3928 cards found
Ravings of the Damned

Ravings of the Damned {1}{U}

Enchantment - Aura
Enchant creature you control
Whenever enchanted creature attacks, you draw a card and you lose 1 life.
{2}{B}, Sacrifice a creature: Return this card from your graveyard to the battlefield.
“They say I court death? No, no. Immortality!”
  • The Petals Wilt
Rawthlin Market Line

Rawthlin Market Line {2}

Artifact
You may return a land you control to its owner's hand rather than pay this spell's mana cost.
Rawthlin Market Line enters tapped.
{T}: Add {G}.
Read the Clouds

Read the Clouds {1}{U}

Instant
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Foresee — As you draw Read the Clouds, you may reveal it and pay {1}{U}. When you do, scry 2, then draw a card.
  • Descent from the Highlands
Read the Entrails

Read the Entrails {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Look at the top X cards of your library, where X is the sacrificed creature's power. Put one of those cards into your hand and the rest into your graveyard.
  • Novea
Ready for Anything

Ready for Anything {1}{U}

Instant
Scry 2, then draw a card.
If you control a legendary permanent, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Ready for Battle

Ready for Battle {1}{G}

Sorcery
Reveal the top five cards of your library. You may put a creature or Equipment card revealed this way into your hand. Then put the rest on the bottom of your library in any order.
  • Plagues of Fretport
Ready the Jousts

Ready the Jousts {G}{W}

Enchantment
Knight creatures you control have vigilance.
{2}{G}{W}: Put a +1/+1 counter on each creature you control.
Two days of the Common Jousts, followed by two days of the Noble Jousts. And in the end, a single champion.
  • A Tourney at Whiterun
Reality Collapse

Reality Collapse {1}{R}

Enchantment
At the beginning of your upkeep, Reality Collapse deals 1 damage to each opponent.
{2}{R}: Until end of turn, whenever an opponent is dealt noncombat damage, Reality Collapse deals that much damage to target creature that player controls.
They tore at the world, and the world bled.
  • Toll Midnight
Reality Reversal

Reality Reversal {U}{U}

Instant
As an additional cost to cast Reality Reversal, return X nonland permanents you control to their owners' hands.
Return X plus one target nonland permanents to their owners' hands.
  • Lovi Awoken
Realm Tiller

Realm Tiller {2}

Artifact
{T}: Add {C}.
{T}, Reappropriate: Add one mana of any color. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“Even now, when nature has inexorably surrounded us, we build from the machinery we have. Perhaps that, too, is nature.”
—Olki, philosopher
  • Lovi Awoken
Realmwalker Domovoi

Realmwalker Domovoi {1}{W}

Creature - Spirit Warrior
When Realmwalker Domovoi enters, exile another target permanent you control. Return it to the battlefield under your control at the beginning of the next end step.
2/1
  • The Unraveling
Reason Rots, Rage Remains

Reason Rots, Rage Remains {X}{R}{R}

Sorcery
Reason Rots, Rage Remains deals X damage to any target.
Reconstruct {X}{R}{R} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Rebirth Module

Rebirth Module {B}{G}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{2}{B}: Reduce
You may sacrifice a nonland permanent. If you do, each opponent sacrifices a permanent that shares a type with it.
{2}{G}: Reuse
Return target permanent card from your graveyard to your hand.
{1}{B}{G}: Recycle
Rebirth Module gains “Once each turn, when you sacrifice a permanent, you may conjure a card named Data-Point into your hand.” (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
  • Beyond the Blackwall
Reborn Through the Eternities

Reborn Through the Eternities {1}{U}

Enchantment
Whenever a nontoken creature with mana value 3 or less you control enters, exile it. If you do, create a token that's a copy of it, except it's a Construct creature instead of its other types.
To make a perfect utopia, Percy brought many souls to the Stage to run his perfect plays.
  • The Stage Presents: The Neverending Act
Recalculation

Recalculation {1}{U}

Instant
Counter target spell unless its controller pays {1}. If they do, draw a card.
As spell after spell was harmlessly dispelled by Felice's wards, Aerida was forcibly reminded that her foe had always been as talented as her.
  • Memorium Arcanum
Recast Destiny

Recast Destiny {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Return two target creature cards from your graveyard to your hand.
  • Ophorio
Reckless Defiance

Reckless Defiance {1}{R}

Sorcery
Choose two or four —
• Each opponent sacrifices an artifact.
• Create a 1/1 red Warrior creature token.
• Creatures you control get +1/+0 and gain trample and haste until end of turn.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
Reckless Impulse

Reckless Impulse {1}{R}

Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
“If you wanted precise measurements, you should've asked a Meletian hack!”
—Throjax, Akroan weaponsmith
  • Theros Triumphant
Reckless Ride

Reckless Ride {1}{R}

Sorcery
Target creature gets +3/+0 and gains haste and winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
  • Ophorio
Reclaim Relics

Reclaim Relics {1}{W}

Sorcery
Return target artifact or enchantment card from a graveyard to its owner's hand. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
  • Ophorio
Reclaim the Devout

Reclaim the Devout {1}{B}

Instant
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.)
Return target creature or planeswalker card from your graveyard to your hand. If this spell's tithe was paid, return that card to the battlefield instead.
  • Eralou
Reclaim the World

Reclaim the World {1}{G}

Sorcery - Revelation
Return up to three target land cards from your graveyard to your hand.
Coalesce {6}{G} (You may cast this from your graveyard for {6}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/6
  • Rail War
Reclaimed by Nature

Reclaimed by Nature {1}{G}

Instant
Put target artifact, enchantment, or card in a graveyard on the bottom of its owner's library.
“I don't understand why these humans don't believe in fragility.”
—Kalyn, Wildkin Envoy
  • Seasons of War
Recombobulate

Recombobulate {1}{U}

Instant
Target spell's controller manifests it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
“Go back to the drawing board.”
  • Mious
Recompile

Recompile {1}{W}

Sorcery
Return target artifact, enchantment, or planeswalker card with mana value 3 or less from your graveyard to the battlefield.
The faithful looked upon the silent, silicon heart. In its circuits was salvation. Here was divinity, reignited at last.
  • Beyond the Blackwall