}{R}: Pyrus gets +1/+0 until end of turn.
Whenever you cast a noncreature spell, Rageborn Pyromancer gets +1/+1 until end of turn. {1}{R}: Rageborn Pyromancer gets +1/+0 and gains flying until end of turn.
Haste Whenever you cast a noncreature spell, put a +1/+1 counter on Rahstahde's Firefist. It gains menace until end of turn.
“Welcome all who knew Hadak; welcome, too, the young, eager for a swift solution. We are united by a thirst for truth, and we will give no quarter!” —Rahstadhe, Brand of Truth
“There are some evolutions that never occur in the wild, but have been seen often in training. Whatever we're doing different is giving us a unique edge.” —Professor Maple
Legacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.) At the beginning of your upkeep, you may return a creature card from your graveyard to your hand. If you do, you gain 2 life.
...but in Carü Mapu, new life can be born from even the bloodiest battlefield.
Rei, the Supplanter gets +1/+1 for each Forest you control. At the beginning of each player's end step, if that player didn't play a land this turn, create a Forest token.
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.) Target Warrior you control deals damage equal to its power to target creature an opponent controls.
[+1]: Create a 1/1 blue Elemental creature token with flying, then crystallize twice. (Put a +1/+1 counter on a creature you control or create a Treasure.) [–3]: Exile target nonland permanent. As long as it's exiled, its owner may pay {W}{U}{B}{R}{G} as a sorcery to put it into their hand. [–7]: You get an emblem with “Pay 1 life: Add one mana of any color.” Then you gain 100 life.