3388 cards found
Shining Censure

Shining Censure {3}{W}

Sorcery
Choose one or more —
• Exile target artifact.
• Exile target enchantment.
• Exile target card from a graveyard.
Angelic law revels as much in proclamation as enforcement.
  • Feanav: The Apothecary's Progress
Shioki, Imperial Heir
Shionoshio, Ocean's Vow

Shioki, Imperial Heir

Legendary Creature - Human Samurai
(Color indicator: Shioki, Imperial Heir is white and blue)
Flying, lifelink
Whenever Shioki, Imperial Heir attacks, exile any number of other target nonland permanents you control, then return those cards to the battlefield under their owner's control.
5/5
Card has other part: Shionoshio, Ocean's Vow
  • Path of Shadows
Shokan Battalion

Shokan Battalion {3}{W}

Creature - Human Samurai
Shokan Battalion has double strike as long as it's enchanted, equipped, or has a card inscribed onto it.
3/4
  • Path of Shadows
Shokan Captain

Shokan Captain {1}{W}

Creature - Human Samurai
When Shokan Captain enters, you may search your library for an Equipment card, reveal it, shuffle, then put that card on top.
Art of war — At the beginning of your end step, if Shokan Captain dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/1
  • Path of Shadows
Shomi's Savior

Shomi's Savior {1}{W}{W}{U}

Creature - Bird
Flying
When Shomi's Savior enters, scry 3, then you gain 3 life.
Whenever you scry, put a +1/+1 counter on Shomi's Savior.
2/2
  • Alkabah
Short Rest

Short Rest {W}

Sorcery
You gain 1 life. Scry 1. Draw a card.
“Remember Atieh's words, young study. A short rest to reflect on the possibility of tomorrow leads to a week of bounty.”
—Nakia, Infinity Seer
  • Alkabah
Show of Supremacy

Show of Supremacy {2}{W}

Instant
Prevent all combat damage that would be dealt this turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Even one victory is unacceptable.
  • Ophorio
Show of Unwavering Honor

Show of Unwavering Honor {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Whenever enchanted creature attacks while you control an Angel or Nephilim, put a +1/+1 counter on target attacking creature you control with lesser power.
  • Alkabah: The Rise of Soli
Shrill Griffin

Shrill Griffin {4}{W}

Creature - Griffin
Flying
Resolute — At the beginning of combat on your turn, Shrill Griffin gains vigilance until end of turn if its power is greater than its base power.
3/4
  • Dark Seas of Shiryen
Shroudmaker's Domain
Aberrant Apostle

Shroudmaker's Domain

Land
(Color indicator: Shroudmaker's Domain is white)
Shroudmaker's Domain enters tapped.
{T}: Add {W}.
“If it weren't for the weeping and screaming, you could almost believe it was ordinary fog.”
Card has other part: Aberrant Apostle
  • Toll Midnight
Shu Qin, Imperial Storyteller

Shu Qin, Imperial Storyteller {U/B}{W}

Legendary Creature - Bird Wizard
Shu Qin enters with your choice of a flying or +1/+1 counter on him.
At the beginning of your upkeep, choose a creature in Shu Qin's pack. He gains that creature's abilities until end of turn. (Two or more creatures you control with equal power are in a pack.)
1/2
  • Panxiou
Shuck Mortal Coils

Shuck Mortal Coils {1}{G}{W}{U}

Sorcery - Revelation
Create a 1/1 black Spirit creature token with flying for each creature card and Revelation card in your graveyard.
Coalesce {6}{G}{W}{U} (You may cast this from your graveyard for {6}{G}{W}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/7
  • Beyond Our Ken
Shushing Usher

Shushing Usher {1}{W}

Creature - Elf Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
“Shhh!”
1/2
  • Villains: The Musical
Siaveed, Commander of Armies

Siaveed, Commander of Armies {W}{B}

Legendary Creature - Nephilim Noble
At the beginning of your upkeep, you lose life equal to the number of Armies you control, then recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
2/2
Sigarda's Shepherd

Sigarda's Shepherd {4}{W}

Creature - Angel
Flying
When Sigarda's Shepherd enters, another target creature you control gets +1/+1 and gains indestructible until end of turn.
“The dead were upon us, and I whispered my final prayers. But I was heard.”
—Diary of Cathar Berenhart
3/4
  • Innistrad In Memoriam
Sigarda, Dawn of Mercy

Sigarda, Dawn of Mercy {1}{G}{W}{W}

Legendary Creature - Angel
Flying
Other creatures you control enter with an additional +1/+1 counter on them.
If a spell or ability an opponent controls causes you to discard Sigarda, Dawn of Mercy, put it onto the battlefield instead of putting it into your graveyard.
4/4
  • Innistrad In Memoriam
Sighted-Caste Knight

Sighted-Caste Knight {1}{W}{U}

Creature - Human Knight
First strike
Whenever Sighted-Caste Knight deals combat damage to a player, draw a card.
“When the mind is as sharp as the sword, triumph is at hand.”
—Captain Valek of Jhess
2/2
  • Alara
Sigil of Radiance

Sigil of Radiance {1}{W}

Enchantment
Cards can't leave graveyards.
“The Rune of Death is unbound and the Lands Between are shrouded by Death's dark fate.”
—Finger Reader Enia
Sigil of the Many

Sigil of the Many {W}

Enchantment
Creature tokens you control get +1/+0.
“Bant's golden glory is not won through the spangled maces of knights or scepters of kings. It is forged by blacksmiths, borne on peasants' shoulders, given light by the grace of those we call graceless.”
—attributed to Archasura Asha
  • MSEM Masters Cube 2025
  • Alara
Signal Distress

Signal Distress {1}{W}

Instant
Create a 1/1 white Soldier creature token. Then put a +1/+1 counter on a creature you control.
  • Spark of Revolution
Silence of the Guilty

Silence of the Guilty {W}{B}

Instant
Counter target spell unless its controller pays {1} and 3 life.
“Let Ni'Ama bear witness, and turn your lies to dust.”
—Gosifit, whisperer of Ni'Ama
  • Mious
Silent Credits

Silent Credits {1}{W}

Instant
You gain hexproof until end of turn.
Prevent all damage that would be dealt to you this turn.
Some acts speak for themselves.
  • The Stage Presents: The Neverending Act
Silent Griffin

Silent Griffin {1}{W}{U}

Creature - Griffin
Flying
When Silent Griffin enters, draw three cards, then put two cards from your hand on top of your library.
2/3
  • Descent from the Highlands
Silent Hypnotist

Silent Hypnotist {W}{U}

Creature - Tapir Wizard
As Silent Hypnotist enters, choose a noncreature card name.
Spells with the chosen name can't be cast.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
When it locks eyes with an enemy, it will use a mix of psi moves such as Hypnosis and Confusion.
2/2
Silent Reaver
Bereaved Aristocrat

Silent Reaver

Creature - Spirit
(Color indicator: Silent Reaver is white and blue)
Prevent all combat damage that would be dealt to Silent Reaver.
Prevent all combat damage Silent Reaver would deal to creatures.
...yet she still felt the pain. She wept, until her tears were no more.
3/2
Card has other part: Bereaved Aristocrat
  • Feanav: The Apothecary's Progress