Target player sacrifices a creature. {2}{G}, Exile Crystal Puncture from your graveyard: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The effects of an arcor overdose can be excessive.
When Crystal Vision Abomination enters, create a 1/1 blue Elemental creature token with flying. Whenever an Elemental you control attacks, that creature gets +1/+0 and first strike until end of turn.
Escalate {2}(Pay this cost for each mode chosen beyond the first.) Choose one or more — • Counter target spell. • Destroy target creature. • Discard your hand, then draw two cards.
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Whenever a Reflection you control becomes the target of a spell or ability, it gains indestructible until end of turn.
Anything can be discounted as dream so long as you don't look too close.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) When Cuff Down enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Double strike {3}{W}: Arm target creature you control. Activate only as a sorcery. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
At the beginning of combat on your turn, target embattled creature you control gets +1/+1 and gains vigilance and indestructible until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Flash (You may cast this spell any time you could cast an instant.) When Culi-Sae Transfigurer enters, switch target creature's power and toughness until end of turn.
Equipped creature gets +2/+1 and has menace. Whenever equipped creature deals combat damage to a player, they sacrifice two permanents. Equip—{2}, Sacrifice a creature.
Escalate {R}{R}(Pay this cost for each mode chosen beyond the first.) Choose one or more. You may choose the same mode more than once. • Culminating Chaos deals 2 damage to each creature and each planeswalker. • Exile the top two cards of your library and add {R}{R}. Until end of turn, you may play those cards.
Escalate {U}{U}(Pay this cost for each mode chosen beyond the first.) Choose one or more. You may choose the same mode more than once. • Return target permanent to its owner's hand. • Shuffle any number of cards from your hand into your library, then draw that many cards plus one.
Escalate {B}{B}(Pay this cost for each mode chosen beyond the first.) Choose one or more. You may choose the same mode more than once. • Destroy target creature. • Target player draws two cards and loses 2 life.
“I hope it stays dark forever. I hope the worst isn't over.”
Escalate {W}{W}(Pay this cost for each mode chosen beyond the first.) Choose one or more. You may choose the same mode more than once. • Create two 1/1 white Spirit creature tokens with flying. • You gain 6 life.
Escalate {G}{G}(Pay this cost for each mode chosen beyond the first.) Choose one or more. You may choose the same mode more than once. • Create a 3/3 green Beast creature token. • Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Whenever a nontoken creature you control dies, create a 1/1 black and green Citizen creature token and you gain 1 life.
“Condemnation instead of absolution. Betrayal before protection. Inflicting those who deserve to be cured. The Trinity have abandoned us, and it is time for us to do the same in turn.” —Parren of the New Voice
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.