3573 cards found
Scenic Route

Scenic Route {2}{G}

Enchantment - Aura
Enchant creature or land
Whenever enchanted permanent becomes tapped for the first time each turn, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
  • Karina's Explorations
Scholar of the Staff

Scholar of the Staff {2}{R}

Creature - Monkey Warrior
Scholar of the Staff can't block.
Inspired — Whenever Scholar of the Staff becomes untapped, up to one target creature can't block this turn.
“No one became a master of their craft by partying at festivals. If you choose to go, you need not return.”
4/2
  • Nangjiao In Bloom
Scholar's Captivation

Scholar's Captivation {2}{U}

Instant
Attacking creatures get -3/-0 until end of turn.
“I'll get to fighting soon, just let me finish these scrolls.”
  • K15 Core Set
Schoolmaster

Schoolmaster {2}{W}

Creature - Merfolk
Schoolmaster gets +1/+1 for each other Merfolk you control.
When Schoolmaster enters, create a 1/1 white Merfolk creature token.
There is no obstacle that cannot be overcome by sheer determination and overwhelming numbers.
0/1
  • Elmare: Into the Abyss
Schoolstrider

Schoolstrider {1}{R}{R}

Creature - Merfolk
Whenever one or more nontoken Merfolk you control attack, create a 2/1 red Merfolk creature token.
2/1
  • Novea
Scion of Fecundity

Scion of Fecundity {1}{G}{W}

Creature - Elk Spirit
When Scion of Fecundity enters, search your library for a creature card with mana value 2 or less, reveal that card, put it into your hand, then shuffle.
Revive—{1}{G}{W}, Discard a card. ({1}{G}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/2
Scion of the Wild

Scion of the Wild {1}{G}{G}

Creature - Elemental
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
*/*
  • Harvest Festival
Scoff

Scoff {2}{R}

Instant
This spell costs {2} less to cast if its target has the same name as a card in a graveyard.
Scoff deals 3 damage to any target.
“I've survived killer robots, angry gods, and an evil hat. What's the worst you can do?”
  • Karina's Explorations
Scorchland Vandal

Scorchland Vandal {2}{R}

Creature - Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Scorchland Vandal attacks each combat if able.
3/2
  • Tides of War
Scorchmark Seer

Scorchmark Seer {1}{B}{R}

Creature - Demon Wizard
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature with wither deals combat damage to an opponent, Scorchmark Seer deals 2 damage to that player.
2/2
  • Feanav: The Apothecary's Progress
Scorpid Sniper

Scorpid Sniper {2}{B}

Creature - Scorpion Archer
When Scorpid Sniper enters, you may have target creature get -1/-1 until end of turn.
Stingbrood venom is highly prized in Endak, but obtaining it is an extremely difficult endeavor.
3/2
  • Scriptures of Urshad
Scour Forgotten Archives

Scour Forgotten Archives {2}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you cast a noncreature spell, add a quest counter.
Draw a card, then discard a card.
Return up to two target instant and/or sorcery cards from your graveyard to your hand.
  • Arkadai
Scourge of the Deadlands

Scourge of the Deadlands {2}{B}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Scourge of the Deadlands enters, if it engorged a creature card, each other player sacrifices a creature.
3/1
  • Aftermath
Scout the Chantwoods

Scout the Chantwoods {1}{G}{G}

Sorcery
Reveal the bottom four cards of your library. Choose up to one permanent card with mana value 3 or less from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.
  • Oirohpo
Scouting Party

Scouting Party {1}{W}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
  • Alkabah
Scrap Buggy

Scrap Buggy {3}

Artifact - Vehicle
Menace
Sacrifice another artifact: Scrap Buggy becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/3
  • Over the Horizon
Scrap, the Second Myr

Scrap, the Second Myr {3}

Legendary Artifact Creature - Myr
Scrap, the Second Myr has all activated abilities of other artifact creatures you control.
Forever in the shadow of the first myr, Scrap constantly copied others in an attempt to find acceptance.
2/2
  • New Horizons
Scrapgear Contraption

Scrapgear Contraption {3}

Artifact Creature - Construct
When Scrapgear Contraption dies, you may put a +1/+1 counter on target creature.
The Neolition recycles what becomes obsolete. Phyrexia simply gets rid of it without any guilt.
2/1
  • Tides of War
Scrapyard Raiders

Scrapyard Raiders {2}{R}

Creature - Human Artificer
Sacrifice Scrapyard Raiders: Target artifact gains indestructible until end of turn.
“Sullivan says her deviser needs a catalyst from here. It'll be tentacle-free by dawn.”
3/2
  • Rail War
Screeching Halt

Screeching Halt {1}{U}{U}

Instant - Adventure
Counter target permanent spell. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Aurora Weaver
  • Adventurers of Onora
Scribe of the Sky Scrolls

Scribe of the Sky Scrolls {2}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Scribe of the Sky Scrolls. If you spent four or more mana to cast that spell, Scribe of the Sky Scrolls gains flying until end of turn.
2/2
  • Nangjiao In Bloom
Script Spirit

Script Spirit {1}{W}{B}

Creature - Spirit
Flying
Whenever you cast a creature spell, if Script Spirit is in your graveyard, you may have it become a copy of that spell until end of turn.
3/2
  • Over the Horizon
Scriptures of Urshad

Scriptures of Urshad {2}{W}

Enchantment - Saga
Create two 1/1 white Human creature tokens.
Put a vigilance counter on target creature you control. It becomes a legendary God in addition to its other types.
Exile target creature an opponent controls that's a God or that has power 4 or greater.
Create two 1/1 white Human creature tokens.
Scrivener of Sha'Iv

Scrivener of Sha'Iv {2}{U}

Creature - Elf Wizard
When Scrivener of Sha'Iv enters, draw a card and adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Their pen never ceases to transcribe the laws Sha'Iv's angels pass on.
1/3
  • Mious
Scuripi Collector

Scuripi Collector {2}{G}

Creature - Squirrel Warrior
When Scuripi Collector enters, return target artifact, enchantment, or land card from your graveyard to your hand.
“They can keep our old home. Theirs has so much neat stuff!”
3/2
  • Villains: The Musical