3158 cards found
Subdue False Idols

Subdue False Idols {2}{W}

Sorcery - Revelation
This spell costs {1} less to cast for each Horror you control.
Exile up to one target non-Horror creature.
Coalesce {7}{W} (You may cast this from your graveyard for {7}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/9
Sublime Truth

Sublime Truth {G/W}{G/W}

Instant
Destroy target artifact or enchantment. You gain 2 life.
In the deluge of discoveries, many wished to cast away the artifice of society—to return to a simpler time, surely before they had been taught evil.
  • Feanav: The Apothecary's Progress
Sublime the Soul

Sublime the Soul {W}

Instant
Exile up to three target cards from a single graveyard.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
“Life and the perfect stone are but precursors to the true goal: the transmutation of mortal souls.”
—Janneke to Xenocrata
  • The Empty Throne of Feanav
Subnautical Legionnaire

Subnautical Legionnaire {3}{W}{W}

Creature - Merfolk Soldier
First strike, vigilance
When Subnautical Legionnaire enters, choose artifact, enchantment, or Merfolk. Exile target nonland permanent you don't control until you control no permanents of the chosen type.
Excellence, exemplified.
4/4
  • Elmare: Into the Abyss
Suburban Farmer

Suburban Farmer {1}{W}

Creature - Human Peasant
When Suburban Farmer enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
When Suburban Farmer dies, you gain 3 life.
1/2
  • End of Wollensie
Sudden Absence

Sudden Absence {1}{W}

Instant
Glitch {3}{W} (Remove one [restriction] for each time you pay the glitch cost.)
Exile target nonland permanent. [Return it to the battlefield under its owner's control at the beginning of the next end step.]
  • Arkadai
Sudden Ambush

Sudden Ambush {4}{W}{W}

Instant
Create X 1/1 white Soldier creature tokens, where X is the number of creatures you don't control.
“Rally up! We've got these Goldies where we want them. Let's make sure they never leave here alive.”
—Kazuk, Dormian Cuard-Captain
  • Zero
Suhra and Fori, Grand Viziers

Suhra and Fori, Grand Viziers {W}{U}{B}

Legendary Creature - Angel Demon Advisor
Flying
Whenever you honor a creature, create two 1/1 white Soldier creature tokens.
Whenever you condemn a creature, each opponent loses life equal to its power and you gain life equal to its toughness.
3/3
  • Alkabah
Summit Guardian

Summit Guardian {2}{R}{G}{W}

Creature - Beast
Vigilance, reach
Noncreature spells cost {2} more to cast.
Cycling {2} ({2}, Discard this card: Draw a card.)
5/4
Sun's Own

Sun's Own {2}{W}

Creature - Nymph
Vigilance
Sun's Own has indestructible as long as it's your turn.
“In the face of doubt, the true children of the Lotus show unflinching resolve.”
2/2
  • Novea
Sun-Blessed Hoplite

Sun-Blessed Hoplite {2}{W}{W}

Creature - Human Soldier
When Sun-Blessed Hoplite enters, target creature you control gets +X/+X until end of turn, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
No shadow is too fearsome for those favored by the god of the sun.
3/3
  • Theros Triumphant
Sun-Dappled Paragon

Sun-Dappled Paragon {1}{G}{W}

Creature - Human Knight
Sun-Dappled Paragon enters with a +1/+1 counter on it for each other creature you control.
Whenever another creature you control enters, put a +1/+1 counter on Sun-Dappled Paragon.
1/1
  • Alara
Sun-Eyed Fox

Sun-Eyed Fox {2}{W}{U}

Creature - Fox
Vanguard — Whenever a creature you control attacks alone, you may cast a spell with mana value 3 or less from your hand without paying its mana cost.
3/3
Sun-Sigil Ordainer

Sun-Sigil Ordainer {G}{W}

Creature - Human Cleric
Whenever you gain life for the first time each turn, draw a card.
{3}{G}{W}: You gain life equal to the greatest toughness among creatures you control.
“To you I bestow the Sigil of the Vital Sun, for championing its warmth and fervor.”
2/2
  • Alara
Sunblessed Orator

Sunblessed Orator {1}{R}{W}

Creature - Human Cleric
Whenever another creature you control enters, Sunblessed Orator deals 1 damage to each opponent and you gain 1 life.
“All of us have the hearts of gods!”
2/3
  • Scriptures of Urshad
Suncaller Nymph

Suncaller Nymph {1}{W}

Creature - Nymph
{2}{W}: Prevent all damage that would be dealt to and dealt by Suncaller Nymph this turn.
The sundancers believe the Lotus empowers them, when it often only weakens those around them.
2/1
  • Novea
Sunchanter

Sunchanter {2}{R}{W}

Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{R}{W}: Creatures you control gain flying and haste until end of turn.
2/2
  • Tales of Old Jidai
Sunder History

Sunder History {1}{W}

Sorcery
Exile target artifact or enchantment. If its mana value is 3 or less, draw a card.
“The throne lies broken. Let destiny rule this day.”
—Kenleigh, Liege of Redemption
  • Seasons of War
Sunfeather's Trust

Sunfeather's Trust {2}{W}{W}

Sorcery
Create two 2/2 white Griffin creature tokens with flying. If you control a legendary creature, create three of those tokens instead.
“To be trusted by such a warm, beautiful creature . . . there's no better feeling in the world!”
—Syr Lyco, Griffinsworn
  • Seasons of War
Sunfist Spirit

Sunfist Spirit {4}{W}{W}{W}

Creature - Nymph
Flying
As long as it's your turn, creatures you control get +3/+0 and have vigilance.
As long as it's not your turn, creatures you control get +0/+3 and have lifelink.
A light for a hopeless time.
4/4
  • Novea
Sunless Sky

Sunless Sky {4}{W}{B}

Sorcery
You gain life equal to the number of creatures you control.
Each opponent loses life equal to the number of creatures they control.
Destroy all creatures, then exile all graveyards.
“It may be the last night we see each other. But it sure is gorgeous.”
—Tara, to Elise
  • Riddles of Revio
Sunlight Dancer

Sunlight Dancer {W}

Creature - Nymph
Lifelink
When Sunlight Dancer enters, target opponent gains 4 life.
Lotus in the day, sundancers play.
Falling in the night, sundancers' fright.
2/1
  • Novea
Sunset Herald

Sunset Herald {4}{W}{W}

Creature - Dragon
Flash
Flying
When Sunset Herald enters, if it was cast, return to the battlefield all creature cards from your graveyard that were put there from the battlefield this turn.
4/4
Sunstrike

Sunstrike {1}{W}

Instant
Exile target attacking or blocking creature with power 4 or less.
Sunlight seared skin and soul, leaving nothing behind.
  • Alara
Suntail Hawk

Suntail Hawk {W}

Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
“Zealous messengers of our god.”
—Menhet priest
1/1
  • Pyramids of Atuum