15897 cards found
Hordedriver Enthusiast

Hordedriver Enthusiast {3}{R}

Creature - Human Barbarian Warrior
Armed — Whenever Hordedriver Enthusiast attacks, if it's equipped, creatures you control get +1/+0 and gain trample until end of turn.
In Beragnians, Batrest saw the same savagery the Fellors had shown when Rallios tyrannized them. All he could feel was pity.
3/3
  • Aftermath
Horizon Militant

Horizon Militant {3}{G}

Creature - Human Warrior
Trample
The journey to Whiterun can be a hard one for those who wander alone, but her steel is harder still.
3/2
  • A Tourney at Whiterun
Horizon Sovereign

Horizon Sovereign {2}{R}{R}

Creature - Dragon
Flying, haste
At the beginning of each of your postcombat main phases, you may cast an instant or sorcery card from your graveyard with mana value less than or equal to the number of creatures that dealt combat damage to opponents this turn without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
3/3
  • MSEM Masters Cube
Host of Nature

Host of Nature {4}{G}{G}

Creature - Elk
When Host of Nature enters, create two 2/2 red and green Elk creature tokens.
Fawns no more, stand tall as horns.
—Coppercove Saying
3/3
Host of the Celebration

Host of the Celebration {U}{R}{W}

Creature - Horror
Whenever you cast a noncreature spell, any number of target creatures you control get +1/+1 until end of turn.
Whenever a creature you control deals an amount of combat damage exactly equal to its mana value to a player or planeswalker, draw a card.
3/3
Hotshot Renegade

Hotshot Renegade {3}{R}

Creature - Human Wizard
Whenever you make first contact, Hotshot Renegade deals 2 damage to up to one target creature or planeswalker. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
“The extraplanars have woken Solari! How long until they awaken worse spirits?”
3/1
  • Karina's Explorations
Hoverbike Courier

Hoverbike Courier {3}{U}

Creature - Human Rogue
Flying
When Hoverbike Courier enters, you may reappropriate. If you do, draw a card. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“A job's a job, even now.”
3/2
  • Lovi Awoken
Howler Sheriff

Howler Sheriff {3}{R}

Creature - Dog Soldier
When Howler Sheriff enters, gain control of up to one target creature with a bounty counter on it until end of turn. Untap that creature. It gains haste until end of turn.
“Right! You're coming with me then!”
3/2
  • High Noon
Hui Zhou, the Dark Visage

Hui Zhou, the Dark Visage {2}{B}{B}

Legendary Creature - Human Demon
Menace
Whenever Hui Zhou, the Dark Visage perseveres, you may destroy another target legendary creature. (A creature perseveres when it survives damage.)
3/4
Hulking Fleshdebter

Hulking Fleshdebter {3}{R}{R}

Creature - Giant Rogue Warlock
When this creature enters, create a 2/2 black Zombie creature token. That token seeks secrets and gains haste until end of turn. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
“Even in death, you are mine.”
3/2
  • The Petals Wilt
Huma of Glory

Huma of Glory {1}{R}{R}

Creature - Phoenix
Flying, haste
Whenever a battle you control is defeated, you may return Huma of Glory from your graveyard to the battlefield.
3/2
  • Alkabah: The Rise of Soli
Humanity's Hope

Humanity's Hope {2}{G}{W}

Creature - Human Cleric
Other untapped creatures you control have indestructible.
{2}{G}{W}: Target creature gains vigilance until end of turn.
“Hope is the most powerful of weapons, for it brings strength in the moments when it seems completely impossible.”
3/3
  • Aftermath
Humored Outlaw

Humored Outlaw {2}{G}{G}

Creature - Human Rogue
When Humored Outlaw enters, choose one —
• Put a +1/+1 counter on Humored Outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
• Destroy target artifact or enchantment.
“What's a few broken laws between friends?”
— Red Robin
3/2
  • Harvest Festival
Hungering Horde

Hungering Horde {3}{B}

Creature - Zombie
Menace
Other Zombies you control get +1/+1.
Whenever a Zombie you control dies, each opponent loses 1 life.
3/2
  • Glacia: Hail to the Queen
Hungering Howlpack

Hungering Howlpack {2}{G}{G}

Creature - Wolf
Other Wolves and Werewolves you control get +1/+1.
Whenever Hungering Howlpack or another Wolf or Werewolf you control enters, you gain 2 life.
The entire parish lay in their beds restlessly, like sheep in a pen.
3/3
  • Innistrad In Memoriam
Hunter of the Moon-Serpent

Hunter of the Moon-Serpent {1}{B/G}

Creature - Spirit Warrior
You may cast Hunter of the Moon-Serpent from your graveyard as long as you gained life this turn.
“There is no turning back once you enter the labyrinth,” warned the snake. “As surely as the path will unfold before you, the hunters are never far behind.”
3/1
  • The Unraveling
Hushwing Sentinel

Hushwing Sentinel {4}{W}

Creature - Bird
Flying, vigilance
If you hear them coming, it is a warning. You will not hear them strike.
3/4
  • Descent from the Highlands
Hutao's Wardens

Hutao's Wardens {1}{U}{R}

Creature - Spirit Warrior
Whenever you cast a noncreature spell, Hutao's Wardens deals 2 damage to each opponent. Then if that spell was an enchantment, scry 2.
The pucatrihueke, fallen warriors bound to sea and storm, protect Grandpa Hutao, the bearer of the sea's blessing.
3/3
  • Road to Carü Mapu
Icecrowned Fox

Icecrowned Fox {2}{U}{B}

Creature - Fox
Flash
When Icecrowned Fox enters, you may return target spell or permanent to its owner's hand.
Each untapped creature you control has “Ward—Discard a card.” (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)
3/2
  • Karina's Explorations 207 306
Icefang Wurm

Icefang Wurm {2}{G}

Creature - Wurm
You may have Icefang Wurm assign its combat damage as though it weren't blocked.
{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
3/2
  • Glacia: Hail to the Queen
Idyll

Idyll {1}{R}{G}

Creature - Incarnation
Each nontoken land you control has all activated abilities of each other land on the battlefield.
When Idyll leaves the battlefield, until the end of your next turn, you gain “Each nontoken land you control has all activated abilities of each other land on the battlefield.”
3/3
  • New Horizons
Iken Troubleshooter

Iken Troubleshooter {1}{B}{R}

Creature - Aetherborn Rogue
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, Iken Troubleshooter deals 2 damage to each opponent.
“My boss doesn't like competition.”
3/2
  • Discoveries of Akieva
Iknan, the Last Gildmane

Iknan, the Last Gildmane {2}{G}{W}

Legendary Creature - Plant Cat
Trample
Whenever another nontoken creature you control dies, you may return it to the battlefield. It becomes an Aura enchantment with enchant creature you control and “Enchanted creature gets +X/+X, where X is this Aura's mana value.”
3/3
  • Worlds Away
Ilhus, Knight of Zarad

Ilhus, Knight of Zarad {2}{W}{B}

Legendary Creature - Azra Knight
{T}, Sacrifice Ilhus, Knight of Zarad: Destroy all creatures.
“I envy him. We should all be so lucky as to die for a worthy cause.”
—Zarad, the Final Adversary
3/4
  • Arkadai
Ill-Fated Seer

Ill-Fated Seer {1}{B}{R}

Creature - Human Shaman
When Ill-Fated Seer enters, each player sacrifices a creature. If they can't, Ill-Fated Seer deals 3 damage to them.
Revive {2}{B}{R} ({2}{B}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate only as a sorcery.)
3/1
  • Beyond Our Ken