15897 cards found
Magma Hoof Giant

Magma Hoof Giant {3}{R}{R}

Creature - Beast
It prowls the Itava wastes, incinerating the goblins and beasts that wander around it.
6/4
  • Zero
Final Hour

Final Hour {3}{U}{U}{U}{U}

Instant
Choose one —
• Draw seven cards.
• End the turn. (Exile all spells and abilities, including this. The player whose turn it is discards down to their max hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)
  • Riddles of Revio
Planar Eviction

Planar Eviction {1}{W}{W}

Enchantment
Primal—{W}, Exile a creature you control. (During your turn, you may cast this spell by paying {W} and exiling a creature you control instead of playing a land.)
When Planar Eviction enters, exile another target nonland permanent until Planar Eviction leaves the battlefield.
Soli Rising

Soli Rising {1}{G}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Soli Rising enters, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
  • Alkabah: The Rise of Soli
Violent Collapse

Violent Collapse {1}{B}{B}

Sorcery
All creatures get -3/-3 until end of turn.
The bigger the army, the more soldiers you can kill in one fell swoop.
Paradise Windows

Paradise Windows

Land
Paradise Windows enters tapped.
{T}: Add {G} or {W}.
{G}{W}, {T}, Sacrifice Paradise Windows: Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
  • Beyond the Blackwall
Supply Hauler

Supply Hauler {3}{R}

Creature - Camel
Menagerie — When Supply Hauler enters, if there are five or more creature types among creatures you control, you may search your library for an artifact card, reveal it, put it into your hand, then shuffle.
When it comes to the Slipsands, you can't overprepare.
4/3
  • Adventurers of Onora
Soli Temple

Soli Temple

Land - Satrapy
Soli Temple enters tapped.
Satrapies you control have “{T}: Add {G} or {W}.”
“I beg thee for the lineage to outlive.”
—Prayer to Kahroba
Affair of Honor

Affair of Honor {1}{R}

Instant
Target creature you control fights target creature you don't control. You may discard a card. If you do, draw a card.
No seconds, no alternatives—the moment that Xenocrata planeswalked ashore to take command of the landed army, she found herself in a surprise duel with Cathette.
  • The Empty Throne of Feanav
Reason Rots, Rage Remains

Reason Rots, Rage Remains {X}{R}{R}

Sorcery
Reason Rots, Rage Remains deals X damage to any target.
Reconstruct {X}{R}{R} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Diasune Tracker

Diasune Tracker {1}{R}

Creature - Human Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature dies, Diasune Tracker deals 1 damage to target player.
1/3
  • Villains: The Musical
Sunlit Meadow

Sunlit Meadow

Land - Plains
({T}: Add {W}.)
As Sunlit Meadow enters, you may pay 1 life. If you don't, Sunlit Meadow enters tapped.
Basic lands you control have “{T}: Add {W}.”
Paul's Finest Act

Paul's Finest Act {1}{R}{R}

Enchantment
When Paul's Finest Act enters, search your library for a legendary red card, reveal it, put it into your hand, then shuffle.
Creatures you control get +1/+0 as long as you've cast a noncreature spell this turn.
  • The Stage Presents: The Neverending Act
Triumvirate Bellringer

Triumvirate Bellringer {1}{R}

Creature - Elemental Warrior
Rhapsody {4}{R}{R} (Pay {4}{R}{R} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Double strike
“There's a fire within my soul.”
1/1
  • Animus Vox
Emergent Predator

Emergent Predator {3}{R}{R}

Creature - Beast
Menace, haste
“These creatures can only breathe while underground, yet must emerge upwards to hunt. Being out of their element, unable to breathe, makes them very aggressive.”
—Dr. Yulius, field notes
4/3
  • Love Song
Rewriting Loyalties

Rewriting Loyalties {3}{U}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Your opponents play with their hands revealed.
I, II — Return target nonland permanent an opponent controls to its owner's hand.
III — Gain control of target nonland permanent.
The beast had stole all it could drain. He had one hope; try to retrain.
  • Villains: The Musical
Pre-Crime Handler

Pre-Crime Handler {5}

Enchantment Creature - Wizard
When Pre-Crime Handler enters, conjure a card named Data-Point into your hand. You gain 2 life. (It's a sorcery that costs {2} with “Draw a card.”)
Information given purpose. Purpose given sentience. Sentience given power.
4/4
Related card: Data-Point
  • Beyond the Blackwall
Herald of Heroes

Herald of Heroes {W}{W}

Creature - Human Soldier
Whenever Herald of Heroes deals combat damage to a player, reveal the top five cards of your library. You may put a creature card with power 2 or less from among them into your hand. Put the rest on the bottom of your library in any order.
“Defiance is to be expected from the bold, but the disrespect shown by the emissary rattled the Emperor.”
—Azamir, “Fall Of Golden Company”
2/2
  • Storytime
Frigid Behemoth

Frigid Behemoth {5}{U}

Creature - Giant
Whenever a creature an opponent controls deals damage to you, monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
Frigid Behemoth can't attack unless it's monstrous.
6/6
  • Glacia: Hail to the Queen
Flamebearer's Domain
Flensing Tormentor

Flamebearer's Domain

Land
(Color indicator: Flamebearer's Domain is red)
Flamebearer's Domain enters tapped.
{T}: Add {R}.
“A worrying thought; this hellscape shares far too many similarities with our depictions of the underworld to be a coincidence.”
Card has other part: Flensing Tormentor
  • Toll Midnight
Soaring Observatory

Soaring Observatory

Land - Academy
{T}: Add {C}. If Soaring Observatory entered this turn, add one mana of any color instead.
Tap three differently named untapped Academies you control: Add three mana in any combination of colors.
  • Arcanum Academia
Improved Initiative

Improved Initiative {2}{R}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has haste.
  • Seasons of War
Inquisitive Guardian

Inquisitive Guardian {U}

Creature - Human Elemental
Whenever Inquisitive Guardian deals combat damage to an opponent, you may exile a nonland card from your graveyard. If you do, draw a card.
{U}: Inquisitive Guardian gains flying until end of turn.
“Don't waste your time or time will waste you.”
1/1
  • Animus Vox
Eternal Flames

Eternal Flames {1}{B/R}{B/R}

Instant
Put a -1/-1 counter on target creature.
Draw a card.
If not for the veil separating the Abyss from the mortal coil, its perpetual flames would consume all of creation.
  • Feanav: The Apothecary's Progress
Sadegh, Tyrant of Nizev

Sadegh, Tyrant of Nizev {4}{U}{B}{R}

Legendary Creature - Dragon Shaman
Flying
Your opponents lose the game if their life total is less than or equal to the total number of cards you own in exile and in your graveyard that have flashback rather than 0 or less.
“My grandfather turned flame to all he desired. I turn it only to the dishonest.”
4/4
  • Alkabah: The Rise of Soli