343 cards found
Silvercrest Sentry

Silvercrest Sentry {3}{W}

Creature - Human Knight
Vigilance
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever Silvercrest Sentry attacks, untap up to one target legendary creature you control.
“None but the worthy shall pass.”
2/2
  • Seasons of War
Silvercrest Vanguard

Silvercrest Vanguard {U}{U}

Creature - Human Wizard Knight
When Silvercrest Vanguard enters, scry 1, then draw a card.
Whenever you draw your second card each turn, put a +1/+1 counter on Silvercrest Vanguard.
“Knowledge is my power.”
0/1
  • Seasons of War
Skali, the Last Sunfeather

Skali, the Last Sunfeather {3}{R/G}{W}

Legendary Creature - Griffin
Flying, trample
Whenever Skali, the Last Sunfeather attacks, abound. If a creature spell is cast this way, you may have that creature enter tapped and attacking. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
3/4
  • Seasons of War
Skarvith Bannerlord

Skarvith Bannerlord {1}{R}

Creature - Human Knight
Haste
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Legendary creatures you control have haste.
1/1
  • Seasons of War
Skirmish Tactician

Skirmish Tactician {2}{W}

Creature - Human Soldier Advisor
Whenever another creature with mana value 2 or less you control enters, tap target creature an opponent controls.
“Yes, Rhevus is an interesting read, but some of us like to strategize somewhere other than an armchair.”
2/2
  • Seasons of War
Skyknight Paragon

Skyknight Paragon {2}{W}

Creature - Human Knight
Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Your opponents can't cast spells during combat and can't activate abilities during combat unless they're mana abilities.
2/2
  • Seasons of War
Skyknight Recruit

Skyknight Recruit {1}{W}

Creature - Human Knight
Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“Blasted skyknights! If I could, I would fill the sky with fire, to turn their oversized chickens into a feast for my army!”
—Garragrok, Horde Tyrant
1/1
  • Seasons of War
Slaug's Warhowler

Slaug's Warhowler {1}{R}

Creature - Goblin Knight
When Slaug's Warhowler enters, create a 1/1 red Goblin creature token with haste.
When Slaug's Warhowler dies, you may discard a card. If you do, draw a card.
Slaug's greatest gift to the Ironpact's goblins was his respect.
1/1
  • Seasons of War
Slaug, Ironpact Warlord

Slaug, Ironpact Warlord {2}{R}{R}

Legendary Creature - Orc Warrior
Improve {1}{B/R} ({1}{B/R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of each player's combat, you may have that player create two goaded 1/1 red Goblin creature tokens with haste. Exile those tokens at end of combat. (Until your next turn, they attack each combat if able and attack a player other than you if able.)
4/3
  • Seasons of War
Slayer's Stratagem

Slayer's Stratagem {R}

Instant
Target creature blocks this turn if able. You may have it gain reach until end of turn.
Draw a card.
“Let others fight your battles. Why lift a sword or marshal your troops when others are perfectly willing to do it for you?”
—Rhevus, Grand Tactician
  • Seasons of War
Smoke and Mirrors

Smoke and Mirrors {U}

Instant
Goad up to one target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Draw a card.
“You build your world upon your vision. What will you do when you can't see?.”
—Ulthir, Winter's Sorrow
  • Seasons of War
Sneaking In

Sneaking In {4}{U}

Instant
Up to two target creatures can't be blocked this turn. Until end of turn, whenever either of those creatures deals combat damage to a player or planeswalker, you draw a card.
“I heard it from my sister's wife's younger brother; the third floor window is unguarded and rarely kept locked.”
—Damaris Alfahir
  • Seasons of War
Solarian Avenger

Solarian Avenger {3}{W}{W}

Creature - Angel
Flying, vigilance
Whenever one or more other creatures you control attack, those creatures get +0/+2 until end of turn.
Whenever one or more other creatures you control block, those creatures get +2/+0 until end of turn.
4/4
  • Seasons of War
Soul Drain

Soul Drain {2}{B}

Instant
Target creature gets -3/-3 until end of turn. If you control a legendary creature, instead destroy that creature.
“You need not concern yourself with nuisances like these, my liege. That's what I'm here for.”
—Lady Hegna
  • Seasons of War
Soulbreaker Apprentice

Soulbreaker Apprentice {B}

Creature - Human Warlock
{1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
“Velinor called my techniques amateurish. Nothing a few forbidden scrolls can't fix.”
1/1
  • Seasons of War
Sovereign Stone

Sovereign Stone {1}

Artifact
{1}, Sacrifice Sovereign Stone: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{1}, Sacrifice Sovereign Stone: Draw a card.
  • Seasons of War
Sovereign Will

Sovereign Will {X}{U}

Instant
Counter target spell unless its controller pays {X}. Look at the top X cards of your library. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
Unpreparedness does not befit a ruler.
  • Seasons of War
Sovereign's Ambitions

Sovereign's Ambitions {2}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn. At the beginning of the next end step, if three or more creatures died this turn, create two tapped Treasure tokens.
  • Seasons of War
Sower of Spring

Sower of Spring {G}

Creature - Elf Scout Druid
Whenever a land you control enters, you gain 1 life.
{3}{G}, Sacrifice Sower of Spring: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
1/2
  • Seasons of War
Spectral Chains

Spectral Chains {2}{W}

Enchantment - Aura
Enchant creature
When Spectral Chains enters, create two 1/1 white Spirit creature tokens with flying.
As long as you control a creature, enchanted creature can't attack or block and its activated abilities can't be activated.
Spelldust Sprite

Spelldust Sprite {1}{U}

Creature - Faerie Wizard
Flying
Spelldust Sprite gets +1/+1 as long as you control four or more creatures with flying.
If you would create a token, you may instead create a token that's a copy of Spelldust Sprite, except it doesn't have this ability.
2/1
  • Seasons of War
Spellwarden Sphinx

Spellwarden Sphinx {4}{U}{U}

Creature - Sphinx Wizard
Flying, prowess
When Spellwarden Sphinx enters, tap up to three nonland permanents. Those permanents don't untap during their controllers' next untap step.
4/4
  • Seasons of War
Sphere of Sorcery

Sphere of Sorcery {3}

Artifact
{1}, {T}, Exile Sphere of Sorcery: Return target noncreature, nonland card from your graveyard to your hand.
{8}, {T}, Exile Sphere of Sorcery: Return any number of target noncreature, nonland cards from your graveyard to your hand.
  • Seasons of War
Spire Runner

Spire Runner {1}{U}

Creature - Human Rogue
Spire Runner can't be blocked.
Whenever Spire Runner deals combat damage to a player, you may draw a card. If you do, discard a card.
“They always keep the best stuff near the top.”
1/1
  • Seasons of War
Staff of Possibilities

Staff of Possibilities {1}

Artifact - Equipment
Equipped creature gets +1/+1.
At the beginning of combat on your turn, choose flying, first strike, vigilance, trample, or haste. Equipped creature gains that ability until end of turn.
Equip {2}