6341 cards found
Anran, Root Steward

Anran, Root Steward {5}{G}{G}

Legendary Enchantment Creature - Dragon
Reach, trample
When Anran, Root Steward enters, destroy up to three target noncreature permanents. For each permanent destroyed this way, its controller creates a colorless enchantment land token named Paradise with hexproof and “{T}: Add one mana of any color.”
7/7
  • Beyond the Blackwall
Antiquated Firearm

Antiquated Firearm {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has “{T}: This creature deals 1 damage to target player or planeswalker.”
Equip {2}
In a world without violence, weapons were a curiosity. Now, they are a necessity.
  • Lovi Awoken
Antu, Sun Spirit

Antu, Sun Spirit {3}{R}{G}

Legendary Creature - Spirit God
Antu, Sun Spirit can't attack or block unless you control ten or more permanents.
As long as it's your turn, other creatures you control get +X/+0 and have haste, where X is the amount of life you've gained this turn.
When Antu dies or is put into exile from the battlefield, you may put him into his owner's library third from the top.
8/8
  • Road to Carü Mapu
Anvilwrought Colossus

Anvilwrought Colossus {4}

Artifact Creature - Golem
Colossal 4—{8} (You may cast this for its colossal cost to have it enter with four +1/+1 counters; or pay {8} as a sorcery: Put four +1/+1 counters on it if it has none.)
Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
4/3
  • Theros Triumphant
Anvilwrought Pegasus

Anvilwrought Pegasus {4}

Artifact Creature - Pegasus
Flash
Flying
To bring life to cold metal is one of Purphoros' greatest blessings. Only his most devoted followers learn the art of the anvilwrought.
2/3
  • Theros Triumphant
Anzen, Beyond the Sea

Anzen, Beyond the Sea

Legendary Land
Each land is an Island in addition to its other land types.
The former Emperor's retreat, Anzen became a beacon of hope in an age of darkness.
  • Path of Shadows
Aparodist

Aparodist {2}

Creature - Shapeshifter
As Aparodist enters, choose a non-Human creature type.
Aparodist is the chosen type in addition to its other types.
{1}, {T}: Put a +1/+1 counter on each creature you control of the chosen type.
1/1
  • Kahembo: Olde Dawn
Apex

Apex {3}{W}{U}{B}{R}{G}

Sorcery - Tale
Draw three cards. You gain 3 life. Apex deals 3 damage to any target.
Card has other part: Wise Farseer Chini
  • Kahembo: Olde Dawn
Apex Abomination

Apex Abomination {3}{G}{G}

Creature - Horror Beast
Vigilance, trample
Whenever another Horror you control enters, choose one —
• Destroy target artifact or enchantment.
• You gain 4 life.
• Apex Abomination fights another target creature.
In the truly gruesome do we trust.
6/6
  • Animus Vox
Apex Predator

Apex Predator {B}{G}{U}

Sorcery - Adventure
Sacrifice a creature. Draw cards equal to its power and gain life equal to its toughness. (Then exile this card. You may cast the creature later from exile.)
Card has other part: The Lonely Hunter
  • Karina's Explorations
Apex's Oath

Apex's Oath {1}{G}{G}

Enchantment
At the beginning of your upkeep, if an opponent controls more creatures than you, you may reveal the top seven cards of your library. Target opponent chooses a creature card revealed this way. Put that card onto the battlefield, and the rest into your graveyard.
Apprehend the Nemesis

Apprehend the Nemesis {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Apprehensive 'Slinger

Apprehensive 'Slinger {1}{R}

Creature - Construct Soldier
Whenever Apprehensive ‘Slinger deals combat damage to a player or planeswalker, you may discard a card. If you do, draw a card.
“Stop hesitating and give it your best shot. Your aim can be fixed, but your ambition can't.”
2/2
  • The Stage Presents: The Neverending Act
Apprentice Summoner

Apprentice Summoner {2}{G}{G}

Creature - Elf Wizard
When Apprentice Summoner enters, search your library for a creature card with mana value 1 or less, put it onto the battlefield, then shuffle.
2/2
Appropriated Gear

Appropriated Gear {2}

Artifact - Equipment
When Appropriated Gear enters, create a Treasure token.
Equipped creature gets +1/+1.
Equip {2}
“Equipment helps you delve dungeons. Dungeons give equipment. The hard part is getting started.”
—Vosh, the Champion
  • Arkadai
Aquatic Refuge

Aquatic Refuge

Land
As Aquatic Refuge enters, you may tap an untapped creature you control. If you don't, Aquatic Refuge enters tapped.
{T}: Add {W} or {U}.
  • Surging Tide
Aquilifer Axelius

Aquilifer Axelius {R}

Legendary Creature - Human Soldier
Other creatures you control can't attack or block alone.
2/2
Aralia and Zanthos

Aralia and Zanthos {3}{G}

Legendary Creature - Dryad Shaman
At the beginning of your upkeep, you may pay {1}{G/U}. If you do, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
At the beginning of your end step, you may pay {1}{G/U}. If you do, populate. (Create a token that's a copy of a creature token you control.)
3/4
  • Seasons of War
Aravant Throatcutter

Aravant Throatcutter {R}

Creature - Human Rogue Assassin
{1}{R}: Aravant Throatcutter and up to one other target Pirate or Rogue you control each get +1/+0 until end of turn.
“Once the Queen is dead, Lord Yaran will grant us our rightful place among the ancient streets of our ancestral city.”
2/1
  • Quest for the Roseblade
Arbalest Barrage

Arbalest Barrage {2}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control.
The best way to win a fight is to end it before it begins.
  • Surging Tide
Arbor Protector

Arbor Protector {7}{G}{G}

Creature - Treefolk Shaman
This spell costs {1} less to cast for each differently named land you control.
Reach, trample
They only respect one virtue: understanding.
6/6
  • Worlds Away
Arborback Stomper

Arborback Stomper {3}{G}{G}

Creature - Beast
Trample
When Arborback Stomper enters, you gain 5 life.
“The consumption of the Wiedfree is slow, but certain.”
—Tales of the Wild, Vol. II
5/4
  • End of Wollensie
Arboreal Runes

Arboreal Runes {3}

Artifact
As long as Arboreal Runes is on the battlefield or in your graveyard, it's a Forest land in addition to its other types.
{T}: Add one mana of any color.
Arcane Chronometer

Arcane Chronometer {3}

Artifact
Activated abilities of artifacts cost {2} more to activate.
It saps away from other power supplies, making even the simplest gadgets freeze.
  • Discoveries of Akieva
Arcane Metalcrafter

Arcane Metalcrafter {1}{R}{R}

Creature - Human Wizard
Whenever Arcane Metalcrafter or another Wizard you control attacks, create a 1/1 colorless Construct artifact creature token that's tapped and attacking.
Whenever a Construct you control dies, Arcane Metalcrafter deals 1 damage to each opponent.
“Those artificers are doing it all wrong. Let them see true genius.”
2/2
  • Discoveries of Akieva