Flash Flying When Fang Luo enters, exile target spell or creature an opponent controls with mana value 4 or less, then its owner puts it onto the battlefield face down. (It's a 2/2 creature.)
Trample At the beginning of combat on your turn, create a 1/1 red Lizard Warrior creature token with haste and winnow. (Damage dealt to that token also causes you to lose that much life.) Whenever Fang of Anaz attacks, it gets +1/+0 for each other attacking Lizard you control until end of turn.
When Fang of Andazir enters, each player sacrifices a permanent. Whenever you sacrifice a creature for the first time each turn, create a 1/1 red Dog creature token.
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Snakes you control get +1/+1 and have poisonous 1. (Multiple instances of poisonous trigger separately.)
Flying, vigilance, indestructible Faradia, Honored Sovereign can't attack or block unless you tap three other untapped creatures and/or artifacts you control.
Flying, ward {2} Whenever Faraway Albatross attacks, choose one — • Faraway Albatross gets +1/+1 until end of turn for each spell you've cast this turn. • Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Exile target creature. Its controller loses 3 life.
“It's always difficult getting attached. They're your partners. They're your friends. And more often than not, you'll lose them in the end.” —Professor Maple
Search target opponent's library for a nonland card. You may cast that card without paying its mana cost. Then that player shuffles. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
Vigilance Whenever Fate Tracer attacks, rediscover a creature or enchantment card X times, where X is Fate Tracer's power. (Repeat this process X times: Look at the top card of your library. You may reveal it and put it into your hand if it's a creature or enchantment card. Otherwise, put it back or into your graveyard.)
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless an opponent has Fate in Flames deal 3 damage to them. Then exile the rest.
Choose one. If you attacked with a creature with mana value 5 or greater this turn, you may choose any number instead. • Destroy target artifact. • Destroy target land. • Fate of the World deals 3 damage divided as you choose among one, two, or three targets.