2884 cards found
Treacherous Den

Treacherous Den

Land
Treacherous Den enters tapped.
{T}: Add {B} or {R}.
{2}{B}{R}, {T}, Sacrifice Treacherous Den: Draw a card.
The fires at Mogis's temples are fueled by the wrath of his worshipers.
  • Theros Triumphant
Treacherous Devil

Treacherous Devil {R}

Creature - Devil
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
When Treacherous Devil enters, if an opponent passed the trial, that player gains control of Treacherous Devil.
3/2
  • Mious
Treacherous Informant

Treacherous Informant {B}

Creature - Vampire Advisor
Bleed {1}{B} (You may cast this spell for its bleed cost if an opponent lost life this turn.)
Deathtouch
Treacherous Informant enters with two +1/+1 counters on it if you paid its bleed cost.
You may cast spells for their bleed costs if you lost life this turn.
1/1
  • Over the Horizon
Treacherous Oasis

Treacherous Oasis

Land - Animus
Treacherous Oasis enters tapped.
{T}: Add {U} or {B}.
{2}{U}{B}: Until end of turn, Treacherous Oasis becomes a Crocodile creature in addition to its other types. It can't be blocked this turn.
Scavenge {1}{U}{B}
2/2
  • Panxiou
Treasure Beach

Treasure Beach

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Treasure Beach: Create three Treasure tokens. (They have “{T}, Sacrifice this artifact: Add one mana of any color.”)
All the best riches lie buried.
Tree of Timelines

Tree of Timelines

Land
As Tree of Timelines enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}, {G}, or {U}.
“Traveling time takes its toll on the mind and body. That is why it costs extra.”
—Xirix
  • Sparks of a Multiverse
Tree of Tragedies

Tree of Tragedies {B}

Creature - Plant
{2}{B}, Sacrifice a creature: Draw a card.
Scattered across the far reaches of Nangjiao are somber reminders of the plane's troubled past.
0/3
  • Nangjiao In Bloom
Trial by Combat

Trial by Combat {W}

Enchantment
Whenever a creature you control deals combat damage to a player, if it has no +1/+1 counters on it, put a +1/+1 counter on it. You gain 1 life.
Trinkets and Charms

Trinkets and Charms {R}

Instant
As an additional cost to cast this spell, discard a land card.
Exile the top two cards of your library. Until end of turn, you may play those cards.
Step into a witch's shop, and trade your way into a solution for any of life's needless distractions.
  • Harvest Festival
Trophy Taker

Trophy Taker {B}

Creature - Human Scout Rogue
Deathtouch
“There's too much money in these beasts to let a little crocodile get in the way.”
1/1
Card has other part: Pay Day
  • Karina's Explorations
Tropical Grove

Tropical Grove

Land
{T}, Pay 1 life: Add {G}.
{T}, Pay 1 life, Sacrifice Tropical Grove: Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
Troubled Heir

Troubled Heir {G}

Creature - Human
When Troubled Heir dies, create a tapped Plains token.
The crown's power was bound to the chains of inheritance—so often, so much amassed wealth comes to nothing for want of a clear, strong heir.
1/1
  • The Empty Throne of Feanav
Troubled Homesteader

Troubled Homesteader {G}

Creature - Human Citizen
When Troubled Homesteader dies, draw a card.
The wealth of land is matched by inheritance law's rigidity—had the guild not required she marry, would Leticia have courted Haldean?
1/1
  • Feanav: The Apothecary's Progress
True-Form Scholar

True-Form Scholar {U}

Creature - Human Wizard
Activated abilities of creatures you control cost up to {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
“We know of no one to ever achieve a human true-form, even without solving erosion of memory and identity.”
1/2
  • Feanav: The Apothecary's Progress
Trusty Spyglass

Trusty Spyglass {U}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap up to one target creature.
Equip {1}
“The best way to win a fight is to not get into the fight in the first place.”
—Reyhsia
  • Karina's Explorations
Trusty Steed
Loyal Warhorse

Trusty Steed

Enchantment - Aura Steed
(Color indicator: Trusty Steed is white)
(Transform this if it's not attached to a creature. Pay {2}{W} as a sorcery to unattach it.)
Enchant creature you control
Trusty Steed's rider gets +2/+2.
Their part in Yroncaster's victories over the other kingdoms is celebrated as much as that of any knight.
Card has other part: Loyal Warhorse
  • Quest for the Roseblade
Trystasp Coating

Trystasp Coating {B}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
  • A Tourney at Whiterun
Tsubasa's Redoubt

Tsubasa's Redoubt

Land
Tsubasa's Redoubt enters tapped.
When Tsubasa's Redoubt enters, you may mill two cards.
{T}: Add {W} or {B}.
  • Rail War
Tsunami Titan
Tidepool Turtle

Tsunami Titan

Creature - Turtle
(Color indicator: Tsunami Titan is blue)
Hexproof
Whenever this creature transforms into Tsunami Titan or attacks, you may return target creature to its owner's hand.
A brutal Pokémon with pressurized water jets on its shell. They are used for high-speed tackles.
5/8
Card has other part: Tidepool Turtle
Tunnel Map

Tunnel Map {1}

Artifact
{2}, {T}, Sacrifice Tunnel Map: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
  • Oirohpo
Turn Up

Turn Up {B}

Sorcery
Choose one —
• Return target creature card from your graveyard to your hand.
• Pay {4}. If you do, return target creature card from your graveyard to the battlefield.
  • Riddles of Revio
Twelve Thousand Eyes

Twelve Thousand Eyes {X}{B}

Sorcery - Revelation
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
Coalesce {8}{B} (You may cast this from your graveyard for {8}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
It's getting dark, too dark to see.
6/6
Twenty Thousand Leagues

Twenty Thousand Leagues {R}

Enchantment
{1}{R}, Discard a card: Draw a card.
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Activate only if twenty or more cards are in your graveyard.
  • Elmare: Into the Abyss
Twilight Ambush

Twilight Ambush {B}

Instant
Destroy target creature with power or toughness 2 or less.
Even after evolving for millennia and traveling thousands of light years, humans still fear the things in the dark.
Twilight Dancer

Twilight Dancer {B}

Creature - Human
Whenever Twilight Dancer attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Each player loses 1 life and mills a card.
1/1
  • Arcanum Academia