11227 cards found
Doubtful Authority

Doubtful Authority {1}{W}

Creature - Human Noble Cleric
Other creatures you control get +1/+1.
Lands you control enter tapped.
“Upanqui's expansionism may brings us more resources, but it also stretches them thin. We need to look after our own, too.”
2/2
  • Road to Carü Mapu
Douglass, Star of the Show

Douglass, Star of the Show {G}{W}{U}

Legendary Creature - Construct Scout
Double strike, trample
Enchantment spells you cast cost {1} less to cast.
Whenever you put a lore counter on a Saga you control, Douglass, Star of the Show gets +1/+1 until end of turn.
2/3
  • The Stage Presents: The Neverending Act
Doushirou, Master of Dragonsteel

Doushirou, Master of Dragonsteel {R}

Legendary Creature - Human Artificer
{T}, Sacrifice an Equipment: Return target Equipment card from your graveyard to the battlefield. Activate only as a sorcery.
His forge never sleeps, his fire never dies.
1/1
  • Path of Shadows
Dovon's Masterwork

Dovon's Masterwork {2}{G}

Creature - Plant
Primal—Reappropriate green. (During your turn, you may cast this spell by exiling two green cards from your hand and/or graveyard instead of playing a land.)
When Dovon's Masterwork enters, return target land card from your graveyard to the battlefield tapped.
0/4
Dovon, Verdant Experimenter

Dovon, Verdant Experimenter {G}

Legendary Creature - Elf Shaman
{T}: Add {G}.
{B/G}, {T}: Exile target card from a graveyard. If that card is a creature card, put a +1/+1 counter on Dovon, Verdant Experimenter and you gain 1 life.
0/1
Down with the Ship

Down with the Ship {B}

Enchantment - Aura Curse
Enchant opponent
When Down with the Ship enters, enchanted player discards a card unless they sacrifice a creature.
{1}{B}, Sacrifice Down with the Ship: Return target creature card from your graveyard to your hand.
  • Dark Seas of Shiryen
Dr. Telsi of the Ark

Dr. Telsi of the Ark {U}{U}

Legendary Creature - Human Scientist
First mate — Twelve or more cards in your starting deck have “gain control” or “exchange control” in their printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Dr. Telsi of the Ark can't be blocked.
Dr. Telsi gets +1/+1 for each permanent you control but don't own.
1/2
  • Over the Horizon
Dr. Vracyi, Rastinov's Mortician

Dr. Vracyi, Rastinov's Mortician {U}{B}

Legendary Creature - Human Scientist
{2}{U}{B}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield with a finality counter on it. It gains myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
1/4
  • MSEM Masters: Legends
Draconic Aspirant

Draconic Aspirant {2}{R}

Creature - Human Warrior
{R}: Draconic Aspirant gets +1/-1 until end of turn.
“People always speak of the cold steel of a sword. Not I. My blade will burn hotter than the fires that scorched these very cliffs.”
2/3
  • Surging Tide
Draconic Bulwark

Draconic Bulwark {3}

Artifact - Equipment
Equipped creature gets +0/+4 and has vigilance and reach.
Equip {3}
Impervious to fire, immovable by force.
  • Goliaths of Nangjiao
Draconic Cinderlance

Draconic Cinderlance {1}{R}

Creature - Human Warrior
Menace
Whenever a creature you control with power 4 or greater attacks, it gains menace until end of turn.
To inherit a dragon's power is an achievement worthy of high esteem. To wield it properly is one worthy of legend.
2/1
Draconic Dress

Draconic Dress {2}

Artifact - Equipment
Equipped creature gets +2/+0 and is a Dragon in addition to its other types.
Equip {1}
Flynn wasn't sure if it was the dragon helmet or the dress that was making her feel braver.
  • Sparks of a Multiverse
Draconic Symphony

Draconic Symphony {1}{R}

Enchantment
At the beginning of your first main phase, add {R}.
Whenever a colossal ability puts one or more counters on a creature you control, Draconic Symphony deals 2 damage to any target.
Dragons work in the forges of the sky.
  • Theros Triumphant
Dracosoul

Dracosoul {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has flying and “{R}: This creature gets +1/+0 until end of turn.”
  • Zero
Dragon Emperor's Chariot

Dragon Emperor's Chariot {4}{R}{R}

Legendary Artifact - Vehicle
Flying, trample
Crew 8
When Dragon Emperor's Chariot enters, create a 4/4 red Dragon creature token with flying.
Whenever Dragon Emperor's Chariot attacks, it deals 4 damage divided as you choose among any number of targets.
10/10
Dragon Grip

Dragon Grip {2}{R}

Enchantment - Aura
Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
  • Goliaths of Nangjiao
Dragon Initiate

Dragon Initiate {1}{R}

Creature - Dragon
Defender, flying
Whenever you cast a noncreature spell, Dragon Initiate gets +2/+0 and loses defender until end of turn.
Dragon whelps can breathe fire from the moment they're born. They spend their early years learning to control it.
0/2
  • Surging Tide
Dragon Queen's Den

Dragon Queen's Den

Land
Dragon Queen's Den enters tapped.
{T}: Add {U}.
{U}, {T}: Scry 1. Activate only as a sorcery and only if you control a blue creature.
  • Glacia: Hail to the Queen
Dragon Queen's Disciple

Dragon Queen's Disciple {3}{R}{R}

Creature - Human Monk
Haste
Dominance — {T}: Create a 5/5 red Dragon creature token with flying. Activate only if you control the creature with the greatest power or tied for the greatest power.
1/1
  • Glacia: Hail to the Queen
Dragon Queen's Pupil

Dragon Queen's Pupil {2}{R}

Creature - Human Monk
Dominance — When Dragon Queen's Pupil enters, put a +1/+1 counter on it if you control the creature with the greatest power or tied for the greatest power.
“Anyone can have talent. I take under my wing only the rare few with true ambition.”
—Syrina, the Dragon Queen
2/2
  • Glacia: Hail to the Queen
Dragon's Breath Throatsinger

Dragon's Breath Throatsinger {R}

Creature - Human Bard Shaman
Instant, sorcery, and Dragon cadence (Whenever you cast an instant, sorcery or Dragon spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
{R}, {T}, Discard a card: Draw a card.
1/2
Dragon's Eye Descendant

Dragon's Eye Descendant {2}{G}

Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{G}: Mill three cards. Target creature gets +X/+X and gains trample until end of turn, where X is the number of land cards in your graveyard.
2/3
Dragon's Eye Spiritualist

Dragon's Eye Spiritualist {2}{R}

Creature - Human Wizard
Prowess
Whenever Dragon's Eye Spiritualist attacks, the next spell you cast this turn costs {1} less to cast.
“The magic within these scrolls was not made for battle. Then again, neither was I.”
2/2
  • Tales of Old Jidai
Dragon's Twisted Shadow

Dragon's Twisted Shadow {3}{B}

Creature - Horror
Menace
Whenever Dragon's Twisted Shadow attacks and isn't blocked, it gets +4/+0 until end of turn.
Darkness eventually consumes all, though for the wicked this rarely means death.
0/4
  • Goliaths of Nangjiao
Dragon's Wake

Dragon's Wake {3}

Artifact - Vehicle
Trample
Art of war — At the beginning of your end step, if Dragon's Wake dealt damage to an opponent this turn, gain control of target land for as long as Dragon's Wake remains on the battlefield.
Tap three untapped creatures you control: Dragon's Wake becomes an artifact creature until end of turn.
6/6
  • Imperial Legacies