11227 cards found
Dragon-Forged Armor

Dragon-Forged Armor {4}

Artifact - Equipment
When Dragon-Forged Armor enters, exile a creature card from a graveyard.
Equipped creature gets +X/+Y, where X is the power of the last creature card exiled with Dragon-Forged Armor and Y is its toughness.
Equip {2}
  • Arkadai
Dragonblood Slayer

Dragonblood Slayer {R}{R}

Creature - Reflection Rebel
Creature tokens you control get +1/+0.
3/1
Dragonfire Blade

Dragonfire Blade {1}

Artifact - Equipment
Equipped creature gets +2/+0.
Equipped creature has first strike as long as it's attacking.
Equip {3}
  • Villains: The Musical
Dragonfire Longboat

Dragonfire Longboat {4}

Artifact - Ship Vehicle
{2}: Dragonfire Longboat gets +1/+0 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
4/4
  • Glacia: Hail to the Queen
Dragonfire Sniper

Dragonfire Sniper {3}{R}

Creature - Human Archer
Haste
{T}: Dragonfire Sniper deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
“If it's good enough for those big lizards, it's good enough for us.”
2/1
  • Seasons of War
Dragonfly Shrine

Dragonfly Shrine

Land
{T}: Add {C}.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Dragongate

Dragongate {1}{R}{R}{R}

Enchantment
Whenever an artifact you control is put into a graveyard from the battlefield, create a 4/4 red Dragon creature token with flying.
Destroy all you've done.
End all you've become.
Dragonglass Harp

Dragonglass Harp {1}

Artifact
Harmony — Add one mana of any color.
{1}, {T}: Harmonize. Then sacrifice Dragonglass Harp. (To harmonize, trigger up to one harmony of a permanent you control.)
When Dragonglass Harp is put into a graveyard from the battlefield, draw a card.
Handcrafted to play just a single, beautiful note.
  • Over the Horizon
Dragonheart Seer

Dragonheart Seer {3}{R}{R}

Creature - Dragon Wizard
When Dragonheart Seer dies, you may exile it. If you do, return up to two target instant and/or sorcery cards from your graveyard to your hand.
“Even the smallest spark can be kindled back to life.”
4/3
  • Seasons of War
Dragonlord's Shrine

Dragonlord's Shrine {5}

Artifact
Each creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{T}, Discard a card: Dragonlord's Shrine deals 2 damage to any target.
  • Dark Seas of Shiryen
Dragonmaw Wurm

Dragonmaw Wurm {X}{G}{G}

Creature - Dragon Wurm
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
Dragonmaw Wurm enters with X +1/+1 counters on it.
{1}{G}, {T}: Target creature you control fights another target creature.
0/0
  • Tales of Old Jidai
Dragonsoul Disciple

Dragonsoul Disciple {2}{R}

Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{R}: When target creature dies this turn, create a 2/2 red Dragon creature token with flying and “{R}: This creature gets +1/+0 until end of turn.”
3/2
Dragonwall Fragment

Dragonwall Fragment {3}

Artifact Creature - Wall
Defender
A deck can have any number of cards named Dragonwall Fragment.
At the beginning of your upkeep, if you control twenty or more creatures named Dragonwall Fragment, you win the game.
Peace, for all eternity.
0/6
  • Imperial Legacies
Dragonwall Gates

Dragonwall Gates

Land
{T}: Add {C}.
Tap an untapped creature you control: Dragonwall Gates becomes a 0/4 Wall artifact creature with defender until end of turn. It's still a land.
  • Path of Shadows
Dragonwall Samurai

Dragonwall Samurai {2}{W}

Creature - Human Samurai
Flash
When Dragonwall Samurai enters, prevent all combat damage target creature would deal this turn.
2/1
  • Imperial Legacies
Dragonwrought Engineer

Dragonwrought Engineer {4}{W}

Creature - Human Artificer
Flying
Dragonwrought Engineer gets +1/+1 for each artifact and enchantment you control.
“Dragons are nature's most perfect creations. If we can build our own, nothing is beyond our reach.”
2/2
Drained Shore

Drained Shore

Land
{T}: Add {C}.
{T}, Reappropriate: Add {G} or {U}. (Exile exactly two cards from your hand and/or graveyard.)
Before the Reclamation, the old lakes were drained to make room for tourist housing. Now, only moss awaits travellers there.
  • Lovi Awoken
Drake Youngling

Drake Youngling {3}{U}{U}

Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Drake Youngling enters, draw a card.
3/2
  • A Tourney at Whiterun
Drake of the Peaks
Gamhaugen Warbeast

Drake of the Peaks {2}{U}

Creature - Drake
Flying
Ride {3}{U} ({3}{U}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
“I doubt these beasts can ever be tamed.”
—Lileaux, Skysworn captain
2/2
Card has other part: Gamhaugen Warbeast
  • Quest for the Roseblade
Drakon Nightshade

Drakon Nightshade {B}

Creature - Zombie
Drakon Nightshade can't block.
When Drakon Nightshade dies, scry 1.
2/1
  • Spark of Revolution
Dramatic Artist

Dramatic Artist {3}{U}{R}

Creature - Human Bard
Harmony — Draw a card, then discard a card.
Whenever Dramatic Artist attacks, harmonize. (Trigger up to one harmony of one permanent you control.)
5/3
  • Eralou
Dramatic Understudy

Dramatic Understudy {1}{R}

Creature - Construct Actor
Prowess
At the beginning of combat on your turn, if a permanent you controlled left the battlefield this turn, target creature can't block this turn.
“The script is just a vessel that carries my heart.”
2/1
  • The Stage Presents: The Neverending Act
Dread Cabalist

Dread Cabalist {3}{B}

Creature - Human Warlock
{1}, Sacrifice another creature: Put a +1/+1 counter on Dread Cabalist and on up to one target legendary creature. Activate only as a sorcery.
“Everyone has a role to play in the war effort. Whether that role allows them to live depends.”
3/2
  • Seasons of War
Dread Sacricolist

Dread Sacricolist {3}{W}{W}

Creature - Angel Horror
Flash
Flying
Whenever Dread Sacricolist enters or attacks, another target creature you control gets +1/+1 and gains flying until end of turn. Untap it.
Evoke {1}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
4/4
  • Toll Midnight
Dreadbearer

Dreadbearer {6}{B}{B}

Creature - Leviathan
This spell costs {1} less to cast for each card put into your graveyard from anywhere this turn.
At the beginning of each player's upkeep, that player loses 1 life, discards a card, and sacrifices a creature.
6/6
  • Dark Seas of Shiryen