14928 cards found
Mnemonic Wall

Mnemonic Wall {4}{U}

Creature - Wall
Defender
When Mnemonic Wall enters, you may return target instant or sorcery card from your graveyard to your hand.
Concepts forced themselves upon the world, folding reality around them until they became impenetrable.
0/4
  • Beyond Our Ken
Mishka's Conjuring

Mishka's Conjuring {2}{U}

Sorcery
Create a 1/1 blue Illusion creature token with “This gets +1/+1 for each other Illusion you control.”
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Mirror Reality

Mirror Reality {U}{U}

Sorcery
The next time you cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Helar Ritualist

Helar Ritualist {3}{U}{U}

Creature - Human Shaman
Flying
When Helar Ritualist enters or whenever you cast a spell, if {W}{B} was spent to cast it, each opponent loses 3 life and you gain 3 life. Put a +1/+1 counter on Helar Ritualist.
3/2
  • Beyond Our Ken
Give Penance

Give Penance {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Untap each Horror you control during enchanted creature's controller's untap step.
  • Beyond Our Ken
From Stars Above

From Stars Above {1}{U}

Sorcery
You may reveal a Revelation card you own from outside the game or choose a face-up Revelation card you own in exile. Put that card into your hand. Exile From Stars Above.
The stars had always helped guide the clans from settlement to settlement. But as the constellations began to change, Mishka no longer trusted where they might lead.
  • Beyond Our Ken
Fold Will

Fold Will {X}{U}

Instant
This spell costs {2} less to cast if its target's controller is poisoned.
Counter target spell unless its controller pays {X}.
Surrender grows easier with practice.
  • Beyond Our Ken
Feathered Oracle

Feathered Oracle {2}{U}{U}

Creature - Human Shaman
Whenever you draw your second card each turn, draw a card.
“All I see is a future of turmoil. The further I look, the harder it becomes to remember who I am. And beyond it all, there lies nothing.”
1/4
  • Beyond Our Ken
Fate Takes its Course

Fate Takes its Course {6}{U}{U}

Sorcery
Search target opponent's library for a nonland card. You may cast that card without paying its mana cost. Then that player shuffles.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Ethereal Sneak

Ethereal Sneak {U}

Creature - Human Rogue
Whenever you draw your second card each turn, put a +1/+1 counter on Ethereal Sneak.
“I stayed because you promised we'd see each other again.”
— Bahri, to Ata
1/2
  • Beyond Our Ken
Embrace of Mist

Embrace of Mist {1}{U}

Instant
Target player shuffles up to three target cards from their graveyard into their library.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
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Elusive Hunter

Elusive Hunter {1}{U}{U}

Creature - Insect
Flash
{U}, Put Elusive Hunter into its owner's library second from the top: Counter up to one target spell unless its controller pays {2}.
3/2
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Drown Amidst the Cosmos

Drown Amidst the Cosmos {1}{U}

Sorcery - Revelation
This spell can't be countered.
Tap up to three target permanents.
Coalesce {9}{U}{U} (You may cast this from your graveyard for {9}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Opponents can't untap more than two permanents during their untap steps while Drown Amidst the Cosmos is on the battlefield.
11/9
  • Beyond Our Ken
Corrupted Soothsayer

Corrupted Soothsayer {1}{U}

Creature - Human Shaman
Whenever an opponent casts a spell, that player gets a poison counter unless they pay {1}.
As long as an opponent has five or more poison counters, Corrupted Soothsayer gets +2/+1 and has flying.
1/2
  • Beyond Our Ken
Collector of Memories

Collector of Memories {U}

Creature - Human Wizard
Whenever you draw a card, you may exile the top card of your library.
{3}{U}{U}, Sacrifice Collector of Memories: Shuffle your hand into your library, then put each card exiled with Collector of Memories into its owner's hand.
1/1
  • Beyond Our Ken
Become Nothing

Become Nothing {3}{U}

Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
The world moves towards its unmaking as the creators take back what is theirs. Preparing to start again. And again. And again. Learning from their creation and growing stronger from it.
Bearer of Silk Chains

Bearer of Silk Chains {2}{U}{U}

Creature - Elf Wizard
When Bearer of Silk Chains enters, gain control of target nonland permanent until Bearer of Silk Chains leaves the battlefield. If that permanent is a Horror, gain control of it instead.
1/1
  • Beyond Our Ken
Witness the Divine

Witness the Divine {3}{W}{W}

Sorcery - Revelation
Destroy all non-Horror creatures.
Coalesce {8}{W}{W} (You may cast this from your graveyard for {8}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/5
  • Beyond Our Ken
Visage of Emeria

Visage of Emeria {2}{W}{W}

Legendary Planeswalker - Emeria
Once each turn, you may activate an additional loyalty ability of a planeswalker you control.
[+1]: You gain 1 life for each loyalty ability you've activated this turn. Scry 1.
[0]: Put a +1/+1 counter on target creature. It can't attack or block until your next turn.
[–3]: Exile target creature with power 4 or greater.
Loyalty:
3
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Vashi, Twin-Star Paragon

Vashi, Twin-Star Paragon {3}{W}

Legendary Creature - Human Warrior
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
If this creature would die, you may instead put a card or token merged with it into its owner's graveyard. If you do, remove all damage marked on this creature.
4/3
  • Beyond Our Ken
Upon Fourfold Wings

Upon Fourfold Wings {2}{W}

Sorcery - Revelation
Create a 2/2 white Angel creature token with flying.
Coalesce {6}{W}{W} (You may cast this from your graveyard for {6}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Flying
4/4
  • Beyond Our Ken
Twin-Star Herald

Twin-Star Herald {W}

Creature - Human Cleric
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Lifelink
“We have something beautiful to share with you,” the woman said, and Hadik heard the first screams break out from the edge of camp.
1/2
  • Beyond Our Ken
Subdue False Idols

Subdue False Idols {2}{W}

Sorcery - Revelation
This spell costs {1} less to cast for each Horror you control.
Exile up to one target non-Horror creature.
Coalesce {7}{W} (You may cast this from your graveyard for {7}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/9
Speaker of Deliverance

Speaker of Deliverance {W}

Creature - Human Cleric
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
If you would gain life, you may put a +1/+1 counter on this creature instead.
When this creature has toughness 20 or greater, you win the game.
1/1
Roya Ritualist

Roya Ritualist {3}{W}{W}

Creature - Human Shaman
Vigilance
When Roya Ritualist enters or whenever you cast a spell, if {G}{U} was spent to cast it, draw a card, then you may put a land card from your hand onto the battlefield tapped. Put a +1/+1 counter on Roya Ritualist.
3/2
  • Beyond Our Ken