Counter target spell. You may draw four cards. If you do, skip your next turn.
“The problem with driving your library guards mad is that sometimes, the random words they string together form powerful spells by accident.” —Witch-Queen Yarag
Trample, haste When Red Pelt Hart deals combat damage to a player, return it to its owner's hand. At the beginning of your end step, sacrifice Red Pelt Hart.
Haste When Vidal enters, reveal cards from the top of your library until you reveal an enchantment card with mana value 3 or less. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Sacrifice that enchantment at the beginning of the next end step.
Exile the top two cards of your library. You may play them until the end of your next turn. When you cast a creature spell this way, it gains haste.
Like a machine, Tahti followed their instructions, focusing only on freeing them from the car—and choking down all thoughts of whatever the world around her had become.
First mate—Each nonland card in your starting deck has the same name as exactly one other card in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Vigilance Whenever you cast a spell with the same name as a card in your graveyard, draw a card.
Double strike Whenever an opponent casts a noncreature spell, Riko, the Paragon deals 2 damage to that player. Whenever a creature you control becomes blocked, untap it.
Demon spells you cast cost {2} less to cast and an additional 2 life to cast. Whenever you cast a Demon spell, create a 0/1 black Cultist creature token with “{1}{B}{B}, Sacrifice three Cultists: Create a 5/5 black Demon creature token.”
Each instant and sorcery card you own that isn't on the battlefield has inscribe. The inscribe cost is equal to its mana cost. (Exile that spell card inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
This spell costs {1} less for each Pirate and/or Rogue you control. Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Target player shuffles up to three target cards from their graveyard into their library. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
[+1]: Remove up to one loyalty counter from each other planeswalker. Up to one target player loses 1 life for each counter removed this way. [–1]: For each other player and permanent, remove a counter from it or give it another counter of a kind that permanent or player already has. [–4]: Put target nonland permanent on the bottom of its owner's library.
Frilled Hydra enters with X +1/+1 counters on it. Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.) Frilled Hydra has hexproof as long as it's defiant.
As long as you control another white creature, Mavisa's Familar has lifelink. The same is true for blue and flying, black and deathtouch, and red and trample.
Once each turn, when another creature you control enters, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
When Roving Chaplains enters, create two 1/1 white Spirit creature tokens with flying. {W}, Tap another untapped creature you control: Tap target nonland permanent an opponent controls.
Menace Discard a card: Target artifact creature you control salvages Rappel Liner. Activate only if Rappel Liner is in your graveyard and only as a sorcery. (Exile this card until that creature leaves the battlefield. When that creature deals combat damage to a player, return a card it salvaged to your hand.)