780 cards found
Faith Given Form

Faith Given Form {6}{W}{W}

Creature - Angel
Flying, vigilance
At the beginning of your end step, return up to one target creature card from your graveyard to the battlefield. If a creature isn't returned this way, create a 4/4 Elemental creature token that's all colors.
Like you imagined when you were young.
4/8
  • Animus Vox
Faithful Guardian

Faithful Guardian {2}{W}

Creature - Elemental Advisor
Other Elemental creatures you control get +1/+0.
“When my world was full of gray, and there was trouble on its way, Glitch appeared.”
2/2
  • Animus Vox
Fallback Plan

Fallback Plan {B}

Enchantment
Whenever you draw a card, put a quest counter on Fallback Plan.
Remove four quest counters from Fallback Plan and sacrifice it: Search your library for a card, put that card into your hand, then shuffle.
  • Discoveries of Akieva
Fallen Hero

Fallen Hero {1}{W}{B}

Creature - Zombie Soldier
Menace, lifelink
When Fallen Hero leaves your graveyard, if it wasn't exiled, you may return target creature card not named Fallen Hero from your graveyard to your hand.
Where have all the good men gone, and where are all the gods?
3/3
  • Animus Vox
Far Too Young to Die

Far Too Young to Die {3}{B}

Sorcery
This spell costs {3} less to cast if it targets a creature with mana value 2 or less.
Destroy target creature.
  • Love Song
Far Wandering Guardian

Far Wandering Guardian {1}{U}

Creature - Elemental
Flying
Other creatures you control with flying get +1/+1.
“Is it a denizen of the primal beyond, or the first of us to journey there and return?”
— Vessifrus, flamekin demagogue
1/1
Fearsome Xenoblossom

Fearsome Xenoblossom {2}{G}{W}

Creature - Plant
This spell can't be countered.
Ward {3}
{W}, Exile Fearsome Xenoblossom from your graveyard: You gain 4 life.
All hope of survival is gone with the fallen leaves.
5/5
  • Animus Vox
Fento, Nova Crusader

Fento, Nova Crusader {3}{R}{R}

Legendary Creature - Human Warrior
{R/G}: Fento, Nova Crusader gains haste and trample until end of turn.
Whenever Fento, Nova Crusader attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. If you do, sacrifice that creature at the beginning of the next end step.
5/4
  • Discoveries of Akieva
Field Engineer

Field Engineer {3}{R}

Creature - Human Artificer
At the beginning of combat on your turn, you may have target artifact you control become a 3/3 artifact creature until end of turn. If you do, it and Field Engineer attack this turn if able.
He was a mech, she was a girl. Could it be any more obvious?
3/3
  • Animus Vox
Field Technician

Field Technician {2}{U}

Creature - Human Artificer
When Field Technician enters the battlefield, you may search your library for an artifact card, reveal it, then shuffle and put that card on top of it.
Artifact creatures you control get +1/+1.
“I'm a simple code monkey. Feed me chips and coffee and I'm yours.”
2/2
  • Love Song
Fiery Erasure

Fiery Erasure {R}

Instant
Fiery Erasure deals 3 damage to target creature or planeswalker. If that permanent would die this turn, exile it instead.
Final Reckoning

Final Reckoning {6}{W}{W}

Sorcery
This spell costs {1} less to cast for each storied permanent you control. (Enchantments and legendary permanents are storied.)
Destroy all nonland, nonstoried permanents.
“They are surpassing the sun... and it should not be that way.”
—The Popol Vuh, Part 2
Final Symphony

Final Symphony {2}{W}{W}

Enchantment
When Final Symphony enters the battlefield, exile another target nonland permanent until Final Symphony leaves the battlefield.
When Final Symphony leaves the battlefield, draw a card.
“Living long enough to present my Achievement was all I could ask for.”
  • Discoveries of Akieva
Finale of Cinders

Finale of Cinders {2}{R}

Sorcery
Finale of Cinders deals 2 damage to any target. For each instant and sorcery card in your graveyard, you may pay {R}. Whenever you do, Finale of Cinders deals 2 damage to any target.
“How fitting was it, that the father of fire would also be its first victim.”
—Azamir, “The First Flame”
  • Storytime
Find Happiness in Misery

Find Happiness in Misery {1}{B}

Sorcery
Target player mills two cards. You draw a card and you lose 1 life.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
First Wave Explorer

First Wave Explorer {2}{W}{W}

Creature - Human Soldier
First strike, vigilance
Spells that your opponents cast that target First Wave Explorer cost {2} more to cast.
Experience is her most valuable skill, and pain is the price she paid.
3/2
  • Love Song
Fish Out of Water

Fish Out of Water {4}{U}{U}

Enchantment
When Fish Out of Water enters the battlefield, exile the top four cards of each library.
During each of your turns, you may cast a card exiled with Fish Out of Water without paying its mana cost.
“Potential can only be restrained for so long.”
—Azamir, “Planeswalker's Whimsy”
  • Storytime
Flamboyant Inventor

Flamboyant Inventor {3}{G}

Creature - Human Artificer
When Flamboyant Inventor enters the battlefield, create a tapped colorless Powercell artifact token with “{T}: Add {C}.”
At the beginning of each combat, you may have Powercells you control become 2/2 Construct creatures with vigilance in addition to their other types until end of turn.
3/3
  • Discoveries of Akieva
Flamecloaked Artisan

Flamecloaked Artisan {2}{R}

Creature - Human Wizard
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever Flamecloaked Artisan attacks, exile the top card of your library. If it's a nonland card with mana value less than Flamecloaked Artisan's power, you may cast it this turn, and you may cast it as though it had flash.
2/2
  • Discoveries of Akieva
Flare Blitz

Flare Blitz {1}{R}{W}

Enchantment
When Flare Blitz enters the battlefield, it deals 3 damage to any target and you gain 3 life.
{1}{R}{W}: Return Flare Blitz to its owner's hand.
In a single blast, the fleet was ripped apart, torn apart by the fire and the flames alike.
Flenser's Lieutenant

Flenser's Lieutenant {1}{B}{B}

Creature - Elemental Horror
Whenever you cast a black spell, put a +1/+1 counter on Flenser's Lieutenant.
{B}: Tap Flenser's Lieutenant and put a stun counter on it. It gains indestructible until end of turn. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Darkness is the light.
2/2
  • Animus Vox
Fleshwarper

Fleshwarper {2}{B}

Creature - Beast Horror
Whenever Fleshwarper or another Horror you control dies, each opponent loses 1 life and you gain 1 life. You may mill a card.
Abominations seek a future where they can live their days in darkness til they die.
3/2
  • Animus Vox
Forgemaster's Charm

Forgemaster's Charm {X}{R}{R}

Sorcery
Choose one —
• Forgemaster's Charm deals X damage to target creature.
• Destroy X target artifacts.
• Create an X/X colorless Juggernaut artifact creature token.
Forget the World

Forget the World {1}{W}{W}{U}{U}

Sorcery
For each creature you don't control, create a token that's a copy of that creature.
Destroy all creatures.
All of reality is a garden, bursting into life, then withering just as easily.
  • Animus Vox
Formless Wanderer

Formless Wanderer {2}{U}{B}

Creature - Wizard
Hexproof
Whenever you cast a spell with mana value 5 or greater, each opponent discards a card and loses 3 life.
2/5