912 cards found
Gorganith, Ruin Maw

Gorganith, Ruin Maw {4}{G}{G}

Legendary Creature - Hydra
Reach, trample
Improve {1}{B/G} ({1}{B/G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever one or more +1/+1 counters are put on Gorganith, Ruin Maw, you may search your library and/or graveyard for a creature card with mana value equal to or less than the number of +1/+1 counters on Gorganith and put it onto the battlefield. If you search your library this way, shuffle.
6/6
  • Seasons of War
Gos, Knotweald Elder

Gos, Knotweald Elder {2}{R}{G}{W}

Legendary Creature - Treefolk
Vigilance, trample
Each creature you control can't have power less than its toughness. (If it would have less, it has as much as its toughness instead.)
Each creature your opponents control can't have toughness greater than its power.
6/6
  • Dark Seas of Shiryen
Graide, Voice of Autumn
Ashela, the Russet Grove

Graide, Voice of Autumn {X}{R}{G}{W}

Legendary Creature - Human Druid
When Graide, Voice of Autumn enters, create X 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+0 and have haste.
Nonbasic lands your opponents control enter tapped.
2/3
Card has other part: Ashela, the Russet Grove
  • Over the Horizon
Grandpa Hutao, Sea's Voice

Grandpa Hutao, Sea's Voice {1}{U}

Legendary Creature - Human Shaman
You may play enchantment spells from your graveyard if you haven't cast a spell with that name this turn.
At the beginning of your end step, choose up to one enchantment you control. Shuffle the rest into your library.
Tired of the dullness of his life, he gave it to the sea, becoming an envoy of the divine.
1/3
  • Road to Carü Mapu
Grayce Blaen

Grayce Blaen {2}{G}

Legendary Creature - Human Citizen
Rapport — Whenever Grayce Blaen and at least one other creature you control become tapped, scry 1, then reveal the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
“Come on, come on! I found another nook to explore. Maybe even a cranny!”
3/2
  • Harvest Festival
Great Vorganisaath

Great Vorganisaath {4}{B/G}{R}

Legendary Creature - Dragon
Flying, trample, haste
Dragons you control get +3/+3 as long as you control permanents with total mana value 20 or greater.
Whenever you spend five or more mana to cast a spell or activate an ability, create a 2/2 red Dragon creature token with flying.
5/5
  • Seasons of War
Grim, Dawson's Vassal

Grim, Dawson's Vassal {2}{W}{B}

Legendary Creature - Merfolk Assassin
Flash
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
When Grim enters, if you sacrificed a permanent this turn, exile target tapped creature.
3/2
  • Elmare: Into the Abyss
Grin, Scourge of Goresand

Grin, Scourge of Goresand {1}{R}{R}

Legendary Creature - Human Berserker
Whenever Grin, Scourge of Goresand attacks, when you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3/3
Grindlesnap

Grindlesnap {2}{B}{G}

Legendary Creature - Crocodile Hydra
Sacrifice another creature: Grindlesnap gets +3/+2 and gains trample until end of turn if that creature was a Crocodile. Otherwise, it gets +1/+1 until end of turn.
Whenever Grindlesnap is dealt combat damage, create a 3/2 green Crocodile creature token with trample.
6/4
  • Eralou
Groz, the Nightshaper

Groz, the Nightshaper {4}{B}{B}{B}

Legendary Creature - Elder Horror
Once each turn, when Groz, the Nightshaper enters or you attack with one or more Horrors, you may return target nonlegendary creature card from your graveyard to your hand. Then if Groz isn't a token, create a token that's a copy of that creature card.
{2}{B}{B}, Discard Groz: Create a token that's a copy of Groz, the Nightshaper, except it's 4/4 and isn't legendary. Activate only as a sorcery.
7/7
  • Toll Midnight
Gruff, Karoa's Right Paw

Gruff, Karoa's Right Paw {3}{R}{W}

Legendary Creature - Hound Knight
Other creatures you control that are Knights or have Adventures get +1/+1.
4/4
Card has other part: Stirring Speech
  • Adventurers of Onora
Guawu the Untamed

Guawu the Untamed {1}{R}{G}

Legendary Creature - Beast
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Whenever a creature you control attacks alone, target creature an opponent controls blocks this turn if able.
3/3
  • Goliaths of Nangjiao
Gui, the Brinebearer

Gui, the Brinebearer {1}{G}{U}

Legendary Creature - Turtle Beast
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Gui can't attack or block unless you're in a renaissance.
{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it back on top or into your graveyard and you gain 3 life.
5/6
  • Nangjiao In Bloom
Gui, the Islandbringer

Gui, the Islandbringer {4}{G}{U}

Legendary Creature - Turtle
Hexproof, trample
Whenever Gui, the Islandbringer deals combat damage to an opponent, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
4/5
  • Surging Tide
Guildmaster Wyran

Guildmaster Wyran {2}{G}{U}

Legendary Creature - Human Scout
Creature spells you cast cost {1} less to cast for each of their creature types that no creature you control has.
Whenever you cast a creature spell, if it has a creature type no creature you control has, draw a card.
3/3
  • Arkadai
Gwynmere, the Tideshaper

Gwynmere, the Tideshaper {4}{G/U}{W}

Legendary Creature - Merfolk Wizard
At the beginning of combat on your turn, for each permanent type, aetherize up to one target permanent you control of that type. (To aetherize, create a token that's a copy of it, then exile that token.)
“Bring me a prism, a dove, a map, a story, two spellbooks, and a hero, and I'll grant you any wish.”
3/5
  • Seasons of War
Gyr, Awoken World

Gyr, Awoken World {1}{R}{G}

Legendary Creature - Elemental
Haste
Gyr, Awoken World has all activated abilities of other lands you control.
As long as Gyr, Awoken World is on the battlefield or in your graveyard, it's a land in addition to its other types.
3/3
  • Worlds Away
Ha'Eng, Figure of Greed

Ha'Eng, Figure of Greed {1}{B}

Legendary Creature - Human Wizard
Deathtouch
Whenever a creature an opponent owns dies, exile the top two cards of that player's library face down. For as long as those cards remain exiled, you may look at them, you may cast them, and you may spend mana as though it were mana of any type to cast them.
1/2
  • Surging Tide
Ha'Eng, Profane Scribe

Ha'Eng, Profane Scribe {1}{B}

Legendary Creature - Human Wizard
Discard a card: Ha'Eng gains deathtouch until end of turn.
Inspired — Whenever Ha'Eng becomes untapped, look at the top card of your library and exile it face down. Then you may pay 3 life. If you do, put all cards you own exiled with Ha'Eng into your hand.
2/3
  • Nangjiao In Bloom
Hadak, End of Progress

Hadak, End of Progress {B}{R}{G}{W}

Legendary Creature - Dragon Shaman
Flying
If a source you control would deal noncombat damage to a permanent or player, you may have it deal damage equal to Hadak's power instead.
4/4
Hadik, Might of Mortals

Hadik, Might of Mortals {1}{R}{G}

Legendary Creature - Human Warrior
Trample
Whenever an opponent casts a noncreature spell for the first time each turn, put a +1/+1 counter on Hadik, Might of Mortals. It gains indestructible until end of turn.
Revive {3}{R}{G} ({3}{R}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
3/2
  • Beyond Our Ken
Haerthach, the Wight King

Haerthach, the Wight King {1}{U/B}{W}

Legendary Creature - Spirit Knight
Flying
Whenever Haerthach, the Wight King deals combat damage to a player, you may sacrifice another creature. When you do, create a 1/1 white Spirit creature token with flying. Return the sacrificed card to the battlefield tapped and under your control at the beginning of the next end step.
3/2
  • Seasons of War
Hafiq the Wise

Hafiq the Wise {U}{U}{U}

Legendary Creature - Human Advisor
Hafiq the Wise has hexproof as long as you've cast a spell this turn.
{U}, Discard a card with mana value X: Counter target spell with mana value X.
{U}, Sacrifice another permanent with mana value X: Return target instant or sorcery card with mana value X from your graveyard to your hand.
2/4
  • Al Tabaq
Halford, the Rightful King

Halford, the Rightful King {1}{B}{B}{B}

Legendary Creature - Human Noble
Whenever Halford enters or attacks, an opponent chooses one. When they choose one that has already been chosen, copy that ability.
• That opponent loses 2 life and you gain 2 life.
• That opponent sacrifices a permanent.
• That opponent discards a card. If they can't, draw a card.
5/5
  • End of Wollensie
Hallos, Battlefield Sorcerer

Hallos, Battlefield Sorcerer {1}{U/R}{W}

Legendary Creature - Human Wizard
Vigilance
The first instant or sorcery spell you cast each turn has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
3/3
  • Seasons of War