Mill four cards, then you may return a creature or planeswalker card from your graveyard to your hand. As long as Beneath the Zhedina is in your graveyard, other cards in your graveyard can't be the target of spells or abilities your opponents control.
Flying When Benevolent Malach enters, create a 1/1 colorless Construct artifact creature token. Sacrifice Benevolent Malach: Artifacts you control gain indestructible until end of turn.
Flying Sacrifice six Swamps: Return Berbarus Unsealed from your graveyard to the battlefield with an indestructible counter on it. You draw six cards and you lose 6 life.
A living plague, unleashed once more on the unprepared.
[+2]: Create a 3/3 red Wurm creature token. [–2]: Up to three target creatures each get +2/+2 until end of turn. Bessie deals 2 damage to each of up to three target creatures. [–9]: You get an emblem with “Creatures you control have base power and toughness 7/7 and have indestructible.”
Search your library for a land card, put it onto the battlefield tapped, then shuffle. Coalesce {5}{G}{G}(You may cast this from your graveyard for {5}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Beyond All Horizons's power and toughness are each equal to the number of lands you control.
When Beyond the Veil enters, if it was cast, another target nonland permanent phases out. (Treat it and anything attached to it as though they don't exist.) Nonland permanents you don't control with mana value 3 or less can't phase in.
Create two tapped colorless land tokens named Far-Off Lands with “{T}: Add one mana of any color.” (Then exile this card. You may cast the creature later from exile.)
When Biohazard enters, destroy all other nonland permanents with mana value X or less. At the beginning of each end step, each opponent loses life equal to the number of cards they've drawn this turn plus the number of spells they've cast this turn.
When Bird Call enters, search your library for a creature card, reveal it, shuffle, then put that card on top. {2}, {T}: Target creature gets +1/+1 until end of turn.
Flying Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) When Bitter Corvus enters, you may reveal the top X cards of your library, where X is Bitter Corvus' power. You may put up to one card revealed this way into your hand. You lose life equal to its mana value. Put the rest into your graveyard.
You lose 1 life and exile the top card of your library. You may repeat this process any number of times. Then put up to two cards exiled this way into your hand. Coalesce {5}{B}{B}(You may cast this from your graveyard for {5}{B}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Black Hole Musings's power is equal to the number of cards in exile.
When Blackwall's Edge enters, if you control four or more lands, you may have each player conjure a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”) {T}: Add {C}. When Blackwall's Edge is destroyed, return it to its owner's hand.
Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy. (Cast a copy of this spell once while this creature is on the battlefield.)
Advance {1}{R}{W}{B}(Cast this for {1}{R}{W}{B} to advance it as it enters. {1}{R}{W}{B}: Advance this as a sorcery.) Whenever Blastburn Angel advances, it gets +1/+1 and gains flying until end of turn. It deals 1 damage to each other creature.