Descended Towers enters tapped. {T}: Add {R} or {W}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 3/3 green Elk creature token. III — Scry X, where X is the number of Elk you control, then draw a card. Revive {6}{G}({6}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it has no mana cost. Revive only as a sorcery.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {2}, Sacrifice a creature: Put a +1/+1 counter on Desert Marauder.
Desert Slaughterer can't block. {B}, Remove a +1/+1 counter from a creature you control: Return Desert Slaughterer from your graveyard to the battlefield with a +1/+1 counter on it.
Desert Temple enters tapped. As Desert Temple enters, an opponent of your choice chooses Oasis or Desiccation. • Oasis — {T}: Add one mana of any color. • Desiccation — {T}: Add {C}{C}. You lose 1 life.
Desert Wurms can't be blocked by creatures with flying. When Desert Wurms enters, create two 6/6 red Wurm creature tokens with “This creature can't be blocked by creatures with flying.” When Desert Wurms is put into a graveyard from anywhere, shuffle it into its owner's library.
Often forgotten among the Oslyd storms are the ancient orders of colpah monks, those who have shunned the ways of the dwarves and reflections and surviving the desert on willpower alone.
Once each turn, when you foretell a card or cast a foretold spell, you may create a 1/1 blue Rogue creature token. {1}{U}{B}: Draw a card, then discard a card.
Yaran moved in whispered circles, organizing his coup on Asamund's throne.
Desperate Android enters tapped. Whenever another artifact you control dies for the first time each turn, return Desperate Android from your graveyard to your hand.
There's only one place where this road ever ends up, and it doesn't want to die alone.
When Desperate Botanist enters, create a 0/1 green Plant creature token with “{T}: Add {G}.” {5}{G}: Transform Desperate Botanist. Activate only if it's attacking.
He seeks a cure for his affliction, fearing what he may do to others . . .
As long as this creature isn't a Zombie, it and other Knights and Soldiers you control get +1/+1 and have vigilance. Otherwise, it and other Zombies you control get +1/+1 and have menace. Arise {1}{W}{B}({1}{W}{B}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)