Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.) When Inspired Trialmaker enters, if the trial was failed, add {R}{W}{B}.
Harmony — Target creature gets +2/+2 until end of turn. When Inspiring Band enters, harmonize. (Trigger up to one harmony of one permanent you control.)
Whenever Inspiring Tactician or another permanent you control becomes the target of a spell or ability you don't control, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Flying When Intrepid enters, search your library for a land card, reveal it, put it into your hand, then shuffle. Wanderlust — {0}: Intrepid becomes an artifact creature until end of turn. Activate only if you control four or more differently named lands.
Advance {4}{R}(Cast this for {4}{R} to advance it as it enters. {4}{R}: Advance this as a sorcery.) Whenever Intruder Drone advances, exile the top card of your library. You may cast a spell exiled with Intruder Drone with mana value 3 or less without paying its mana cost.
At the beginning of your upkeep, rouse 1. Then if you control a creature with power 5 or greater, put a +1/+1 counter on each creature you control. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
Other Vampires you control get +1/+1. Whenever Irascible Bloodwitch or another Vampire enters under your control, Irascible Bloodwitch deals 1 damage to any target.
“I didn't think you had a heart left to break.” —Makodonis
Embellish {3}{R}{R}(If you cast this spell for {3}{R}{R}, create a 1/1 blue Thopter artifact creature token with flying when it enters.) Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Ironsmash Drill-Delver desecrates a permanent, it deals 3 damage to any target.
When Irticull's Vanguard enters, exile target nonland permanent an opponent controls until Irticull's Vanguard leaves the battlefield. Reprocess {1}{W}{W}{W}(Cast a copy of this from your graveyard by exiling it and paying {1}{W}{W}{W}. Spend only mana from differently named sources this way.)
Flying Morph {4}{R}{W}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Ishim of Devilry is turned face up, put a +1/+1 counter on it, then each opponent loses 2 life and you gain 2 life.
Flying Morph {1}{U}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Ishim of the Mists is turned face up, turn all other face-up creature you control face down.
First strike (This creature deals combat damage before creatures without first strike.) Whenever a creature you control becomes blocked by a creature, Itava Scourge deals 1 damage to that creature's controller.
If an enchanted permanent you control would leave the battlefield, instead destroy one of the Auras attached to it, then that permanent phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
“I'm afraid that's not how this script is meant to unfurl.”
Whenever you cast a white spell, choose up to X, where X is the number of white mana symbols in that spell's mana cost — • Return target creature card with mana value 1 or less from your graveyard to the battlefield. • Creatures target player controls get +1/+1 until end of turn. • Target player gains 2 life. • Tap target creature.
Vigilance {3}{W}, {T}: Tap target creature. This ability costs {3} less to activate as long as J-7 Freeze Frame is a creature. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Art of war — At the beginning of your end step, if Jaakuna Betrayer dealt damage to an opponent this turn, you may discard a card. If you do, draw a card.
Vigilance Augmented — Whenever Jacque attacks, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may exile any number of target nonland permanents, then return them to the battlefield tapped under their owners' control.
“Slyten is awesome! I got telekinesis and weird visions of fractal trees.”
This spell costs {1} less to cast for each card type among cards in your graveyard. Scavenge {4}{G}. This ability costs {1} less to activate for each card type among other cards in your graveyard. ({4}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
When Jahan, the Third Shah enters, shuffle your hand and graveyard into your library, then draw three cards. Monument {3}{U}{U}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
(Color indicator: Janneke, Adept of Mortals is blue)
Activated abilities you activate cost {3} less to activate. This effect can't reduce the mana in that cost to less than one mana. You may spend any number of colors of mana to activate attain abilities of permanents you control.
Activated abilities you activate cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. Attain {5}{U}({5}{U}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)