14928 cards found
Yanaël, Bastion Elder

Yanaël, Bastion Elder {2}{G}{W}

Legendary Enchantment Creature - Avatar
Other enchantment creatures you control get +1/+1.
As long as you control three or more enchantment creatures, if a triggered ability of an enchantment you control would trigger, that ability triggers an additional time.
3/3
  • Beyond the Blackwall
Voice of New Divinity

Voice of New Divinity {1}{W}{B}

Enchantment Creature - Avatar Cleric
At the beginning of your end step, if you gained life this turn, you gain 2 life.
Pay 3 life: Target attacking creature gains indestructible until end of turn.
“We created grand gods, and then we exiled them. To do what, exactly? Bask in our inferiority? We are truly fools.”
3/2
  • Beyond the Blackwall
Training Sim

Training Sim {G}{W}

Enchantment
Each creature you control enters with an additional +1/+1 counter on it.
When Training Sim enters, create a Function token with “Target creature you control fights target creature you don't control.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
  • Beyond the Blackwall
Total Surveillance

Total Surveillance {1}{W}{U}

Enchantment
Flash
When Total Surveillance enters, draw a card.
Whenever you cast another spell with flash or an instant, you may pay {1}. If you do, create a 1/1 colorless Drone artifact creature token with flying.
Superset

Superset {W}{U}

Enchantment
As Superset enters, choose two abilities from among flying, first strike, lifelink, prowess, and vigilance.
Each creature you control with exactly one of the chosen abilities has the other chosen ability.
Each core is unique by design, but the origin of their power has endless similarities.
  • Beyond the Blackwall
Slipstream Silencer

Slipstream Silencer {1}{U}{B}

Artifact Creature - Droid Assassin
As long as there are four or more card types among cards in your graveyard, Slipstream Silencer can't be blocked.
Whenever Slipstream Silencer attacks, surveil 1.
“Print uploaded... Moving in.”
3/2
  • Beyond the Blackwall
Signal Boost

Signal Boost {R}{G}

Enchantment
If a source you control would produce two or more mana, you may have it produce an additional {C}.
{4}: Exile the top card of your library. You may play it until the end of your next turn.
  • Beyond the Blackwall
Shara, Prime Geneticist

Shara, Prime Geneticist {X}{G}{U}{U}

Legendary Planeswalker - Shara
When Shara, Prime Geneticist enters, if X isn't 0, create two X/X green Mutant creature tokens.
[+1]: Surveil 2. At the beginning of your next end step, untap up to one permanent.
[–2]: Conjure a card named Test Run into your hand. (It's a sorcery that costs {X}{G} with “Create an X/X green Mutant creature token. Draw a card.”)
[–7]: Search your library for a card and put it into your hand. Repeat this process once for each token you control. Then shuffle.
Loyalty:
4
Related card: Test Run
  • Beyond the Blackwall
Shadow Module

Shadow Module {U}{B}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{2}{U}: Imitate
Choose any number of target cards in graveyards. Their owners shuffle them into their libraries. Then you draw a card.
{2}{B}: Deceive
Surveil 5.
{1}{U}{B}: Obfuscate
Shadow Module gains “At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, you may draw a card.”
  • Beyond the Blackwall
Rhythm Module

Rhythm Module {2}{R}{W}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{4}{R}: Hymn
Exile the top three cards of your library. During your next turn, you may play those cards.
{4}{W}: Chorus
Create three 1/1 white Avatar enchantment creature tokens with prowess.
{3}{R}{W}: Beat
Rhythm Module gains “Whenever you cast a noncreature spell, creatures you control get +1/+0 and gain haste until end of turn.”
  • Beyond the Blackwall
Replication Module

Replication Module {2}{G}{U}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{4}{G}: Recreate
Put two +1/+1 counters on each creature token you control.
{4}{U}: Reproduce
Draw a card for each noncreature token you control.
{3}{G}{U}: Repeat
Replication Module gains “At the beginning of your upkeep, you may create a token that's a copy of target token you control.”
  • Beyond the Blackwall
Rebirth Module

Rebirth Module {B}{G}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{2}{B}: Reduce
You may sacrifice a nonland permanent. If you do, each opponent sacrifices a permanent that shares a type with it.
{2}{G}: Reuse
Return target permanent card from your graveyard to your hand.
{1}{B}{G}: Recycle
Rebirth Module gains “Once each turn, when you sacrifice a permanent, you may conjure a card named Data-Point into your hand.” (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
  • Beyond the Blackwall
Pyp, the Indexer

Pyp, the Indexer {W}{U}{B}{R}{G}

Legendary Enchantment Creature - God
If you would draw a card, you may instead reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand. Put the rest on the bottom of your library in a random order.
{3}, {T}: You may cast an enchantment spell from your hand without paying its mana cost or activate a submodule of a permanent you control without paying its activation cost.
2/4
  • Beyond the Blackwall
Probing Pentests

Probing Pentests {U}{R}

Enchantment
Once each turn, when one or more artifacts you control deals damage to an opponent, you may exile the top card of your library. You may play that card this turn. The same is true for enchantments, planeswalkers, instant spells, and sorcery spells.
  • Beyond the Blackwall
Precognition Module

Precognition Module {W}{U}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
Flash
{2}{W}: Prioritize
Put two +1/+1 counters on target tapped creature.
{2}{U}: Precipitate
Look at the top six cards of your library. Exile one face down, then shuffle. For as long as that card is exiled, you may cast it if it's an instant or has flash.
{1}{W}{U}: Process
Precognition Module gains “Whenever you cast another spell with flash or an instant, surveil 2.”
  • Beyond the Blackwall
Perfect Shell

Perfect Shell {G}{U}

Creature - Human Mutant Artificer
Trample
Whenever a token you control enters, put a +1/+1 counter on target creature.
“Having perfection within reach can be a paralyzing experience for a lesser mind.”
2/2
  • Beyond the Blackwall
One of Purpose

One of Purpose {R}{W}

Creature - Human Monk
Prowess
When One of Purpose enters, if you cast it, create a Function token with “If you cast this spell from your hand, exile it. You may cast it from exile until the end of your next turn.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
2/2
  • Beyond the Blackwall
Nox, Bound No More

Nox, Bound No More {2}{W}{B}

Legendary Enchantment Planeswalker - Nox
You may activate an additional loyalty ability of Nox during your turn as long as Nox or another enchantment you control has entered this turn.
[+1]: You gain life equal to the amount of life lost by target player this turn.
[0]: Target opponent loses 2 life. You gain 2 life.
[–2]: Exile target nonland permanent. You lose life equal to its mana value.
Loyalty:
3
  • Beyond the Blackwall
Neural Dreams

Neural Dreams {G}{U}

Enchantment
Whenever you conjure a card, if its name isn't noted for Neural Dreams, you may note its name.
Spells you cast with a name noted for Neural Dreams cost one mana of any color less to cast. (If it doesn't have a colored mana symbol in its cost, it costs {1} less.)
  • Beyond the Blackwall
Neo-Soul Prophet

Neo-Soul Prophet {G}{W}

Enchantment Creature - Avatar
Whenever another enchantment you control enters, put a +1/+1 counter on Neo-Soul Prophet and conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
“The vessel speaks, and we listen.”
2/2
Related card: Data-Point
  • Beyond the Blackwall
Morality Module

Morality Module {W}{B}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{2}{W}: Virtue
You gain 6 life.
{2}{B}: Corruption
Each opponent loses 3 life.
{1}{W}{B}: Absolution
Morality Module gains “At the beginning of your end step, if you have more life than an opponent, you may pay 2 life. If you do, draw a card.”
  • Beyond the Blackwall
Mayar, Nullcrowned

Mayar, Nullcrowned {U}{B}{R}

Legendary Enchantment Creature - God
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Recursive — As long as Mayar, Nullcrowned is a Curse, they have all nonrecursive abilities of other Curses and creatures with breach you control.
Pay 3 life: Target enchantment creature gains haste and menace until end of turn.
3/3
  • Beyond the Blackwall
Log Dredging

Log Dredging {B}{G}

Enchantment
At the beginning of your upkeep, surveil 1.
As an additional cost to cast a spell, you may exile two cards from your graveyard. If you do, that spell costs {1} less to cast.
  • Beyond the Blackwall
Kernel Knot

Kernel Knot {B}{R}

Enchantment
Whenever you cast a spell, if you sacrificed permanents, discarded cards, and/or paid life as an additional cost to cast it, Kernel Knot deals 2 damage to any target. (Sacrificing permanents for mana doesn't count.)
  • Beyond the Blackwall
Imagination Module

Imagination Module {2}{U}{R}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{4}{U}: Thinking
Conjure three cards named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
{4}{R}: Dreaming
Discard any number of cards, then draw that many cards and add that much {R}.
{3}{U}{R}: Feeling
Imagination Module gains “Whenever you discard a card, exile the top card of your library. You may play it until the end of your next turn.”
Related card: Data-Point
  • Beyond the Blackwall