Spells you cast without trial have trial 1. (As you cast a spell with trial 1, an opponent of your choice may pay 1 life. If they don't, they fail the trial.)(As you cast this spell, an opponent of your choice may pay 1 life. If they don't, they fail the trial.) Whenever an opponent fails a trial, you may discard a card. If you do, draw a card.
Mill three cards. You may put a permanent card from among the milled cards into your hand. If this spell was foretold, you gain 4 life. Foretell {2}{G}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Reveal the bottom four cards of your library. Choose up to one permanent card with mana value 3 or less from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.
{1}{U}{B}, Exile a creature card from your graveyard: Vestige of Evil has base power and toughness equal to the exiled creature's power and toughness until end of turn.
Some of the Evil One's children reappeared with the clashes, assimilating the corpses in the Deadlands to grow stronger.
Trample When Ashka Ritualist enters or whenever you cast a spell, if {R}{W} was spent to cast it, create two 1/1 red and green Warrior creature tokens. Put a +1/+1 counter on Ashka Ritualist.
[+1]: You may sacrifice a permanent. If you do, each opponent sacrifices a permanent that shares a type with it. [–2]: Put target creature card in a graveyard onto the battlefield under your control. [–8]: You control target player during their next turn. During that turn, that player may cast spells by paying life equal to their mana value rather than pay their mana cost. After that turn, that player takes an extra turn.
Flying, haste Whenever Vidal's Conjurant attacks, reveal the top six cards of your library. You may put an enchantment card with mana value 3 or less from among them onto the battlefield. If you do, sacrifice that enchantment at the beginning of the next end step. Put the rest on the bottom of your library in a random order.
Whenever one or more cards are put into exile from anywhere, target opponent loses 1 life. Whenever one or more creatures you control deal combat damage to a player, you may pay 2 life. If you do, purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) Discard a card: Abominable Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Flying Whenever Elite of Mahara attacks, exile up to two target cards from graveyards. For each permanent card exiled this way, put a +1/+1 counter on Elite of Mahara. For each nonpermanent card exiled this way, each opponent loses 1 life and you gain 1 life.
Whenever Sirif of the Lord's Legion attacks, you may put a lore counter on target Saga you control. Whenever Sirif deals combat damage to a player, you may remove a lore counter from target Saga you control.
Flying When Lustrous Devout enters, choose one — • Put a +1/+1 counter on Lustrous Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Flying Whenever Idol of the Dead God deals combat damage to a player, search your library for any number of creature cards named Idol of the Dead God, reveal them, put them into your hand, then shuffle.
As an additional cost to cast this spell, pay any amount of life. Search your library for a card. If you have 10 or less life, search your library for two cards instead. Put those cards into your hand, then shuffle.
This spell costs {2} less to cast and may be cast as though it had flash if an opponent searched their library this turn. When Ridge Warden enters, exile another target nonland permanent with mana value 4 or less until Ridge Warden leaves the battlefield.
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) Archive 6 (As this enters, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Draw a card from each of your libraries. discover — When you draw the last card from the archived library, create a 4/4 blue Sphinx Wizard creature token with flying.
As Mind-Mute enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. {5}: Return Mind-Mute to its owner's hand.