15282 cards found
Fleshwarper

Fleshwarper {2}{B}

Creature - Beast Horror
Whenever Fleshwarper or another Horror you control dies, each opponent loses 1 life and you gain 1 life. You may mill a card.
Abominations seek a future where they can live their days in darkness til they die.
3/2
  • Animus Vox
Floodspeaker Triton

Floodspeaker Triton {1}{U}

Creature - Merfolk Wizard
Heroic — Whenever you cast a spell that targets Floodspeaker Triton, put a +1/+1 counter on Floodspeaker Triton, then scry 1.
Hero to the deep. Enemy to the surface.
2/1
  • Theros Triumphant
Forbid from the Sky

Forbid from the Sky {3}{G}

Instant
Exile target artifact, enchantment, or creature with flying.
“Those who reject the god of horizons have no right to his domain.”
—Kydele, Chosen of Kruphix
  • Theros Triumphant
Forge Adept

Forge Adept {1}{R}

Creature - Human Artificer
Heroic — Whenever you cast a spell that targets Forge Adept, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
{6}{R}: Create a 3/3 colorless Golem enchantment artifact creature token. If mana from an artifact was spent to activate this ability, that token gains haste.
2/2
  • Theros Triumphant
Forget the World

Forget the World {1}{W}{W}{U}{U}

Sorcery
For each creature you don't control, create a token that's a copy of that creature.
Destroy all creatures.
All of reality is a garden, bursting into life, then withering just as easily.
  • Animus Vox
Fortress Arena

Fortress Arena

Land
Fortress Arena enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}, {T}, Sacrifice Fortress Arena: Draw a card.
The Kolophon forges both hope and the heroes that carry it in their hearts.
  • Theros Triumphant
Frost Walker

Frost Walker {1}{U}

Creature - Elemental
When Frost Walker becomes the target of a spell or ability, sacrifice it.
On the highest mountains, on dark depressing nights, where the air is clear, and can cut you like a knife.
4/1
Full Salvo

Full Salvo {3}{R}

Enchantment
At the beginning of your draw step, draw an additional card. If you control three or more artifacts, draw two additional cards instead.
At the beginning of your end step, discard your hand.
Outgun, outman, outnumber, outplan.
Ghastly Progenitor

Ghastly Progenitor {4}{B}{B}

Creature - Horror
Trample
When Ghastly Progenitor enters, each opponent reveals their hand. Choose two nonland cards revealed this way. Their owners discard those cards.
It's almost over. It's just begun.
7/5
  • Animus Vox
Gigascorpion

Gigascorpion {4}{G}

Enchantment Creature - Scorpion
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Put a +1/+1 counter on up to one other target creature you control.
[Lore III] Target creature must be blocked this turn if able.
5/4
  • Theros Triumphant
Gilded Ram

Gilded Ram {5}

Artifact Creature - Goat
Trample
{3}, Discard Gilded Ram: Draw a card, gain 2 life, and create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
To Akroans, the ram is a symbol of strength and determination.
5/3
  • Theros Triumphant
Glimpse the Gorgon

Glimpse the Gorgon {4}{B}

Instant
Destroy target non-Gorgon creature. Scry 1.
“You sought to learn the secrets of life. You'll find them embedded in the pages of death.”
—Enopraxia, Cure-Witch
  • Theros Triumphant
Glitch, Drinker of Seas

Glitch, Drinker of Seas {3}{G}{W}{U}

Legendary Planeswalker - Glitch
Augmented — Whenever you cast a spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may activate one of Glitch's loyalty abilities.
[+1]: You gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield tapped.
[–3]: Exile target nonland permanent. Glitch gains its activated and triggered abilities.
[–6]: Choose a number. Each player sacrifices that many nonland, non-Glitch permanents.
Loyalty:
6
  • Animus Vox
Glowspore Grove

Glowspore Grove {W}

Enchantment
When Glowspore Grove enters or leaves the battlefield, create a 1/1 blue Elemental creature token with flying.
“If you're looking for any of those jellies, I know where several are.”
—Mia Reyes, Xenobiologist
Gluttonous Empath

Gluttonous Empath {5}{U}{U}

Creature - Elemental Horror
When Gluttonous Empath enters, gain control of target nonland permanent for as long as you control Gluttonous Empath.
It wants everything: envy, malice, and everlasting attention.
3/3
  • Animus Vox
Go Blank

Go Blank {2}{B}

Sorcery
Target player discards two cards. Then exile that player's graveyard.
“Shake your head, it's empty.”
—Jasper Felix, Infamy Agent
  • Animus Vox
Goldengrain Alseid

Goldengrain Alseid {1}{W}

Enchantment Creature - Nymph
When Goldengrain Alseid enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Blessed by Karametra, the presence of alseids portend bountiful harvest.
1/3
Grandeur of Nyx

Grandeur of Nyx {1}{W}{W}

Enchantment
Each creature you control that's enchanted or is an enchantment gets +1/+1.
{2}{W}{W}: You may reveal an enchantment card you own from outside the game and put it into your hand.
“Do you not look up and feel so small?” —Prokopios, astronomer of Meletis
  • Theros Triumphant 13 293
Granter of Weariness

Granter of Weariness {2}{W}

Creature - Elemental
Flying
Whenever Granter of Weariness enters or attacks, you may tap target creature if its power is less than or equal to the number of Elementals you control.
“The beauty of grace is that it makes life not fair.”
2/2
  • Animus Vox
Grasp of Darkness

Grasp of Darkness {B}{B}

Instant
Target creature gets -4/-4 until end of turn.
“I want to see the sun blotted out from the sky.”
—The Hunter of Nebulas
  • Animus Vox
Gravitational Ripper

Gravitational Ripper {2}{B}

Creature - Human Warrior
Menace
Augmented — When Gravitational Ripper enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, target opponent sacrifices a creature. If they can't, they discard a card.
“I'll hold on tight, just enough to hold you back.”
3/1
  • Animus Vox
Grim Armory

Grim Armory {1}{W}

Enchantment
Whenever a creature dies, put a +1/+1 counter on Grim Armory.
Whenever a creature you control enters, you may move a +1/+1 counter from Grim Armory onto it.
“I remember when I lost my mind. There was something so pleasant about that place.”
—Marcello Vitale, AOSE Turncoat
Grim Procession

Grim Procession {3}{B}

Enchantment
When Grim Procession enters, create two 2/2 black Zombie creature tokens.
{2}{B}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
The Returned cobble together fragments of their lives: possessions, family, and culture—built from leftover scraps and half-memories.
  • Theros Triumphant
Guidance of Iroas

Guidance of Iroas {W}{W}{W}

Enchantment
Creatures you control get +1/+1.
{5}{W}: Create a 1/1 white Soldier creature token. Activate only as a sorcery.
From courage, to valor, to heroism, the path of Iroas was clear.
  • Theros Triumphant
Guidance of Karametra

Guidance of Karametra {G}{G}{G}

Enchantment
Permanent spells you cast cost {1} less to cast.
{3}{G}: Choose a counter on target permanent you control, then put another counter of that kind on that permanent or remove that counter from it. Activate only as a sorcery.
“Of all the gods, only Karametra asks for so little and gives so much.”
—Sythis, Harvest's Hand
  • Theros Triumphant