2884 cards found
Blade of Ancestors
Sacred Heirloom

Blade of Ancestors

Artifact - Equipment Monument
(Color indicator: Blade of Ancestors is white)
At the beginning of your upkeep, if Blade of Ancestors isn't attached to a creature, create a 1/1 white Soldier creature token, then attach Blade of Ancestors to it.
Equipped creature gets +1/+1.
Equip {2}
Card has other part: Sacred Heirloom
  • Alkabah
Blade of the Long Night

Blade of the Long Night {R/W}

Creature - Human Soldier
{1}{R/W}: Untap Blade of the Long Night.
2/1
  • Plagues of Fretport
Blade of the Serpent

Blade of the Serpent {B}

Creature - Human Snake Rogue
Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter.)
Blade of the Serpent gets +1/+1 as long as an opponent is poisoned.
1/1
  • Imperial Legacies
Bladed Warfan

Bladed Warfan {1}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {1}
Beauty, grace and poise. All fine traits for an imperial warrior.
  • Path of Shadows
Blank Pages

Blank Pages {1}

Artifact
If a player would mill one or more cards, they mill that many cards plus two instead.
No matter the method, all evidence of the frustrated planeswalker's existence vanished within moments.
  • Sparks of a Multiverse
Blasphemous Conversion

Blasphemous Conversion {B}

Instant
This spell costs {3} more to cast if it targets a card in an opponent's graveyard.
Choose target creature or planeswalker card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
“Donning a cowl won't fix your ugly mug, pal.”
—Darren Hunter
  • Toll Midnight
Blazing Mirage

Blazing Mirage {R}

Sorcery
Target creature gets +2/+2 and gains menace until end of turn.
The line between mirage and fire is a painful one to walk.
  • Oirohpo
Blazing Volley

Blazing Volley {R}

Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
Bleak Dominion

Bleak Dominion

Land - Island Swamp Mountain
({T}: Add {U}, {B}, or {R}.)
Bleak Dominion enters tapped.
Bleak Shoreline

Bleak Shoreline

Land
Bleak Shoreline enters tapped unless you control an Island.
{T}: Add {W} or {B}.
Discarded metal and leviathan bones wash up on the salt flats of Cloudheath, and neither stay refuse for long.
  • Alara
Bleakrealm Moor

Bleakrealm Moor

Land
Bleakrealm Moor enters tapped unless you played it from exile.
{T}: Add {B} or {R}.
Card has other part: Face Fears
  • Adventurers of Onora
Blessed Growth
Till the Fields

Blessed Growth

Enchantment - Aura
(Color indicator: Blessed Growth is green)
Enchant land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors (in addition to the mana the land produces.)
Card has other part: Till the Fields
  • A Tourney at Whiterun
Blessed Mausoleum

Blessed Mausoleum

Land - Plains Swamp
({T}: Add {W} or {B}.)
As Blessed Mausoleum enters, you may pay {1}. If you don't, Blessed Mausoleum enters tapped.
  • Eralou
Blessed Spellroot

Blessed Spellroot {G}

Creature - Plant Mutant
When Blessed Spellroot dies, you gain 5 life.
0/2
Blessing of Golna
Golna's Heart

Blessing of Golna {G}

Instant
Put a +1/+1 counter on target creature you control.
Monument {1}{G} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Golna's Heart
  • Alkabah
Blessing of Immunity

Blessing of Immunity {W}

Instant
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Target [attacking] creature gets +2/+2 and gains indestructible until end of turn.
“Some say glitch magic is too dangerous to dabble in. Just wait until they see what the power of the old gods can do.”
  • Arkadai
Blighted Dagger

Blighted Dagger {1}

Artifact - Equipment
Equipped creature gets +2/-1.
Equip {1}
“The dagger's arcane power is at your fingertips. Simply sign here in blood.”
—Ramzi, traveling merchant
  • Al Tabaq
Blind Spellfeeder

Blind Spellfeeder {U}

Creature - Elemental
Prowess
Buried deep under the earth, monsters reign supreme. With a little bit of Duela magic, sometimes which monsters reign can be altered.
1/2
  • Oirohpo
Blisterbug

Blisterbug {G}

Creature - Insect
When Blisterbug dies, put two +1/+1 counters on target creature you control.
As nutritious as unpalatable, blisterbugs have nonetheless become a staple of Kahemboan fine dining.
1/1
  • Kahembo: Olde Dawn
Blistering Boneyard

Blistering Boneyard

Land - Desert
{T}: Add {C}.
Dominance — {1}, {T}: Blistering Boneyard deals 1 damage to each opponent. Activate only if you control the creature with the greatest power or tied for the greatest power.
  • Over the Horizon
Blitz Breaker

Blitz Breaker {R}

Artifact Creature - Human Warrior
Advance {1}{R} (Cast this for {1}{R} to advance it as it enters. {1}{R}: Advance this as a sorcery.)
Whenever Blitz Breaker advances, its power becomes equal to the amount of noncombat damage that's been dealt to your opponents this turn. (This effect lasts indefinitely.)
1/1
  • Karina's Explorations
Blood Ritual

Blood Ritual {B}

Instant
Exile up to three target cards from a single graveyard. You gain 3 life.
  • Novea
Bloodbriar Acolyte

Bloodbriar Acolyte {B}

Creature - Elf Druid
When Bloodbriar Acolyte dies, draw a card. Each opponent loses 1 life.
“I give my life, my body, my blood, so that my forest may find the strength to overcome these invaders!”
0/1
  • Quest for the Roseblade
Bloodbriar Archdruid

Bloodbriar Archdruid {G}

Creature - Elf Druid
Trample
{T}, Sacrifice another creature: You gain 3 life.
Whenever another creature you control dies, put a +1/+1 counter on Bloodbriar Archdruid.
“Blood nourishes, and bones grow.”
1/2
  • Quest for the Roseblade
Bloodfell Caves

Bloodfell Caves

Land
Bloodfell Caves enters tapped.
When Bloodfell Caves enters, you gain 1 life.
{T}: Add {B} or {R}.