12496 cards found
Destined to Fail

Destined to Fail {2}{U}

Instant
Counter target spell unless its controller pays {3}. If you own a foretold card in exile, counter that spell unless its controller pays {6} instead.
“Some noble quests were just never meant to succeed. I have methods to make sure of that.”
—Lord Yaran
  • Quest for the Roseblade
Destiny Beyond Measure

Destiny Beyond Measure {6}{G}{G}

Enchantment
When Destiny Beyond Measure enters, tap each creature you control.
Creatures you control get +8/+8 and have “This creature enters tapped.”
“This world will end, but beyond it we shall tower above the very stars.”
— Vashi, Twin-Star Paragon
  • Beyond Our Ken
Destiny Forgotten

Destiny Forgotten {1}{B}

Instant
As an additional cost to cast this spell, you may sacrifice a creature.
Return to the battlefield a creature card in your graveyard that was put there from the battlefield this turn.
  • Ophorio
Destroyed Hopes

Destroyed Hopes {2}{W}

Instant
For each creature that's attacking you or a planeswalker you control, create a 1/1 blue Bird creature token with flying.
The cries of the birds finally ceased as night fell. The survivors came together, certain their terror was over. But as the sun rose once more, so too did the flock.
  • Sparks of a Multiverse
Destroyed Isle

Destroyed Isle

Land
As Destroyed Isle enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}, {U}, or {B}.
All that remains are corpses, ruins, and thousands and thousands of feathers.
  • Sparks of a Multiverse
Destroyed Study

Destroyed Study {W}{U}{B}

Enchantment - Study
Archive 4 (As this enters, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
At the beginning of each opponent's upkeep, that player may pay 2 life. If they do, you gain 2 life. Otherwise, you draw a card from the archived library.
  • Sparks of a Multiverse
Destructive Storm

Destructive Storm {2}{G}

Sorcery
Each opponent sacrifices an artifact, an enchantment, and a creature with flying.
“‘Destiny' this, ‘prophecy' that. You're not the center of the cosmos, Selvar, and sometimes weather is just weather!”
—Vosh, the Champion
  • Arkadai
Detached Specters

Detached Specters {2}{U}

Creature - Spirit Knight
Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on Detached Specters.
“...And for as long as you remember them, the riders of the Pale Night will live on.”
—Children's story
2/2
  • End of Wollensie
Detective's Gambit

Detective's Gambit {2}{B}

Enchantment
Whenever one or more creatures you control deal combat damage to a player or planeswalker, you draw a card and you lose 1 life.
“Brave Kaibry watched with baited breath, soon they'd be one with bated death.”
—That Fateful Tuesday, Act III
  • The Stage Presents: The Neverending Act
Determined Chevalier

Determined Chevalier {4}{W}

Creature - Human Knight
Determined Chevalier has vigilance as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
“We continue the work of the Rose Order, and will put Gamhaugen and Caer Crann to the sword.”
4/5
  • Quest for the Roseblade
Determined Evangelist

Determined Evangelist {1}{W}{B}

Creature - Human Cleric
Tithe (When this creature enters, you may tap three other artifacts and/or creatures you control.)
Menace, lifelink
When Determined Evangelist's tithe is paid, put two +1/+1 counters on it.
2/2
  • Eralou
Determined Explorer

Determined Explorer {1}{B}

Creature - Human Scout
Menace
{1}{B}, Exile another three cards from your graveyard: Return Determined Explorer from your graveyard to your hand.
“Until this mission ends, there ain't no grave that can hold my body down.”
2/1
  • Love Song
Determined Hero

Determined Hero {1}{W}

Creature - Human Knight Avatar
Whenever Determined Hero attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
2/1
  • Arkadai
Determined Slayer

Determined Slayer {B}

Creature - Human Rogue
{2}{B}, Sacrifice Determined Slayer: Exile up to three target cards from target player's graveyard. They lose that much life.
“I don't care how many tentacles it has. Nothing survives six bullets to the head.”
—Winston Galloway, last words
1/1
  • Rail War
Determined to Prevail

Determined to Prevail {1}{W}{W}

Enchantment
Whenever Determined to Prevail or another artifact or enchantment you control enters, target creature you control gets +1/+1 and gains indestructible and vigilance until end of turn.
Forage and check on another outpost. The task was simple, and they hadn't trusted Tahti to do it alone; but for the first time in forever, she felt strong.
  • Lovi Awoken
Detritus Scourge

Detritus Scourge {3}{G}

Creature - Plant Elemental
When Detritus Scourge enters, you mill eight cards. Put a +1/+1 counter on Detritus Scourge for each creature card milled this way.
“It came from under the leaves, a tangle of roots and old bones, smelling of death. We turned and ran before we too joined the rotting floor of the Zadyk.”
2/2
  • The Unraveling
Deus ex Machina

Deus ex Machina {2}{W}{B}

Instant
Choose one —
• Permanents you control gain lifelink and indestructible until end of turn.
• Search your library for a card, put it into your hand, then shuffle.
• Destroy target nonland permanent.
  • MSEM Masters Cube
Devastating Blow

Devastating Blow {1}{B}

Instant
Target creature gets -2/-2 until end of turn.
Dominance — That creature gets -4/-4 until end of turn instead if you control the creature with the greatest power or tied for the greatest power.
  • Glacia: Hail to the Queen
Devastating Charge

Devastating Charge {2}{G}{G}

Sorcery
Destroy target noncreature permanent.
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Leave them with nothing to remember.”
—Saeedi Kahroba, Granddaughter
  • Alkabah
Devastating Impact

Devastating Impact {2}{G}

Sorcery
Target creature you control gets +5/+5 until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, destroy up to one target artifact.
  • Spark of Revolution
Devilish Undoer

Devilish Undoer {2}{B}

Creature - Devil Cleric
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.)
When Devilish Undoer enters, if the trial was failed, return target creature card from your graveyard to your hand.
“You thought your sin would die with your victim. You were wrong.”
2/1
  • Mious
Devious Kalku
Last Goodbye

Devious Kalku {2}{B}

Creature - Human Warlock
Menace
When Devious Kalku enters, you may search your library for a card, put that card into your graveyard, then shuffle.
The spirits of the Relonche are attuned enough to each other...
2/2
Card has other part: Last Goodbye
  • Road to Carü Mapu
Devious Naiad

Devious Naiad {2}{R}

Creature - Merfolk Wizard
Flash
When Devious Naiad enters, exchange control of it and target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/1
  • Novea
Devious Paladin

Devious Paladin {1}{W}{B}

Creature - Badger Knight
Whenever a storied permanent you control enters, you gain 1 life and each opponent loses 1 life. (Enchantments and legendary permanents are storied.)
3/2
  • Kahembo: Olde Dawn
Devious Plot

Devious Plot {3}{B}

Instant
Look at the top three cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
“It's simple, really. Spread rumors that only the Maker's Egg can kill you. Track the would-be ‘heroes' that set out to find it. And take it from them when they do.”
—Zarad, the Final Adversary
  • Arkadai