6341 cards found
Hidden Sprout

Hidden Sprout {2}{G}

Creature - Plant
Flash
When Hidden Sprout enters, put a +1/+1 counter on target creature.
Friends can come from the most unexpected places.
1/2
  • Monsters of Chikyu
Hierarch Ranger

Hierarch Ranger {G}

Creature - Human Druid Ranger
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
{T}: Add {G}.
Whenever Hierarch Ranger encourages a creature, add one mana of any color.
0/1
High Rollers Croupier

High Rollers Croupier {R}

Creature - Construct Advisor
Prowess
Whenever High Rollers Croupier attacks, you may put a lore counter on a Saga you control.
High Rollers' best defense is its indulgent, fun-loving facade, which keeps its vaults safe from suspicion.
1/2
  • The Stage Presents: The Neverending Act
High Rollers Esteemed

High Rollers Esteemed {2}{R}

Creature - Construct Noble
Flash
Prowess
When High Rollers Esteemed enters, you may choose new targets for target spell or ability unless its controller has High Rollers Esteemed deal 4 damage to them.
3/1
  • The Stage Presents: The Neverending Act
Highbeam Hulk

Highbeam Hulk {4}{R}

Artifact Creature - Construct
When Highbeam Hulk enters, you may discard a card. If you do, draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
4/4
  • Elmare: Into the Abyss
Highland Dunes

Highland Dunes

Land - Mountain Desert
({T}: Add {R}.)
As Highland Dunes enters, you may pay 1 life. If you don't, Highland Dunes enters tapped.
Highland Hermit

Highland Hermit {G}

Creature - Human
Concord — Highland Hermit gets +1/+1 and has hexproof as long as there are four or more card types among permanents you control.
She watches from afar, learning from society's every mistake and keeping her knowledge quietly to herself.
1/1
  • Al Tabaq
Highland Vale

Highland Vale

Land - Mountain Forest
({T}: Add {R} or {G}.)
Highland Vale enters tapped.
Highlands Advocate

Highlands Advocate {1}{G}

Creature - Bear Druid
{T}: Add {G}.
Dominance — {T}: Add {G}{G}. Activate only if you control the creature with the greatest power or tied for the greatest power.
0/3
  • Glacia: Hail to the Queen
Highlands Champion

Highlands Champion {2}{G}{G}

Creature - Bear Warrior
Flash
If a spell or ability an opponent controls would cause you to discard a creature card, you may put that card onto the battlefield instead.
A real barbearian.
4/4
Highpeak Rider

Highpeak Rider {2}{G}

Creature - Human Scout
Whenever Highpeak Rider attacks, search your library for a land card and put it onto the battlefield, then shuffle. Sacrifice that land at the beginning of the next end step.
“I love looking over our great city of Caulte from the mountains. The zombie invaders, I could do without seeing.”
3/3
  • Survive the Night
Highpoint Shrine

Highpoint Shrine

Land
Highpoint Shrine enters tapped unless you played it from exile.
{T}: Add {W} or {U}.
Card has other part: Pay Respects
  • Adventurers of Onora
Highwild Survivalist

Highwild Survivalist {R}{G}

Creature - Human Shaman
Wanderlust — Whenever Highwild Survivalist attacks, add {R} or {G}. If you control four or more differently named lands, add {R}{G} instead. Until end of turn, you don't lose mana added this way as steps and phases end.
3/2
  • Worlds Away
Hila Emergence

Hila Emergence {3}{G}{G}

Enchantment - Aura
This spell can't be countered.
Enchant land
At the beginning of combat on your turn, untap enchanted land. It becomes a 6/6 green Lizard creature with haste until end of turn. It's still a land.
  • Scriptures of Urshad
Hill of Souls

Hill of Souls

Land
Whenever a creature you control dies, put a soul counter on Hill of Souls.
{T}: Add {C}.
{T}, Remove a soul counter from Hill of Souls: Add one mana of any color.
Himari, EXO-001

Himari, EXO-001 {3}{G}{G}

Legendary Creature - Hound Soldier
When Himari enters, put a +1/+1 counter on a creature you control.
Creatures you control with counters on them have base power and toughness 4/4 and have trample.
Meant to be the first of many, ended up being the only one needed.
2/2
  • MSEM Masters: Legends
Hinode Ranger

Hinode Ranger {1}{G}

Creature - Human Archer Ranger
Reach
Art of war — At the beginning of your end step, if Hinode Ranger dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/2
  • Path of Shadows
Hinterland Ritualist

Hinterland Ritualist {R}

Creature - Human Shaman
{2}{R}, {T}, Exert Hinterland Ritualist, Sacrifice another creature: Hinterland Ritualist deals damage equal to the sacrificed creature's power to any target. Activate only as a sorcery. (An exerted creature won't untap during your next untap step.)
2/1
  • End of Wollensie
Hired Blades

Hired Blades {R}

Creature - Human Warrior
{1}{U}, Tap an untapped Noble you control: Hired Blades gets +2/+1 until end of turn and can't be blocked this turn.
1/2
  • Plagues of Fretport
Hiroto's Refuge

Hiroto's Refuge

Land
Hiroto's Refuge enters tapped.
When Hiroto's Refuge enters, you may mill two cards.
{T}: Add {G} or {W}.
  • Rail War
Hirukari, Daughter of the Sun

Hirukari, Daughter of the Sun {7}

Legendary Planeswalker - Ayashi
This spell costs {1} less to cast for each planeswalker you control.
[+2]: Create a 2/2 colorless Spirit creature token.
[–3]: Double the number of each kind of counter on another target permanent.
[–9]: You get an emblem with “The ‘legend rule' doesn't apply to creatures and planeswalkers you control.”
Loyalty:
7
  • Path of Shadows
Hisano the White Lion

Hisano the White Lion {R}{G}

Legendary Creature - Human Warrior
If a permanent with spirited entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
“Like vermin beneath my claws.”
3/2
  • Tales of Old Jidai
Hitana's Implements

Hitana's Implements {2}

Artifact
When Hitana's Implements enters, draw a card.
{1}, {T}: Add one mana of any color.
Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} on spells this turn, exile Hitana's Implements. If you do, create a 5/5 blue Horror creature token.
  • Over the Horizon
Hoarding Arachnid

Hoarding Arachnid {3}{G}

Creature - Spider
Reach
When Hoarding Arachnid dies, draw a card.
After a few lost expeditions, the webs of giant spiders can contain as much loot as any cave or dungeon.
2/4
  • Arkadai
Hoarding Dragon

Hoarding Dragon {3}{R}{R}

Creature - Dragon
Flying
When Hoarding Dragon enters, you may search your library for an artifact card, exile it, then shuffle.
When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
4/4