1124 cards found
Explorer's Torch

Explorer's Torch {2}

Artifact - Equipment
When Explorer's Torch enters the battlefield, draw a card.
Equipped creature gets +1/+1.
Equip {1}
No matter how innocuous the grotto, it's always nice to have a light.
  • Adventurers of Onora
Faceless Animist

Faceless Animist {3}

Creature - Spirit Shaman
When Faceless Animist dies, you may return another target colorless card from your graveyard to your hand.
  • Path of Shadows
Faerie Infiltration

Faerie Infiltration {U}

Create a 1/1 blue Faerie Rogue creature token with flying. Scry 2.
“The gladefolk make good spies, but it's hard to be beat when you're as small as a finger and as swift as a sparrow.”
—Anthus, Fey Fabulist
  • Seasons of War
Fang of Mautakesh

Fang of Mautakesh {1}{B}{G}

Creature - Naga Assassin
Poisonous 2
Each other creature you control that's a Naga or a Snake gets +1/+1 and has poisonous 1.
  • Imperial Legacies
Far-Realm Guardian

Far-Realm Guardian {1}{G}

Creature - Elf Aurashaper Warrior
When Far-Realm Guardian enters the battlefield, create a green Aura enchantment token named Wild Bounty attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1 and has ward {2}.”
“This place is under my care, so you can forget any delusions of owning it.”
  • Worlds Away
Farwander Guide

Farwander Guide {W}

Creature - Human Scout
{1}{W}, {T}: Aetherize target creature you control.
“Sure, the Authority has good locations but have you seen how much they charge? I'll take you places at a fraction of the cost.”
  • Worlds Away
Fate in Flames

Fate in Flames {2}{R}

Reveal the top three cards of your library. For each of those cards, put that card into your hand unless an opponent has Fate in Flames deal 3 damage to them. Then exile the rest.
  • Tales of Old Jidai
Fateseeker's Orb

Fateseeker's Orb {4}

At the beginning of your upkeep, for each of your libraries, look at the top card of that library, then put it on the top or bottom of that library.
{2}, Pay 2 life: Draw a card.
  • Memorium Arcanum
Fathom Diver

Fathom Diver {1}{U}

Creature - Merfolk Wizard
{T}: Draw a card. Activate only if you created a token this turn.
“A single flash of inspiration can change the world forever. That's why I look for things that shine.”
  • Worlds Away
Favor of the Court

Favor of the Court {1}{U}

At the beginning of each player's draw step, that player draws an additional card.
  • Imperial Legacies
Favor of the Emperor

Favor of the Emperor {2}{B}

Sorcery - Inscription
You draw two cards and you lose 2 life.
Inscribe {3}{B}{B}
  • Path of Shadows
Fearless Realmwalker

Fearless Realmwalker {2}{W}

Creature - Human Scout
When Fearless Realmwalker enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Whenever Fearless Realmwalker attacks, you may pay {2}{W}. If you do, aetherize it.
  • Worlds Away
Fenhauler Gang

Fenhauler Gang {4}{B}

Creature - Human Pirate
When Fenhauler Gang enters the battlefield, each player mills three cards.
Whenever Fenhauler Gang deals combat damage to a player, return up to one target creature or land card from your graveyard to your hand.
  • Worlds Away
Feral Ornithax

Feral Ornithax {G}

Creature - Bird Beast
Wanderlust — Feral Ornithax gets +2/+2 and has trample as long as you control four or more differently named lands.
— Ornithax mating call
  • Worlds Away
Festival of Fading Lights

Festival of Fading Lights {2}{W}

Destroy target enchantment and all other enchantments with the same name as that enchantment.
Draw a card.
  • Imperial Legacies
Festival of Roaring Dragons

Festival of Roaring Dragons {2}{R}

Destroy target artifact and all other artifacts with the same name as that artifact.
Draw a card.
  • Imperial Legacies
Festival of Spring Blossoms

Festival of Spring Blossoms {2}{G}

Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Draw a card.
  • Imperial Legacies
Festival of Winter's Night

Festival of Winter's Night {2}{U}

Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Draw a card.
  • Imperial Legacies
Fhinon, the Dirgechanter

Fhinon, the Dirgechanter {1}{W/B}{G}

Legendary Creature - Satyr Bard
Whenever a creature card is put into your graveyard from anywhere, it gains revive until the beginning of your next end step. The revive cost is equal to its mana cost increased by {1}.
  • Seasons of War
Field of Obelisks

Field of Obelisks

Field of Obelisks enters the battlefield tapped.
As Field of Obelisks enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
  • The Unraveling
Fiery Chasm

Fiery Chasm

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Fiery Chasm enters the battlefield tapped.
Fiery Embrace

Fiery Embrace {1}{R}

Fiery Embrace deals X damage to any target, where X is 2 plus the number of cards named Fiery Embrace in your graveyard.
  • Tales of Old Jidai
Fiery Explosion

Fiery Explosion {4}{R}

This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Fiery Explosion deals 5 damage to target creature or planeswalker.
“One, two, three . . . say, Nerium, where did you leave that fourth feyfire vial?”
  • Seasons of War

Filch {U}

Target opponent mills four cards. Scry 2.
“Let them go. Our entire operation here would crumble without pocket thieves as potential recruits and easy scapegoats.”
—Vedlin Ross
  • Worlds Away
Final Rest

Final Rest {W}

As an additional cost to cast this spell, sacrifice a creature.
Exile target creature.