2634 cards found
Wightlight

Wightlight {B}

Instant
Target creature gains lifelink or winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Put the bottom card of your library into your hand.
Wild Bounties

Wild Bounties {2}{R}

Enchantment
Whenever one or more creatures you control attack, you may post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Wild Dogs of the Night

Wild Dogs of the Night {2}{G}

Creature - Hound Horror
Whenever Wild Dogs of the Night or another Horror you control enters, exile up to one target card in a graveyard. If that card was a creature card, you gain 2 life and put two +1/+1 counters on that Horror.
2/1
Wild Encounter

Wild Encounter {3}{R}{R}

Sorcery
You may put a creature or planeswalker card from your hand onto the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. Whenever an ability of that permanent is activated this turn, you may copy that ability. You may choose new targets for the copy.
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Wild Lifescale

Wild Lifescale {2}{G}

Creature - Dinosaur
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Whenever Wild Lifescale attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
2/2
Wildbond Aspirant

Wildbond Aspirant {G}

Creature - Human Warrior
Improve {G} ({G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
If a +1/+1 counter would be put on a creature you control, you may put a deathtouch, reach, trample, or vigilance counter on it instead.
2/1
Wildershrine Pilgrimage

Wildershrine Pilgrimage {1}{U}

Sorcery
Surveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
Create a tapped Treasure token.
Wildlife Sketches

Wildlife Sketches {G}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Wildlife Sketches enters, reveal the top five cards of your library. Put a creature card from among them into your hand and the rest on the bottom in any order.
{1}{G}: Carnation Petals
You may cast creature spells as though they had flash.
{3}{G}: Pecking Order
At the beginning of your upkeep, you may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
Will of a Fickle Lord

Will of a Fickle Lord {2}{W/U}{W/U}

Enchantment
At the beginning of each player's upkeep, you may exile target permanent that player controls. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
“The offer is simple: gold for a dance. None have yet to refuse me.”
—King Yaasam
Will of the Wilds

Will of the Wilds {G}

Instant
Choose one —
• Target creature gets +1/+1 until end of turn for each creature you control.
• Creatures you control get +1/+1 until end of turn.
Wind-Scarred Crag

Wind-Scarred Crag

Land
Wind-Scarred Crag enters tapped.
When Wind-Scarred Crag enters, you gain 1 life.
{T}: Add {R} or {W}.
Window Shopping

Window Shopping {3}{U}

Sorcery
Exile the top five cards of your library. An opponent separates them into two piles. You may put one pile into your hand or draw two cards. Then put the rest of the piles into your graveyard.
Winged Envoy

Winged Envoy {1}{U}

Creature - Sphinx
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1/1
Winged Guardian

Winged Guardian {4}{U}

Creature - Elemental
Flying
When Winged Guardian enters, return up to one target nonland permanent to its owner's hand.
2/2
Wings of Reckoning

Wings of Reckoning {1}{W}{B}

Creature - Angel
Flying
Morph {3}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Wings of Reckoning is turned face up, target tapped creature gets -2/-2 until end of turn.
Everyone knows magic on Mious comes only from the gods, one way or another. There are those who make sure it remains that way.
2/2
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Wise Old Oak

Wise Old Oak

Land
Wise Old Oak enters tapped unless you control a basic Forest.
{T}: Add {G}.
{3}{G}{G}: Until end of turn, Wise Old Oak becomes a 4/4 green Treefolk creature with “Whenever this creature deals combat damage to a player, draw a card.” It's still a land.
Wish to See

Wish to See {2}{U}{B}

Sorcery
Cast a copy of target creature or Revelation card in your graveyard without paying its mana cost. If a Revelation is cast this way, it enters as a Horror creature after it resolves.
Exile Wish to See.
Witch of Shifting Waters

Witch of Shifting Waters {3}{U}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
You may have Witch of Shifting Waters enter as a copy of any creature on the battlefield, except it's an enchantment in addition to its other types.
0/0
Witch of Spring's Promise

Witch of Spring's Promise {1}{G}{U}

Creature - Human Shaman
Flying
When Witch of Spring's Promise enters, shuffle any number of cards from your hand into your library, then draw that many cards plus one.
2/3
Witch of the Midden

Witch of the Midden {2}{B}

Creature - Human Warlock
Deathtouch
At the beginning of your end step, create a 1/1 black Rat creature token with “This creature can't block.”
{1}{B}, {T}, Sacrifice three other creatures: Each opponent discards a card and loses 2 life. You draw a card and gain 2 life.
1/3
Witch's Invocation

Witch's Invocation {1}{U}

Enchantment
Flash
You may cast spells as though they had flash.
Witch-Queen Yarag

Witch-Queen Yarag {W}{U}{B}

Legendary Creature - Hag Noble Wizard
Prowess
Curse spells you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
Whenever you cast a Curse spell, you may draw a card.
2/4
Worldheart Avatar

Worldheart Avatar {3}{R}

Creature - Elemental Avatar
Double strike
The first spell you cast during each of your turns costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
2/4
Worlds Away

Worlds Away {3}{U}{U}

Sorcery
Wanderlust — This spell has flash as long as you control four or more differently named lands.
Draw four cards.
Worlds Colliding

Worlds Colliding {3}{G}{U}{U}

Sorcery - Revelation
Each player shuffles their hand and each non-Revelation card from their graveyard into their library, then draws seven cards. You may put any number of land cards from your hand onto the battlefield.
Coalesce {6}{G}{U}{U} (You may cast this from your graveyard for {6}{G}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
6/6