6341 cards found
Hold Life in Taloned Grasp

Hold Life in Taloned Grasp {1}{G}

Sorcery - Revelation
Reveal the top three cards of your library. Put up to one creature or Revelation card from among them into your hand and the rest into your graveyard.
Coalesce {6}{G} (You may cast this from your graveyard for {6}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Hold Life in Taloned Grasp's power is equal to the number of cards in your graveyard.
*/4
Holdsteady Engine

Holdsteady Engine {2}

Artifact
As Holdsteady Engine enters, choose a card name.
Cards with the chosen name entering the battlefield don't cause abilities to trigger.
Activated abilities of cards with the chosen name can't be activated unless they're mana abilities.
  • Animus Vox
Hollow Hooligan

Hollow Hooligan {2}{R}{R}

Creature - Illusion Rogue
When Hollow Hooligan enters, up to two target creatures can't block this turn.
Mirage {1}{R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
3/2
  • Kaleidoscope
Homestead Watcher

Homestead Watcher {3}{G}{G}

Creature - Gorgon
Defender, deathtouch
Homestead Watcher gets +2/+0 and can attack as though it didn't have defender as long as you control another creature with defender.
1/5
  • Harvest Festival
Homeward Amulet

Homeward Amulet {1}

Artifact - Equipment
Equipped creature has respawn. (When this creature dies, if it attacked this turn, return it to its owner's hand.)
Equip {1}
“Keep it on you at all times. If you die without it, gods know where you'll end up.”
—Selvar, the Seeker
  • Arkadai
Hone the Blade

Hone the Blade {1}{G}

Instant - Inscription
Target creature you control fights another target creature.
Inscribe {3}{G} ({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Imperial Legacies
Honey Wagon

Honey Wagon {2}

Artifact - Vehicle
{T}: Add {C}.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
2/2
  • Harvest Festival
Honor the Lost

Honor the Lost {1}{G}

Sorcery
Return a permanent card from your graveyard to your hand.
Motley — If there are five or more names among nonland permanents you control, return two permanent cards from your graveyard to your hand instead.
“I'm sorry, big guy.”
—Iros, banished companion
  • Survive the Night
Hoof Cliff Caretaker

Hoof Cliff Caretaker {3}{G}

Creature - Elk Shaman
When Hoof Cliff Caretaker enters, return target card of an opponent's choice from your graveyard to your hand.
4/3
Card has other part: Banished Spirits
  • Adventurers of Onora
Hoof Cliff Expedition

Hoof Cliff Expedition {G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Once each turn, when you cast a spell with mana value equal to the number of lands you control, you may add a quest counter.
You may search your library for a basic land card, reveal it, then shuffle and put that card on top. You gain 1 life for each quest counter on Hoof Cliff Expedition.
Search your library for a creature card, reveal it, put it into your hand, then shuffle.
  • Adventurers of Onora
Hoof Cliff Horngrove

Hoof Cliff Horngrove

Land
{T}: Add {C}.
{1}: Hoof Cliff Horngrove becomes a 2/2 Elemental creature until end of turn. It's still a land.
Menagerie — Whenever Hoof Cliff Horngrove becomes a creature, it gains your choice of +1/+1, flying, first strike, lifelink, trample, or haste until end of turn. This ability triggers only if there are five or more creature types among creatures you control.
  • Adventurers of Onora
Hoof Cliff Roughrider

Hoof Cliff Roughrider {5}{R}

Creature - Rhino Knight
Trample, haste
“Those puny Sunwatchers can prance about all they'd like. The truest strengh's one which requires no boasts.”
5/5
Card has other part: Spearhead
  • Adventurers of Onora
Hook-Style Trainee

Hook-Style Trainee {1}{R}

Creature - Insect Monk
Double strike
When a creature scavenges Hook-Style Trainee, put a double strike counter on that creature.
Scavenge {4}{R} ({4}{R}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
1/1
  • Panxiou
Hookhand Freebooter

Hookhand Freebooter {R}{R}

Creature - Goblin Pirate
Other Pirates you control get +1/+0.
Whenever another Pirate you control enters, Hookhand Freebooter deals 1 damage to any target.
When Hookhand Freebooter dies, create a Bullet token. (It's an artifact with “{T}, Sacrifice this artifact: It deals 1 damage to any target.)
2/1
  • Over the Horizon
Hordedriver Enthusiast

Hordedriver Enthusiast {3}{R}

Creature - Human Barbarian Warrior
Armed — Whenever Hordedriver Enthusiast attacks, if it's equipped, creatures you control get +1/+0 and gain trample until end of turn.
In Beragnians, Batrest saw the same savagery the Fellors had shown when Rallios tyrannized them. All he could feel was pity.
3/3
  • Aftermath
Horizon Militant

Horizon Militant {3}{G}

Creature - Human Warrior
Trample
The journey to Whiterun can be a hard one for those who wander alone, but her steel is harder still.
3/2
  • A Tourney at Whiterun
Horizon Sovereign

Horizon Sovereign {2}{R}{R}

Creature - Dragon
Flying, haste
At the beginning of each of your postcombat main phases, you may cast an instant or sorcery card from your graveyard with mana value less than or equal to the number of creatures that dealt combat damage to opponents this turn without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
3/3
  • MSEM Masters Cube
Horizon Wayfarer

Horizon Wayfarer {1}{G}

Creature - Elf Scout
Horizon Wayfarer's power and toughness are each equal to the number of differently named lands you control.
“Not everybody who ventures through Vraniveer does so in search of a great reward.”
*/*
Horizon of Origins

Horizon of Origins

Land
As Horizon of Origins enters, you may reveal an Island or Mountain card from your hand. If you don't, Horizon of Origins enters tapped.
{T}: Add {U} or {R}.
Horn Run Huntcaller

Horn Run Huntcaller {R}{G}

Creature - Satyr Warrior Bard
Trample
Harmony — Put a +1/+1 counter on target Warrior you control. You gain 1 life.
Whenever one or more Warriors you control deal combat damage to a player, harmonize. (Trigger up to one harmony of a permanent you control.)
2/2
  • Over the Horizon
Horn of Seasons

Horn of Seasons {3}

Artifact - Equipment
When Horn of Seasons enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equipped creature gets +3/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Horrid Crawlspace

Horrid Crawlspace {2}

Artifact
No more than two creatures can attack each combat.
“Looks like it goes on for miles. Gonna scooch a little further in and if you don't hear from me in five, send help.”
—Timothy Lamb, last words
  • Toll Midnight
Horrific Invocation

Horrific Invocation {4}{G}

Sorcery
You may put a permanent card from your hand onto the battlefield.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
  • Video Horror System
Horse Thief

Horse Thief {2}{R}{R}

Creature - Human Rogue
Haste
When Horse Thief enters, you may gain control of target creature or Steed until end of turn. It gains haste until end of turn. If it's a Steed, attach it to Horse Thief.
2/1
  • Quest for the Roseblade
Host of Nature

Host of Nature {4}{G}{G}

Creature - Elk
When Host of Nature enters, create two 2/2 red and green Elk creature tokens.
Fawns no more, stand tall as horns.
—Coppercove Saying
3/3