568 cards found

Hopesinker {2}{U}

Creature - Leech Horror
Pressure {U}
“Isn't it funny when your worst nightmare literally appears out of the blue?”
—Turi of Hollow Depths
  • Elmare: Into the Abyss
Horrors' Reach

Horrors' Reach {B}

Pressure {3}{B}
Return target creature card from your graveyard to your hand. If this spell was cast for its pressure cost, put that card onto the battlefield instead.
  • Elmare: Into the Abyss
Humble Abode

Humble Abode

As Humble Abode enters the battlefield, choose a creature or planeswalker type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast spells of the chosen type.
  • Adventurers of Onora
Idleglen Instructor

Idleglen Instructor {2}{U}

Creature - Bird Wizard
When Idleglen Instructor enters the battlefield, draw a card, then discard a card.
“Those who don't repeat history are doomed to never learn it.”
  • Adventurers of Onora
Idyllic Odyssey

Idyllic Odyssey {W}

Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, you gain 1 life and create a 1/1 blue Jellyfish enchantment creature token with slipstream.
There was something magical in the stars that night.
Impromptu Escapade

Impromptu Escapade {G}{U}

You may reveal a creature card you own from outside the game and put it into your hand.
The next spell you cast this turn may be cast as though it had flash. Exile Impromptu Escapade.
“This ‘Panya'... she's from where, exactly?”
—Sir Roger Wimbledon
  • Adventurers of Onora

Improvisionist {R}

Creature - Mouse Wizard
When Improvisionist enters the battlefield, if it was the second spell you cast this turn, exile the top card of your library. You may play that card until the end of your next turn.
“Life's too short for spell scrolls and sheet music. Inspiration exists only in the moment.”
  • Adventurers of Onora
Ingenious Solution

Ingenious Solution {4}{U}{U}

You may pay {2}{U}{U} and tap an untapped Wizard you control rather than pay this spell's mana cost.
Choose up to one target creature on the battlefield and up to one target instant or sorcery card in your graveyard. Return those cards to their owner's hands, then exile Ingenious Solution.
  • Adventurers of Onora
Ink Seer

Ink Seer {2}{B}

Creature - Merfolk Shaman
When Ink Seer dies, you draw a card, lose 1 life, and create a Treasure token.
“...Yes, I see a great stain upon our souls. For we are one Danithra, and our time is nigh.”
  • Elmare: Into the Abyss
Innova, Muse of Paw Valley

Innova, Muse of Paw Valley {U}{R}

Legendary Creature - Cat Wizard
{T}: Add {U} or {R}. Spend this mana only to cast an instant, sorcery, or Wizard spell.
Whenever you cast your second spell each turn, untap Innova.
  • Adventurers of Onora
Intersection of Fates

Intersection of Fates {6}{G}{G}

This spell costs {1} less to cast for each creature type among creatures you control.
Return up to two target cards from your graveyard to your hand. Exile Intersection of Fates.
Although the weary travelers didn't know it yet, their humble beginnings in that tavern would soon lead to the greatest adventuring party in Onoran history.
  • Adventurers of Onora
Into Cuxuri Trench

Into Cuxuri Trench {4}{U}{U}

Return up to two target creatures to their owner's hands.
Cycling {2}
“Jetstream, Warhead, come in! Jetstream, Warhead, do you copy! I repeat...”
  • Elmare: Into the Abyss
Into Waiting Jaws

Into Waiting Jaws {3}{R}

Into Waiting Jaws deals 5 damage to target creature. If you sacrificed a permanent or discarded a card this turn, Into Waiting Jaws deals 3 damage to that creature's controller.
Many Cuxuri monsters keep gruesome dens lined with the bones of countless victims.
  • Elmare: Into the Abyss
Into the Abyss

Into the Abyss {2}{B}{B}{B}

If a card would be put into your graveyard from anywhere, exile it instead.
If you would draw a card, return two cards from your graveyard to your hand instead. If you can't, you lose the game.
“The darkness in any common person's heart runs deeper than Cuxuri itself.”
—Turi of Hollow Depths
  • Elmare: Into the Abyss

Jetskate {1}{R}

Enchantment Creature - Fish
When Jetskate enters the battlefield, if you've drawn two or more cards this turn, it deals 2 damage to any target.
Cycling {R}
  • Elmare: Into the Abyss
Joyous Whaleshark

Joyous Whaleshark {4}{W}{W}

Enchantment Creature - Whale Shark
Concord — This spell costs {2} less to cast if there are four or more card types among permanents you control.
Every aspect of Elmare life operates in harmony—even the food chain.
  • Elmare: Into the Abyss
Jumbo Shrimp

Jumbo Shrimp {6}{G}{G}

Creature - Shrimp Kraken
When Jumbo Shrimp enters the battlefield or when you cycle it, destroy target noncreature permanent.
Cycling {3}{G}{G}
No longer an oxymoron.
  • Elmare: Into the Abyss
Kaone of the Golden Sonata

Kaone of the Golden Sonata {2}{U}

Legendary Creature - Bird Wizard
When Kaone enters the battlefield, exile target instant or sorcery card from your graveyard. If its mana value is less than or equal to the number of spells you've cast this turn, you may cast a copy of that spell without paying its mana cost. If you don't cast a copy this way, put the exiled card into your hand.
  • Adventurers of Onora
Karoa's Downfall

Karoa's Downfall {1}{B}

Choose one. If an opponent lost 3 or more life this turn, choose any number instead.
• Target player sacrifices a legendary creature.
• Target player reveals their hand. You choose a nonland card from it. That player discards that card.
• Exile target player's graveyard.
On that fateful day, Onora felt a great loss.
Related card: Plots that Span Realms
  • Adventurers of Onora
Karoa's Faithful

Karoa's Faithful {2}{W}{W}

Creature - Cat Knight
When Karoa's Faithful enters the battlefield, target creature gets +X/+X until end of turn, where X is the total number of creatures you control that are Knights or have Adventures.
“His Roaring Grace shines brighter than the Dawn Hill sunrise, yet I shan't avert my gaze.”
  • Adventurers of Onora
Karoa's Vanguard

Karoa's Vanguard {2}{W}

Creature - Cat Knight
Whenever Karoa's Vanguard or another Knight enters the battlefield under your control, if an opponent controls more lands than you, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle.
  • Adventurers of Onora
Karoa, His Roaring Grace

Karoa, His Roaring Grace {R}

Legendary Creature - Cat Knight
Whenever Karoa, His Roaring Grace deals combat damage to a player, if he's not equipped, create a colorless Equipment artifact token named Banner attached to him. The token has equip {1} and “Equipped creature gets +1/+1.”
  • Adventurers of Onora
Keep in Line

Keep in Line {1}{W}

Exile target creature if its controller controls more lands than you.
Cycling {2}
“Nothing personal— Lord Dawson just thought you'd gotten too big for your britches.”
  • Elmare: Into the Abyss
Krill-Clan Guardian

Krill-Clan Guardian {1}{G}{U}

Creature - Whale Warrior
Concord — You may cast this spell as though it had flash if there are four or more card types among permanents you control.
When Krill-Clan Guardian enters the battlefield, it fights up to one other target creature. If that creature would die this turn, return it to its owner's hand instead.
“I fight in the memory of my graceful ancestor, who left this sea for another above.”
  • Elmare: Into the Abyss
Kula's Disciple

Kula's Disciple {4}{G}

Creature - Hound Shaman
When Kula's Disciple dies, put it on the bottom of its owner's library.
“Our ancestors always know the way.”
  • Adventurers of Onora