14678 cards found
Crush Their Throats

Crush Their Throats {3}{B}

Sorcery
Primal {1}{B} (During your turn, you may cast this spell for {1}{B} instead of playing a land.)
Each opponent discards two cards.
  • Novea
Crush Their Wills

Crush Their Wills {2}{B}

Sorcery
Each opponent discards two cards. If you control a Knight or Soldier, each opponent loses 2 life and you gain 2 life.
“You'll die on your knees, knowing that you never stood a chance against me.”
  • Quest for the Roseblade
Crush the Hull

Crush the Hull {1}{U}{U}

Instant
Pressure {U}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Counter target spell.
At 1800 hours, the Mariner reported an extraordinary finding in Cuxuri. At 1803, her signal vanished without a trace.
  • Elmare: Into the Abyss
Crushclaw Pulverizer

Crushclaw Pulverizer {4}{G}

Creature - Scorpion Nomad
Assault {3}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Crushclaw Pulverizer assaults, you may destroy target artifact or enchantment.
4/5
  • Scriptures of Urshad
Crusher Beetle

Crusher Beetle {3}{G}

Creature - Insect
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Crusher Beetle can't be blocked by more than one creature.
Everything it comes across will be crushed, no matter how long it takes.
3/2
  • Monsters of Chikyu
Crusher Claw

Crusher Claw {B}{B}

Creature - Lizard
{1}{B}, Discard Crusher Claw: Target creature gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Just the mention of a crusher strikes dread in the weak.
3/1
  • Ophorio
Crushing Grip

Crushing Grip {1}{R}

Sorcery
Choose one —
• Destroy target artifact.
• Crushing Grip deals 2 damage to any target.
“...Well, there goes our ride.”
  • Elmare: Into the Abyss
Crushing Guilt

Crushing Guilt {1}{B}

Enchantment - Aura Curse
Enchant player
Whenever one or more creatures you control die, enchanted player loses 1 life and you gain 1 life.
“It's all my fault,” she whimpered to the empty night, “It's all my fault.”
  • Karina's Explorations
Crushing Victor

Crushing Victor {4}{G}

Creature - Human Warrior
Death knell — Put a trample counter on target creature you control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
Sacrifice a creature: Put a +1/+1 counter on Crushing Victor. Activate only as a sorcery.
Usona's dwindling population holds fast to every memory they have left.
4/3
  • Karina's Explorations
Crux Pinnacle

Crux Pinnacle {7}

Legendary Artifact
When Crux Pinnacle enters, for each color, exile up to one target permanent of that color until Crux Pinnacle leaves the battlefield.
Whenever a player casts a spell, if there are five or more spells on the stack, you win the game.
  • Villains: The Musical
Crypt Gnawer

Crypt Gnawer {B}

Creature - Zombie Horror
Menace, haste, decayed (This can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of combat on each of your turns, if you have three or more creature cards in your graveyard and haven't controlled a creature named Crypt Gnawer this turn, return Crypt Gnawer from your graveyard to the battlefield.
1/1
  • Toll Midnight
Crypt Strider

Crypt Strider {2}{B}{G}

Creature - Skeleton Warrior
Deathtouch
When Crypt Strider enters, create a 1/1 black Skeleton creature token for each creature card in your graveyard.
The dead walk to warn of their mistakes, and to hunt those who make them.
2/2
  • Dark Seas of Shiryen
Crypt Tutor

Crypt Tutor {1}{B}

Sorcery
Search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may cast it. It costs {2} more to cast this way if you don't control a legendary creature as you cast that spell.
Some weapons proved too great to be wielded. They were hidden away, their owners praying they would never need to use them.
  • Seasons of War
Crypt of Myriad Fates

Crypt of Myriad Fates

Land
{T}: Add {C}.
{X}: Crypt of Myriad Fates becomes a copy of target creature card with mana value X or less in your graveyard until end of turn, except it's 2/2 and a land in addition to its other types. Activate only outside of combat.
  • Toll Midnight
Cryptic Fragment

Cryptic Fragment

Conspiracy
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{1}, Discard two cards: Unlock Cryptic Fragment. If the revealed card is a basic land card, put it into your hand.
  • The Unraveling
Cryptic Reef

Cryptic Reef

Land
Cryptic Reef enters tapped.
{T}: Add {G} or {U}.
{2}{G}{U}, {T}, Sacrifice Cryptic Reef: Draw a card.
“I see a name in the water. Benthalos. I see another, further away—Elesh Norn.”
—Kydele, Chosen of Kruphix
  • Theros Triumphant
Cryptic Ritual

Cryptic Ritual {1}{U}{U}

Sorcery
Reveal the top three cards of your library. Target opponent may have you put those cards into your hand. Otherwise, put those cards into your graveyard, then draw three cards.
Their world bereft of recourse from the undead, the Culi-Sae reached out beyond it.
  • Glacia: Hail to the Queen
Cryptic Sentinel

Cryptic Sentinel {3}{G}{W}

Artifact Creature - Construct
When Cryptic Sentinel enters, attach any number of target Auras you control to Cryptic Sentinel.
{G}{W}, Sacrifice an Aura: Tap Cryptic Sentinel. It gains indestructible until end of turn.
4/4
  • Worlds Away
Cryptic Waypoint

Cryptic Waypoint {3}

Artifact
When Cryptic Waypoint enters, create a 1/1 blue Scout creature token.
{T}: Add {G}, {U}, or {R}.
“Sometimes out here you just find things you can't explain. It's worth trying to explain them, but sometimes its worth not finding out, too.”
—Reyhsia
  • Karina's Explorations
Cryptosphinx

Cryptosphinx {3}{U}{U}

Enchantment Creature - Sphinx
Flying
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Whenever a cursed opponent draws a card, you may draw two cards.
4/6
  • Beyond the Blackwall
Cryptozoologist

Cryptozoologist {1}{G}

Creature - Human Pirate Scout
{2}{G}: Cryptozoologist voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Cryptozoologist phases in, you may put a creature card from your hand onto the battlefield until Cryptozoologist leaves the battlefield. (It returns to your hand if it's still on the battlefield.)
2/2
  • Dark Seas of Shiryen
Crystal Cauldron

Crystal Cauldron {1}

Artifact
Whenever you sacrifice a permanent, scry 1.
{1}, Sacrifice a nonland permanent: You gain 1 life.
  • Villains: The Musical
Crystal Cavern

Crystal Cavern

Land - Island Mountain
({T}: Add {U} or {R}.)
Whenever Crystal Cavern becomes tapped, you lose 1 life unless you control two or more basic lands.
Crystal Conjuration

Crystal Conjuration {R}{R}

Sorcery
Put three +1/+1 counters on target land. It becomes a 0/0 colorless Elemental creature with haste that's still a land.
Orchestrate—Sacrifice a land. (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Crystal Garden

Crystal Garden

Land
Crystal Garden enters tapped.
{T}: Add one mana of any color. You can't spend this mana to cast a creature spell.
“The gardens were beautiful to behold, yet the people starved, for they could not eat jewels.”
—Azamir, “Shimmering Orchards”
  • Storytime