Counter target spell unless its controller has you get three glory counters. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Return up to one target creature to its owner's hand. Draw a card. Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
This spell costs {1} less for each Pirate and/or Rogue you control. Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
“There's so many false seers in New Alores trying to swindle you that you'd need a seer to find a real one. Make no mistake though, there are real seers.” —Antonin Lazaire
Counter target spell. At the beginning of your upkeep, if you control three or more creatures with flying, you may return Divine Denial from your graveyard to your hand.
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Metamorph {2}{U}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Return up to two target creatures an opponent controls to their owner's hand. 3 | That player puts one card from their hand on top of their library, and another on the bottom.