2634 cards found
Bessie's Brood

Bessie's Brood {1}{G}{G}

Creature - Wurm
When Bessie's Brood enters, it fights target creature. (If there are no other creatures, it eats itself.)
The wurm planeswalker Bessie is a shining example of brutality.
3/3
Bessie, the Muscle

Bessie, the Muscle {4}{R}{G}

Legendary Planeswalker - Bessie
[+2]: Create a 3/3 red Wurm creature token.
[–2]: Up to three target creatures each get +2/+2 until end of turn. Bessie deals 2 damage to each of up to three target creatures.
[–9]: You get an emblem with “Creatures you control have base power and toughness 7/7 and have indestructible.”
Loyalty:
5
  • MSEM Masters Cube
  • Villains: The Musical 7s 172
Bestial Summons

Bestial Summons {4}{G}

Sorcery
Create a 3/3 green Beast creature token, then populate. (Create a token that's a copy of a creature token you control.)
Beyond All Horizons

Beyond All Horizons {2}{G}

Sorcery - Revelation
Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Coalesce {5}{G}{G} (You may cast this from your graveyard for {5}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Beyond All Horizons's power and toughness are each equal to the number of lands you
control.
*/*
Beyond Death

Beyond Death {4}{B}{B}{B}

Sorcery
Return all creature and planeswalker cards from your graveyard to the battlefield.
“We all accept the cycle from life to death. I am simply the missing piece.”
—Valira, of the Mourning Parade
Beyond the Veil

Beyond the Veil {1}{W}

Enchantment
When Beyond the Veil enters, another target nonland permanent phases out. (Treat it and anything attached to it as though they don't exist.)
Nonland permanents you don't control with mana value 3 or less can't phase in.
Big Adventure

Big Adventure {4}{G}

Sorcery - Adventure
Create two tapped colorless land tokens named Far-Off Lands with “{T}: Add one mana of any color.” (Then exile this card. You may cast the creature later from exile.)
Card has other part: Little Pig
Bigroot Valley

Bigroot Valley

Land
Bigroot Valley enters tapped.
{T}: Add {R} or {G}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara
Bind the Mind

Bind the Mind {W}{U}

Enchantment
When Bind the Mind enters, each poisoned opponent reveals their hand. Then choose a nonland card name.
Spells with the chosen name can't be cast.
Biocultivator

Biocultivator {G}

Creature - Human Scout
{T}: Add one mana of any color a basic land you control could produce.
“Well, we made this plant edible. Now we just need to make it taste edible.”
0/1
Biohazard

Biohazard {X}{B}{G}{U}

Legendary Enchantment
When Biohazard enters, destroy all other nonland permanents with mana value X or less.
At the beginning of each end step, each opponent loses life equal to the number of cards they've drawn this turn plus the number of spells they've cast this turn.
A monster starved for centuries.
Bioluminescent Display

Bioluminescent Display {2}{W}

Instant
Return up to one target spell to its owner's hand.
Create two 1/1 blue Elemental creature tokens with flying. They can't block this turn.
Bird Call

Bird Call {4}

Artifact
When Bird Call enters, search your library for a creature card, reveal it, shuffle, then put that card on top.
{2}, {T}: Target creature gets +1/+1 until end of turn.
Black Cat

Black Cat {1}{B}

Creature - Zombie Cat
When Black Cat dies, target opponent discards a card at random.
Attachment to the dead won't bring them back, but sentiment mixed with magic can bring a corpse to imitate life.
1/1
Black Hole Musings

Black Hole Musings {1}{B}{B}

Sorcery - Revelation
You lose 1 life and exile the top card of your library. You may repeat this process any number of times. Then put up to two cards exiled this way into your hand.
Coalesce {5}{B}{B} (You may cast this from your graveyard for {5}{B}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Black Hole Musings's power is equal to the number of cards in exile.
*/7
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Blackmoat Bully

Blackmoat Bully {2}{B}

Creature - Crocodile Warrior
Menace
When Blackmoat Bully dies, put a +1/+1 counter and a menace counter on target creature you control.
To survive in Blackmoat, you need a thick skin against both cudgels and insults.
2/2
Blacksteel Loadout

Blacksteel Loadout {5}

Artifact - Equipment
Equipped creature gets +4/+2 and has first strike, vigilance, and trample.
Equip {3}
“Only the cowardly stockpile for war. The brave already have everything they need.”
Blackwall's Edge

Blackwall's Edge

Enchantment Land
When Blackwall's Edge enters, if you control four or more lands, you may have each player conjure a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
{T}: Add {C}.
When Blackwall's Edge is destroyed, return it to its owner's hand.
Related card: Data-Point
Blade's Memory

Blade's Memory {1}{R}

Sorcery - Tale
Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Enraptured Countess
Blastburn Angel

Blastburn Angel {R}{W}{B}

Artifact Creature - Angel
Advance {1}{R}{W}{B} (Cast this for {1}{R}{W}{B} to advance it as it enters. {1}{R}{W}{B}: Advance this as a sorcery.)
Whenever Blastburn Angel advances, it gets +1/+1 and gains flying until end of turn. It deals 1 damage to each other creature.
3/3
Blazing Volley

Blazing Volley {R}

Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
Bleak Dominion

Bleak Dominion

Land - Island Swamp Mountain
({T}: Add {U}, {B}, or {R}.)
Bleak Dominion enters tapped.
Blessed Spellroot

Blessed Spellroot {G}

Creature - Plant Mutant
When Blessed Spellroot dies, you gain 5 life.
0/2
Blightbringer

Blightbringer {3}{B}{B}

Creature - Zombie Warrior
When Blightbringer enters, creatures your opponents control get -1/-1 until end of turn.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/3
Blind Eternal

Blind Eternal {9}

Creature - Eldrazi
Flying
Blind Eternal can't be blocked by creatures with mana value 2 or less.
{3}, Discard Blind Eternal: Search your library for a noncreature card with a mana ability, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
8/8