15897 cards found
Coralight Mystic

Coralight Mystic {W}

Creature - Merfolk Aurashaper Cleric
When Coralight Mystic enters, create a white Aura enchantment token named Whale's Spirit attached to target creature. The token has enchant creature and “Enchanted creature has lifelink.”
In keeping with time-honored tradition, Coralight enchanters spend years attuning themselves with the ornate wisdom of Elmare's mystic denizens.
1/1
  • Elmare: Into the Abyss
Coralight Paladin

Coralight Paladin {W}{U}

Creature - Merfolk Knight
When Coralight Paladin enters, you may search your library for an artifact card, reveal it, then shuffle and put that card on top.
Concord — Whenever Coralight Paladin attacks, if there are four or more card types among permanents you control, Merfolk you control get +1/+1 until end of turn.
2/2
  • Elmare: Into the Abyss
Coralight Sentinel

Coralight Sentinel {3}{W}

Creature - Merfolk Aurashaper Wizard
Vigilance
When Coralight Sentinel enters, create a white Aura enchantment token named Crab's Resolve attached to target creature. The token has enchant creature and “Enchanted creature gets +0/+2.”
2/2
  • Elmare: Into the Abyss
Coralkeeper

Coralkeeper {1}{R}{R}

Creature - Merfolk
Whenever you cast a white spell, creatures you control get +1/+0 until end of turn.
Whenever you cast a blue spell, draw a card, then discard a card.
2/2
  • Novea
Cordial Ticketmaster

Cordial Ticketmaster {1}{G}

Creature - Construct Scout
Reach
When Cordial Ticketmaster enters, put a +1/+1 counter on target creature.
“Buy now!”
1/1
  • The Stage Presents: The Neverending Act
Core Collusion

Core Collusion {1}{R}{R}

Enchantment - Aura Curse
Enchant opponent
Whenever enchanted opponent casts a spell, you may reveal cards from the top of your library until you reveal a nonland card that costs less. Exile that card, and put the rest on the bottom in a random order. You may play the exiled card until the end of your next turn.
  • Beyond the Blackwall
Core Ignition

Core Ignition {X}{R}

Sorcery
Core Ignition deals X damage to target creature or planeswalker.
Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Much like the beasts of ancient times, Anran leaves little in her wake but embers.
Related card: Data-Point
  • Beyond the Blackwall
Core Paradigm

Core Paradigm {2}{W}{U}{B}{R}{G}

Enchantment
When Core Paradigm enters, conjure five cards named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Up to three times each turn, you may cast a sorcery spell without paying its mana cost.
Related card: Data-Point
  • Beyond the Blackwall
Core Purification

Core Purification {1}{W}

Instant
Choose one —
• Target permanent gains indestructible and lifelink until end of turn.
• Exile target enchantment with mana value 3 or less.
After the Clearance, some cores lost their core programming. To the Noxan, such cores are to be reborn. To others, they are simply fallout.
  • Beyond the Blackwall
Corecharge

Corecharge {6}{U}{R}

Sorcery
This spell costs {1} less to cast for each artifact you control.
Draw three cards, then Corecharge deals damage to any target equal to the number of cards in your hand.
A simple tune. A steady beat. The music of machinery.
Cormoran, Raven Monarch
Descend on the Helpless

Cormoran, Raven Monarch

Legendary Creature - Bird Human
(Color indicator: Cormoran, Raven Monarch is black)
Flying
When Cormoran, Raven Monarch enters, you may put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control.
2/2
Card has other part: Descend on the Helpless
Cornered Cathar
Charging Commando

Cornered Cathar

Creature - Human Soldier
(Color indicator: Cornered Cathar is white)
At the beginning of combat on your turn, look at the top four cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Alone, but not for long.
3/3
Card has other part: Charging Commando
  • Innistrad In Memoriam
Cornrose, the Mighty

Cornrose, the Mighty {3}{R}{G}

Legendary Planeswalker - Cornrose
[+2]: Put two +1/+1 counters or loyalty counters on up to one other target creature or planeswalker.
[0]: Cornrose, the Mighty deals 3 damage to target creature. That creature deals damage equal to its power to Cornrose.
[–2]: Until end of turn, target creature gets +X/+X and gains trample, where X is its power.
Loyalty:
6
  • Villains: The Musical
Cornucopia Crescendo

Cornucopia Crescendo {X}{X}{G}{G}

Sorcery
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Search your library for a creature card with mana value X or less and put it onto the battlefield. Then shuffle.
  • Harvest Festival
Corporate War

Corporate War {W}{B}

Enchantment - Project
Whenever another enchantment you control enters, you may put a progress counter on Corporate War.
[progress 2-5] {W}{B}, Sacrifice a creature or enchantment: Destroy target creature or enchantment.
[progress 6+] Sacrifice a creature or enchantment: Destroy target permanent.
Sacrifice a creature or enchantment: Destroy target permanent.
  • Rail War
Corpse Exploiter

Corpse Exploiter {3}{B}

Creature - Zombie Warrior
Whenever another Zombie you control enters, you may pay {1}{B}. If you do, exile target creature card from a graveyard. You gain life equal to its toughness.
The group soon realized they had better chances at surviving by running away instead of fighting.
3/3
  • Aftermath
Corpse Herder

Corpse Herder {1}{B}

Creature - Human Nomad
{T}, Remove a +1/+1 counter from a creature you control: You draw a card and you lose 1 life.
“Inishtu can keep their souls, but their succulent flesh will stay with me.”
2/2
  • Scriptures of Urshad
Corpse Thief
Copse Tyrant

Corpse Thief {3}{B}

Creature - Human Rogue
Corpse Thief can't be blocked by creatures with greater power.
Whenever Corpse Thief deals combat damage to a player, return target creature card from your graveyard to your hand.
{3}{G}{G}: Mill half your library, rounded down. Transform Corpse Thief. Activate only as a sorcery.
2/4
Card has other part: Copse Tyrant
  • Innistrad In Memoriam
Corpsebark

Corpsebark {1}{G}

Creature - Plant
Defender
Whenever a land you control enters, you may exile target permanent card from your graveyard.
Sacrifice a land: Put a card exiled with Corpsebark into its owner's hand.
“The dead crawl out of every crevice they can.”
—“Midnight Hike”
0/4
  • Video Horror System
Corpsebed

Corpsebed

Land - Swamp
({T}: Add {B}.)
Corpsebed enters tapped.
When Corpsebed enters, exile up to two target cards from graveyards.
Corpsecaster Mage

Corpsecaster Mage {1}{B}

Creature - Human Warlock
Deathtouch
When this creature enters, if you cast it, target creature card in your graveyard gains arise until end of turn. Its arise cost is equal to its mana cost. (Exile that card from your graveyard and pay its arise cost as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
2/1
Corpsefeaster Zwurg

Corpsefeaster Zwurg {4}{R}

Legendary Creature - Zombie Dwarf
When Zwurg enters, you may discard your hand. If you do, draw X cards and add X {R}, where X is the number of different sources that dealt damage to an opponent this turn.
The kindest among the dwarves was given the cruelest purpose by Yaran.
5/4
  • The Petals Wilt
Corpsekisser

Corpsekisser {3}{B}

Creature - Zombie Wizard
Whenever another Zombie or Demon creature you control enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
3/3
  • Surging Tide
Corpsemound

Corpsemound {1}{U}{B}{R}

Creature - Zombie Mutant
Menace
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token. This ability triggers only once each turn.
Held together by equal parts necroalchemy and sheer depravity.
4/3
  • Alara
Corpseshift

Corpseshift {B}

Instant
When target creature you control dies this turn, return it or another creature card with an equal or lesser mana value from your graveyard to the battlefield tapped.
  • Seasons of War