14928 cards found
Azutahn Hydromancer

Azutahn Hydromancer {3}{U}

Creature - Snake Wizard
When Azutahn Hydromancer enters, you may return target creature with power X or less to its owner's hand, where X is the number of differently named lands you control.
His water nourishes Azutah's crops just as well as it washes away its foes.
3/3
  • Scriptures of Urshad
Babbling Experiment

Babbling Experiment {3}{U}

Creature - Horror
Whenever Babbling Experiment or another creature you control enters, target player mills two cards.
“The first creation lives, but intelligent it is not. There must be more to this process.”
—Doctor Hitana
2/4
  • Villains: The Musical
Back to Back

Back to Back {3}{G}

Instant
Put two +1/+1 counters on target creature. Untap that creature.
“Why did you save me? After the ravagers fell, you could have cut me down just as easily.”
“War was never what I wanted, elf. Now do you finally believe me?”
—Imisti and Queen Asamund
  • Quest for the Roseblade
Bahet's Wink

Bahet's Wink {2}{B}{G}

Sorcery
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“The void left behind holds a promise — one day, this land will live once more.”
—Bahum, Bahet's hand
  • Mious
Bahum, the Warden

Bahum, the Warden {2}{G}{W}

Legendary Planeswalker - Bahum
[+1]: Exile up to two target cards from graveyards. You gain 3 life.
[–2]: Exile target artifact, enchantment, or nonbasic land.
[–7]: You get an emblem with “At the beginning of your upkeep, exile target noncreature permanent.”
Loyalty:
4
Bal's Descent
Bal, God of Destiny

Bal's Descent {2}{B}{B}

Legendary Enchantment
When Bal's Descent enters, each player sacrifices a creature, discards two cards, and mills three cards.
{1}{B}{B}: Transform Bal's Descent. Activate only if your fealty to Swamps is five or greater.
Card has other part: Bal, God of Destiny
Baljurn, the Runelord

Baljurn, the Runelord {2}{W/B}{U}

Legendary Artifact Creature - Giant Artificer
Whenever Baljurn, the Runelord or another nontoken artifact or enchantment you control enters, create a 0/0 blue Construct artifact creature token. Put a +1/+1 counter on each artifact and/or enchantment creature you control other than Baljurn.
“The cycle of war begins anew.”
3/3
  • Seasons of War
Bandit's Blade

Bandit's Blade {4}

Artifact - Equipment
Equipped creature gets +3/+0 and has vigilance.
Equip {3}
Alrathans forge their weapons from the finest steel, while tribesmen use whatever they can find. Bandits are happy to steal both.
  • Riddles of Revio
Bane of Identity

Bane of Identity {3}{B}

Instant
Destroy target face-up creature.
Bane of Sanity

Bane of Sanity {3}{B}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Bane of Sanity enters, if it engorged a creature card, target player discards two cards.
2/2
  • Aftermath
Baneblade Stalker

Baneblade Stalker {2}{B}{B}

Creature - Human Rogue
When Baneblade Stalker enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
2/3
  • Plagues of Fretport
Bank Job

Bank Job {3}{R}

Sorcery
Gain control of target artifact or creature until end of turn. Untap it. If it's a creature, it gains haste until end of turn and up to one target creature can't block it this turn.
Desperate times call for desperate measures committed by desperate people with desperate trigger fingers.
  • Rail War
Bank Skimmer

Bank Skimmer {2}{G}{G}

Creature - Merfolk Aurashaper Warrior
Trample
When Bank Skimmer enters, create a green Aura enchantment token named Turtle's Valor attached to target creature. The token has enchant creature and “Enchanted creature gets +X/+X, where X is its mana value.”
1/1
Bant Command

Bant Command {1}{G}{W}{U}

Instant
Choose two —
• Target player creates two 2/2 white Knight creature tokens with vigilance.
• Destroy target creature with power 4 or greater.
• Target player gains hexproof until end of turn.
• Return target nonland permanent you don't control to its owner's hand.
  • MSEM Secret Lair Drops
  • Alara
Barbarian Weaponsmith

Barbarian Weaponsmith {2}{R}{R}

Creature - Human Barbarian Warrior
Other Warriors you control have first strike.
Other Barbarians you control get +1/+0.
The weapons he crafts have the same ferocity as his soul.
3/3
  • Khaliz-Dorahn
Barbed Beast
Barbed Bruiser

Barbed Beast {3}{G}

Creature - Beast
Deathtouch
Whenever a creature dealt damage by Barbed Beast this turn dies, transform Barbed Beast.
“The creature is really cute, but careful, the fluffy bits are actually poison spikes.”
—Karina Oblay, field notes
2/3
Card has other part: Barbed Bruiser
  • Monsters of Chikyu
Barlick, Twyllian Hero

Barlick, Twyllian Hero {4}

Legendary Creature - Kithkin Knight
There once was a hero from Twyll
Who had enough boredom to fill
3/2
  • Seasons of War
Barrow Banshee

Barrow Banshee {2}{B}{B}

Creature - Faerie
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Barrow Banshee deals combat damage to an opponent, that player discards a card at random.
3/3
  • Feanav: The Apothecary's Progress
Bartimus, the Iron Will

Bartimus, the Iron Will {2}{G}{W}

Legendary Creature - Turtle Soldier
Vigilance
Whenever Bartimus attacks, another target attacking creature gets +1/+1 until end of turn. If that creature is a Soldier, put a +1/+1 counter on it instead.
1/5
  • Adventurers of Onora
Basat Priest

Basat Priest {3}{R}

Creature - Human Cleric
Menace
Cat creatures you control have menace.
When Basat Priest enters, create a 2/2 white Cat creature token.
2/1
  • Pyramids of Atuum
Bastion Ranger

Bastion Ranger {3}{G}

Creature - Human Archer
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
{1}{G}: Bastion Ranger gains reach and deathtouch until end of turn.
2/4
  • Nangjiao In Bloom
Bastion Valkyrie

Bastion Valkyrie {2}{W}{W}

Enchantment Creature - Avatar Soldier
Flying, first strike, vigilance, lifelink
When Bastion Valkyrie dies, create three Function tokens with “Choose a creature targeted by this spell. It gains flying, first strike, vigilance, and lifelink until end of turn.” (They're enchantments. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
3/3
  • Beyond the Blackwall
Bath in the Solitude

Bath in the Solitude {3}{U}

Enchantment
Creatures you control have “{T}: Add {C}.”
Mirage {1}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
The waters of Waen-Re melt away all stress until only enlightenment remains.
  • Pyramids of Atuum
Batiga Escort

Batiga Escort {3}{W}

Creature - Fox
When Batiga Escort enters, create a 1/1 blue Bird creature token with flying.
{2}{W}, {T}: Put a +1/+1 counter on each creature you control with flying.
2/3
  • Kahembo: Olde Dawn
Battle Tactics

Battle Tactics {3}{W}

Sorcery
Creatures you control get +2/+1 until end of turn. Scry 1.
  • Zero