15897 cards found
Nexus of Possibilities

Nexus of Possibilities {2}

Legendary Artifact
If you would choose one or more modes, you may choose an additional mode. (Modal spells and abilities are indicated by • listed modes.)
{1}, {T}: Add one mana of any color.
{6}, {T}: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}.
Nightmare Retrievers

Nightmare Retrievers {1}{U}{B}

Creature - Faerie Rogue
Flash
Flying
Whenever a player discards a card, you draw a card. This ability triggers only once each turn.
Oona couldn't blame the denizens of Lorwyn for wanting to forget about the horrors of Phyrexia. But she knew better.
3/1
  • MSEM Masters: Legends
Nightshade Ambusher

Nightshade Ambusher {1}{G}

Creature - Elf Archer
Reach, deathtouch
When Nightshade Ambusher enters, you may pay {1}{G}. When you do, destroy target creature with flying.
2/1
Nihilistic Shock Trooper

Nihilistic Shock Trooper {B}{R}

Creature - Human Warrior
Once each turn, when another creature dies, you may crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
Whenever an artifact you control dies, Nihilistic Shock Trooper deals 1 damage to each opponent.
2/2
Nimunotian Shadow

Nimunotian Shadow {1}{B}

Creature - Shade Rogue
Deception {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Lifelink
{1}{B}: Nimunotian Shadow gets +1/+1 until end of turn.
2/1
Nitz, Globetrotting Knight

Nitz, Globetrotting Knight {1}{G}{W}

Legendary Creature - Mouse Knight
Vigilance
Creatures you control with power 1 or less can't be blocked by creatures with power 3 or greater.
Resilience (When this dies, exile it, then create a 1/1 token copy without resilience.)
2/3
  • MSEM Masters: Legends
OH-14 Diamond

OH-14 Diamond {3}{G}

Artifact Creature - Construct Scout
Trample
Whenever you attack with another creature with power 4 or greater, put a +1/+1 counter on OH-14 Diamond.
3/3
Observer of Aeons

Observer of Aeons {7}

Enchantment Artifact Creature - Sand
This spell costs {1} less to cast for each artifact and/or enchantment you control.
Trample
{1}, Sacrifice another cryptic permanent you control or exile a cryptic card from your graveyard: Put a +1/+1 counter on Observer of Aeons. (Artifacts, enchantments, and modal spells are cryptic.)
4/4
Off-Set Rumormonger

Off-Set Rumormonger {2}{B}

Creature - Construct Citizen
Whenever you cast a spell, note its colors.
At the beginning of combat on your turn, up to X target creatures get +2/+0 and gain menace until end of turn, where X is the number of colors noted with Off-Set Rumormonger.
3/1
  • The Stage Presents: The Neverending Act
Oldgrove Nurturer

Oldgrove Nurturer {2}{G}

Creature - Treefolk
Oldgrove Nurturer enters with a +1/+1 counter on it.
{G}, Remove a +1/+1 counter from a creature you control: Create a 1/1 colorless Construct artifact creature token.
2/2
Olten Tarrasque

Olten Tarrasque {5}{G}{G}

Creature - Dinosaur
Trample
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Cycling {2} ({2}, Discard this card: Draw a card.)
History shows again and again how nature points out the folly of men.
6/8
On the Case

On the Case {G}{U}

Instant
Proliferate (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Scry 2, then draw a card.
“Of course! We just had to track our steps and the truth came to light — Vaughn was never dead, just in hiding!”
—Eldon and Eleanor, Sleuths
  • The Stage Presents: The Neverending Act
Ontarachie Vagabond

Ontarachie Vagabond {1}{W}

Creature - Fungus Scout
If you would germinate, instead create a 1/1 green Saproling creature token, then put a +1/+1 counter on a creature you control.
{2}{W}{W}: Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
2/2
Opulent Reprise

Opulent Reprise {U}{R}

Sorcery
Draw three cards, then discard two cards.
While critically panned, director Halem's rendition of The Girl Who Still Wouldn't Die earned him wealth galore — and a cult following.
  • The Stage Presents: The Neverending Act
Orichi of the Cold Mist

Orichi of the Cold Mist {1}{U}

Legendary Creature - Drake
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Orichi of the Cold Mist enters, exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
2/1
Orrery Technician

Orrery Technician {4}

Artifact Creature - Human
You may cast spells as though they had flash.
“Gravity keeps pulling me down.”
2/2
Osk, the Maker's Pet

Osk, the Maker's Pet {G}

Legendary Creature - Squirrel
{T}: Add one mana of any color. Spend this mana only to cast a creature spell or activate an ability of a creature.
{5}{W}{U}{B}{R}{G}, Sacrifice Osk, the Maker's Pet: Create Osk Awakened, a legendary 20/20 green Squirrel God creature token with hexproof, trample, and indestructible.
0/1
Out-of-Body Experience

Out-of-Body Experience {W}

Instant
Exile target creature. That creature's controller creates a 1/1 blue Elemental creature token with flying.
“Fly little whisper, kind and free,
Flitting golden wings, joyously be.”
— Children's Song
Over the Moon

Over the Moon {G}{U}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Over the Moon deals 4 damage to up to one target creature or planeswalker.
II, III — Until end of turn, spells you cast with mana value 4 or greater cost {1} less to cast and can't be countered.
  • The Stage Presents: The Neverending Act
Overconfident Batter

Overconfident Batter {1}{G/W}

Creature - Construct Warrior
When Overconfident Batter dies, if it's enchanted or you cast a spell that targeted it this turn, you gain 3 life.
3/1
  • The Stage Presents: The Neverending Act
Overgrowth Guardian

Overgrowth Guardian {W}

Creature - Human Soldier
When Overgrowth Guardian enters, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
“There are more than castles that need protecting.”
0/1
Pack Familiar

Pack Familiar {1}{G}

Creature - Human
Ferocious — When Pack Familiar dies, if you control a creature with power 4 or greater, create two 2/2 green Wolf creature tokens.
“Every bond starts with solitude and ends with sacrifice.”
—Thyra, Winter's Warden
2/2
Paul's Finest Act

Paul's Finest Act {1}{R}{R}

Enchantment
When Paul's Finest Act enters, search your library for a legendary red card, reveal it, put it into your hand, then shuffle.
Creatures you control get +1/+0 as long as you've cast a noncreature spell this turn.
  • The Stage Presents: The Neverending Act
Paul, Making Greatness

Paul, Making Greatness {1}{U}{R}

Legendary Creature - Construct Actor
Prowess
Whenever you cast your first instant or sorcery spell from your hand during each of your turns, if it doesn't have compose, it gains compose. (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
2/2
Paul, Startin' Out Small

Paul, Startin' Out Small {2}{U}

Legendary Creature - Construct Actor
Prowess
Whenever Paul attacks, look at the top card of your library. If it's a noncreature card, you may cast it. If you don't cast the card, you may put it into your graveyard. (You still pay the spell's cost.)
“A bit mechanical, but their mind lends itself to really understand what they perform. With practice, they could be truly one-of-a-kind.”
—Jeffery, Stage Manager
2/2
  • The Stage Presents: The Neverending Act