5708 cards found
Insatiable Thirst

Insatiable Thirst {4}{B}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +2/+3 and has lifelink.
The night feeds on humanity, and it's always willing for more.
  • K15 Core Set
Inscribed Histories

Inscribed Histories {1}

Artifact - Equipment
Whenever you cast your first instant or sorcery spell each turn, untap equipped creature.
Equip {1}
  • Path of Shadows
Inscrutable Realms

Inscrutable Realms

Land
Inscrutable Realms enters tapped unless you control two or more other lands.
{T}: Add {W}.
{T}, Pay 1 life: Add {G} or {U}.
  • Beyond Our Ken
Insidious Terror

Insidious Terror {4}{B}

Artifact Creature - Horror
Whenever a creature you control dies, Insidious Terror gets +1/+0 and gains menace until end of turn.
“Kevthra has shown me power beyond that I could possibly imagine. I will gladly serve her cause.”
—Hathrik, Last Tyrant of Iscathia
4/3
  • Tides of War
Insightful Blow

Insightful Blow {W}{W}

Instant
Insightful Blow deals 3 damage to target attacking or blocking creature. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
The mutant's ichor blood arced across the air, and Rheila froze; he'd seen it before.
  • Kaleidoscope
Insistent Ingenue

Insistent Ingenue {1}{W}

Creature - Human Noble
{1}{W}, {T}: Tap target creature.
Put a -1/-1 counter on Insistent Ingenue: Untap Insistent Ingenue.
“What's more, the lord's nephew was seen fleeing into the night with some odd woman, why I never...”
1/3
  • Feanav: The Apothecary's Progress
Inspect the Plot

Inspect the Plot {1}{U}

Instant
Draw a card.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Inspiration of War

Inspiration of War {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
Whenever enchanted creature attacks, scry 1.
  • Spark of Revolution
Inspirational Beacon

Inspirational Beacon {2}{W}

Creature - Angel Cleric
Flying
When Inspirational Beacon enters, you gain 3 life.
“Memories fade and stories pass. With each recreation, a story changes until there are only grains of truth. Instead look forward to all the stories that are yet to be told.”
—Atieh, Seer of Distant Futures
2/2
  • Alkabah: The Rise of Soli
Inspired Blade

Inspired Blade {1}{G/U}

Creature - Human Warrior
When Inspired Blade enters, if you control another Warrior, draw a card.
2/1
  • Plagues of Fretport
Inspired Charge

Inspired Charge {2}{W}{W}

Instant
Creatures you control get +2/+1 until end of turn.
For the first time in eras, the Wards joined forces against a common enemy.
Inspiring Band

Inspiring Band {1}{W}{W}

Creature - Human Wizard
Harmony — Target creature gets +2/+2 until end of turn.
When Inspiring Band enters, harmonize. (Trigger up to one harmony of one permanent you control.)
3/2
  • Eralou
Inspiring Bannerguard

Inspiring Bannerguard {1}{W}

Creature - Human Soldier
{1}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
“Pelastrov needs us. We cannot fail. We will not fail.”
1/2
  • The Unraveling
Inspiring Journey

Inspiring Journey {6}{U}

Instant
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Draw three cards.
“That's what we need, a breath of change! A trek through Maghbri with winter biting at our heels!”
— Selma Lappowen
  • Harvest Festival
Inspiring Personality

Inspiring Personality {1}{W}{W}

Instant
Creatures you control get +1/+1 until end of turn. Token creatures you control get an additional +1/+1 until end of turn.
Every single Land-Dweller has blind faith in the Heavenly.
  • K15 Core Set
Instability Elemental

Instability Elemental {3}{G}{U}

Creature - Elemental
Whenever Instability Elemental enters or you draw a card except during your draw step, target creature gets +1/+1 until end of turn.
Where it goes, rupture follows.
3/3
  • Mious
Instinctual Savagery

Instinctual Savagery {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has haste and menace.
Beragnos is a treacherous and hostile country, reflecting perfectly the nature of those who inhabit it.
  • Aftermath
Insurgent Racketeer

Insurgent Racketeer {2}{R}

Creature - Human Warrior
When Insurgent Racketeer enters or dies, you may discard a card. If you do, draw a card.
“Only through chaos can we expect to surprise the Omenspeakers.”
2/1
  • K15 Core Set
Insurgent's Blade

Insurgent's Blade {2}

Artifact - Equipment
Equipped creature gets +1/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
“No longer shall we stand the tyranny of the machine-men!”
  • Tides of War
Intangible Company

Intangible Company {2}{W}

Instant
Target creature gets +1/+1 until end of turn for each creature token you control.
Put the bottom card of your library into your hand.
  • Oirohpo
Intellectual Critic

Intellectual Critic {1}{U}

Creature - Construct Advisor
Whenever you cast your second spell each turn, scry 2.
“...while the narrative of An Invitation to High Rollers may appear simple, it's actually quite elaborate. The gun in the first act, for example, foreshadows the violence of the final act to come. A great narrative choice by Xandra...”
1/4
  • The Stage Presents: The Neverending Act
Interstellar Beacon

Interstellar Beacon

Land
{T}: Add {C}.
{1}, {T}: Add two mana of different colors. Activate only if you control five or more lands.
A sky full of stars to light up the path.
  • Animus Vox
Intertwined Fates

Intertwined Fates {3}{B}{B}

Sorcery
Target creature gets -3/-3 until end of turn.
Target creature gets -3/-3 until end of turn.
  • The Unraveling
Into Cuxuri Trench

Into Cuxuri Trench {4}{U}{U}

Sorcery
Return up to two target creatures to their owner's hands.
Cycling {2} ({2}, Discard this card: Draw a card.)
“Jetstream, Warhead, come in! Jetstream, Warhead, do you copy! I repeat...”
—Mettalia
  • Elmare: Into the Abyss
Into Memory

Into Memory {2}{W}{W}

Sorcery
Exile target nonland permanent.
“Ana, please don't cry. While my body serves me no more, I have simply moved to a better place. To a home where I can breathe, where I am finally free.”
—Isobel Sianova, final notes
  • Beyond the Blackwall