14928 cards found
Enchanter's Resolution

Enchanter's Resolution {4}{W}{W}{W}

Sorcery
Destroy all nonland, nonenchantment permanents.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life for each permanent destroyed this way.
“In the eyes of the Spirits, your existence has been condemned. Fall with grace.”
— Revela Ylerne
  • Spark of Revolution
Enchanting Palace

Enchanting Palace

Land
{T}: Add {C}.
Concord — {T}: Create a Treasure token. Activate only if there are four or more card types among permanents you control.
  • Elmare: Into the Abyss
Encore of the Drowned

Encore of the Drowned {1}{U}

Sorcery
Reprise {4}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Target player mills a card. Create X tapped 2/2 black Zombie Pirate creature tokens, where X is the total number of cards milled by this spell.
  • Over the Horizon
Encylopetia

Encylopetia {1}{U}{R}

Enchantment Creature - Elemental Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Encylopetia's power and toughness are each equal to the number of cards in the archived library.
At the beginning of your upkeep, exile a card from the archived library at random. You may play it this turn.
*/*
  • Over the Horizon
End of Worlds

End of Worlds {4}{R}{R}{R}{R}

Sorcery
Each player discards their hand and sacrifices all permanents they control, draws seven cards, then abounds seven times. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
  • Memorium Arcanum
End of the Empire

End of the Empire {1}{B}

Enchantment
As End of the Empire enters, choose a creature card name.
Whenever a creature you don't control with the chosen name dies, create a 4/4 colorless Demon Spirit creature token with menace.
  • Path of Shadows
End of the Rainbow

End of the Rainbow {1}{R}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Create X Treasure tokens, where X is the sacrificed creature's mana value.
“Not all treasure is worth finding.”
—“Saint Paddy's Day”
  • Video Horror System
End of the Road

End of the Road {R}{W}{B}

Sorcery
Destroy target creature. End of the Road deals damage equal to that creature's power to that creature's controller or a planeswalker that player controls.
  • MSEM Secret Lair Drops
  • Mious
Endless Assembly

Endless Assembly {3}{R}

Enchantment
Artifact creatures you control have haste.
At the beginning of your upkeep, create a 1/1 colorless Construct artifact creature token. If you control six or more artifacts, create a 6/6 colorless Golem artifact creature token instead. Tokens created this way attack this turn if able.
Endless Betrayals

Endless Betrayals {2}{B}{B}

Sorcery
Destroy target creature or planeswalker.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Every claimant needed help to seize power, and Wormwood needed every claimant dead.
  • The Empty Throne of Feanav
Endless Enlightenment

Endless Enlightenment {2}{U}

Enchantment
Whenever you cast a noncreature spell, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
“Hyden's gone. Good riddance—a laboratory in flames, a small war between us, and for what? May there be a day when progress can carry on.”
—Simul to Lettie Wormwood
  • The Empty Throne of Feanav
Endless Hydra

Endless Hydra {4}{G}

Creature - Hydra
Colossal 4—{4}{G}{G}{G} (You may cast this for its colossal cost to have it enter with four +1/+1 counters; or pay {4}{G}{G}{G} as a sorcery: Put four +1/+1 counters on it if it has none.)
Whenever a nontoken creature you control with a counter on it dies, create a 4/4 green Hydra creature token.
4/4
  • Theros Triumphant
Endless Infantry

Endless Infantry {2}{B}{G}{W}

Enchantment
Whenever an Army you control dies, if it wasn't sacrificed, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
If even a single soldier were to die in Omid's army, another would be there to take their place before the body hits the ground.
  • Alkabah
Endless Repentance

Endless Repentance {4}{B}{B}{B}

Enchantment
At the beginning of your upkeep, return up to one target creature card from your graveyard to the battlefield. If that creature is a Cleric, you gain life equal to that creature's mana value. Otherwise, each player loses that much life.
  • Adventurers of Onora
Endrison Nourisher

Endrison Nourisher {2}{B}{G}

Creature - Elf Druid
You may play lands from your graveyard.
{B}{G}, Sacrifice three lands: Return Endrison Nourisher from your graveyard to your hand.
Though they were born in an entirely new world, the Endrisons still held to the customs of their predecessors.
3/3
Enduring Force

Enduring Force {3}{G}{G}{W}{W}

Creature - Snake Spirit
Trample
{1}{G}{W}, Discard Enduring Force: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{G}{W}: Return Enduring Force from your graveyard to your hand. Activate only as a sorcery.
7/7
  • End of Wollensie
Engrossed Reader

Engrossed Reader {U}

Creature - Human
{U}: If Engrossed Reader doesn't have flying, put a flying counter on it.
{1}{U}: If Engrossed Reader has flying, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on Engrossed Reader.
{1}{U}{U}: If Engrossed Reader has a +1/+1 counter on it, it becomes a copy of another target creature until end of turn.
1/1
  • End of Wollensie
Enigma of Seventy Scrolls

Enigma of Seventy Scrolls {U/R}

Instant
Choose a card name, then look at the top card of your library. If it has the chosen name, you may exile it and you may play it from exile until end of turn.
Whenever a creature you control becomes tapped, you may return Enigma of Seventy Scrolls from your graveyard to your hand.
  • The Unraveling
Enlist

Enlist {W}

Sorcery
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“What were ya expectin'? A buncha maidens to scamper around an' do yer laundry? Maybe wipe yer bum for ya? Get peelin'.”
Enopraxia's Endeavor

Enopraxia's Endeavor {1}{B}

Instant
This spell costs {2} more to cast for each target beyond the first.
Choose one or more —
• Target non-Gorgon creature gets -2/-2 until end of turn. Remove all counters from it.
• Return target creature or planeswalker card from your graveyard to your hand. You gain 4 life.
• Exile target player's graveyard.
Enori Duelist

Enori Duelist {2}{W}

Creature - Human Soldier
Double strike
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
For some, the only Achievement that matters is one's own body and skill.
1/1
  • Discoveries of Akieva
Enraged Fangwurm

Enraged Fangwurm {2}{R}{G}

Creature - Snake
Whenever a land you control enters, add one mana of any color.
Whenever Enraged Fangwurm attacks, you may sacrifice a land. If you do, Enraged Fangwurm deals 2 damage to target player or planeswalker.
4/4
  • Riddles of Revio
Enraptured Countess

Enraptured Countess {R}

Creature - Human Noble
Prowess
“I will lead this land to greatness... to power. We've had too many tragedies to have a bad ending.”
1/1
Card has other part: Blade's Memory
Enshrouded Village

Enshrouded Village

Land
Enshrouded Village enters tapped.
{T}: Add {G}.
{1}{G}{G}: Until end of turn, Enshrouded Village becomes a 4/4 Human creature with trample. Activate only if you're horrific.
“Keep your head down and don't stop.”
—“A Town Called Nowhere”
  • Video Horror System
Ensouled Savior

Ensouled Savior {3}{R}{W}

Creature - Human Warrior Avatar
Ward—Pay 5 life.
Whenever Ensouled Savior deals combat damage while attacking, you get five glory counters. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
5/5
  • MSEM Masters Cube