15897 cards found
Illumination Savant

Illumination Savant {2}{W}{W}

Creature - Human Wizard Advisor
Whenever Illumination Savant attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Put a +1/+1 counter on each artifact creature and enchantment creature you control.
3/2
  • Arcanum Academia
Illusory Stag

Illusory Stag {1}{R}

Creature - Elk Illusion
Flash
Trample
As a child, a herd of deer has passed straight through Mishka's camp, oddly unconcerned with the people within. She became fascinated with the creatures, and often turned to their image in times of stress.
3/1
  • Beyond Our Ken
Illustrious Qilin

Illustrious Qilin {1}{G}

Creature - Kirin
{G}: Exile target card from a graveyard. If a creature card with flying is exiled this way, put a flying counter on Illustrious Qilin. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3/2
  • Panxiou
Imisti of the Rose Court

Imisti of the Rose Court {B}{G}

Legendary Creature - Elf Rogue
Imisti enters with a concoction counter on it for each land card in your graveyard.
{1}{G}, Remove any number of concoction counters from Imisti: You gain that much life.
{3}{B}, Remove any number of concoction counters from Imisti: It deals that much damage to target creature or planeswalker.
3/2
  • The Petals Wilt
Imisti, Elven Insurgent

Imisti, Elven Insurgent {B}{G}

Legendary Creature - Elf Rogue
Whenever Imisti, Elven Insurgent attacks, mill two cards. When you do, you may return target land card from your graveyard to your hand.
{X}{B}{G}: If Imisti has no +1/+1 counters on it, put X +1/+1 counters on Imisti. Activate only as a sorcery.
3/2
  • Quest for the Roseblade
Immaculate Clouddasher
Leaping Dancer

Immaculate Clouddasher

Creature - Angel Actor
(Color indicator: Immaculate Clouddasher is white)
Flying
Whenever Immaculate Clouddasher attacks, up to three target creatures gain flying until end of turn.
The bigger the stage, the greater the influence.
3/4
Card has other part: Leaping Dancer
  • Villains: The Musical
Imperious Aristocrat

Imperious Aristocrat {1}{W}{B}

Creature - Human Advisor
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{1}, Sacrifice another creature: Imperious Aristocrat gains indestructible until end of turn. If you're in a renaissance, each opponent loses 2 life and you gain 2 life.
3/2
  • Nangjiao In Bloom
Impetuous Impetus

Impetuous Impetus {1}{R}{R}{R}

Creature - Merfolk Warrior
Whenever Impetuous Impetus deals combat damage to a player, you may sacrifice a land. If you do, Impetuous Impetus deals 3 damage to that player.
Let all the world be your blade.
3/3
  • Novea
Imposing Databdara

Imposing Databdara {2}{U}{R}{G}

Creature - Human Advisor
Flash
First strike
When Imposing Databdara enters, return each other creature with toughness less than or equal to the number of Satrapies you control to their owners' hands.
3/3
  • Alkabah
Imposing Griffin

Imposing Griffin {2}{W}{U}

Creature - Griffin
Flying
Nonland permanents your opponents control enter tapped.
Activated abilities of permanents your opponents control that entered this turn can't be activated unless they're mana abilities.
3/3
Improvising Automaton

Improvising Automaton {4}

Artifact Creature - Construct Bard
Harmony — Target creature gains indestructible until end of turn.
When Improvising Automaton enters, harmonize. (Trigger up to one harmony of one permanent you control.)
3/2
  • Eralou
Incandescent Matron

Incandescent Matron {3}{R}

Creature - Human Citizen
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Whenever this creature attacks, target creature blocks it this combat if able.
When the woman turned, a dozen faces turned with her. Overlaid one on top of the other, each sharing the same space.
3/2
  • Beyond Our Ken
Inciter of Spirits Scorned

Inciter of Spirits Scorned {2}{R/G}{B}

Creature - Goat Shaman
Haste
When Inciter of Spirits Scorned enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
3/2
  • Panxiou
Inciting Bard

Inciting Bard {1}{R/G}{R/G}

Creature - Human Citizen Bard
Haste
When Inciting Bard enters, other creatures you control get +1/+0 and gain haste until end of turn.
3/2
  • Plagues of Fretport
Indebted Burglar

Indebted Burglar {1}{R}

Creature - Human Rogue
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Whenever Indebted Burglar becomes blocked, defending player loses 1 life.
“It was easier for them to sneer at us thieves when they still wanted for nothing.”
—Madame Beatrice
3/3
  • The Empty Throne of Feanav
Indomitable Duo

Indomitable Duo {1}{G}{W}

Creature - Human Warrior
When Indomitable Duo enters, choose up to two creature card names.
Whenever Indomitable Duo attacks, put a +1/+1 counter on each creature you control with a name chosen by Indomitable Duo.
3/2
  • Tales of Old Jidai
Indulgent Hedonist

Indulgent Hedonist {2}{B}

Creature - Vampire Soldier
Menace
At the beginning of your end step, if you gained or lost life this turn, put a -1/-1 counter on up to one target creature.
“Merely killing for blood is so simple-minded. The best part is the hunt, the look in your prey's eyes as you close in.”
3/1
  • The Petals Wilt
Ineptitude

Ineptitude {2}{G}{U}{R}

Legendary Creature - Horror Incarnation
Flying
When Ineptitude enters, untap target creature and gain control of it until end of turn. Put three stun counters on that creature. It gets +3/+3 and gains haste until end of turn.
“Yes, Abwad. Your dear mother's mind is being poisoned. Listen to me and all will be yours.”
3/3
  • Alkabah: The Rise of Soli
Infamous Bilgecaptain

Infamous Bilgecaptain {1}{U}{U}

Creature - Human Pirate
When Infamous Bilgecaptain enters, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.)
Other Pirates you control get +1/+1.
At the beginning of your end step, you may put a Pirate card with mana value less than or equal to the number of artifacts you control from your hand onto the battlefield.
3/2
  • Over the Horizon
Influential Wildborn

Influential Wildborn {4}{G}

Creature - Human Mutant Citizen
When Influential Wildborn enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/6
  • Plagues of Fretport
Inglorious Blaze
Hotblooded Sorcerer

Inglorious Blaze

Creature - Demon Wizard
(Color indicator: Inglorious Blaze is red)
Whenever you cast a spell, untap Inglorious Blaze.
{T}: Inglorious Blaze deals 1 damage to target player or planeswalker.
He had always believed in his potential, even as the true-form ritual melted it away.
3/2
Card has other part: Hotblooded Sorcerer
  • The Empty Throne of Feanav
Ink Seer

Ink Seer {2}{B}

Creature - Merfolk Shaman
When Ink Seer dies, you draw a card, lose 1 life, and create a Treasure token.
“...Yes, I see a great stain upon our souls. For we are one Danithra, and our time is nigh.”
3/1
  • Elmare: Into the Abyss
Inkwell Daggers

Inkwell Daggers {1}{U/B}{U/B}

Creature - Human Assassin
Whenever Inkwell Daggers enters or attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
3/2
  • Plagues of Fretport
Innovator of Lanterns

Innovator of Lanterns {1}{G}

Creature - Mouse Scout
Whenever a creature you control enters for the second time each turn, it gains haste until end of turn. You may have it get +1/+1 until end of turn.
The biggest of inspirations can come from the smallest of places.
3/1
  • Panxiou
Inquisitive Pod

Inquisitive Pod {4}{U}

Creature - Whale
When Inquisitive Pod enters, draw a card.
Whenever you cast your second spell each turn, Inquisitive Pod gets +3/+3 until end of turn.
Are thoughts clearer under the waves? More pure? Lighter?
3/3
  • End of Wollensie