3388 cards found
Seek the Maker's Egg

Seek the Maker's Egg {1}{G}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever another artifact or enchantment you control enters, add a quest counter.
1, 2 — You gain 3 life.
3 — Mill three cards, then return an artifact or enchantment card from your graveyard to the battlefield. Exile Seek the Maker's Egg.
  • Arkadai
Seeker Taras

Seeker Taras {2}{W}

Legendary Creature - Human Soldier
As long as a creature you control has flying, creatures you control have flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
2/2
  • The Unraveling
Seeker of Horizons

Seeker of Horizons {3}{G}{W}

Creature - Human Warrior
When Seeker of Horizons enters, reveal the top three cards of your library. You may put a permanent card from among them into your hand. Put the rest on the bottom of your library in any order.
Recite {1}{U} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/5
  • Memorium Arcanum
Seeker of New Truths

Seeker of New Truths {1}{G}{W}

Creature - Elf Druid
Lifelink
Revelation spells you cast cost {1} less to cast.
As much as Mishka and Hadik tried to keep the whispers at bay and the clan together, every few days saw another soul leave the settlement in search of something more.
2/4
  • Beyond Our Ken
Seeker's End

Seeker's End {3}{W}

Instant
Primal {W} (During your turn, you may cast this spell for {W} instead of playing a land.)
Destroy target attacking or blocking creature.
“You have done well, young dancer. But not well enough.”
  • Novea
Seeking Horizons

Seeking Horizons {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When Seeking Horizons is put into your graveyard from anywhere other than your library, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • Riddles of Revio
Seer of Clear Skies

Seer of Clear Skies {2}{W}{U}

Enchantment Creature - Sphinx
Flying
Whenever Seer of Clear Skies or another creature you control with flying attacks, that creature gets +1/+1 until end of turn.
3/3
  • Riddles of Revio
Seikatsu Recruits

Seikatsu Recruits {2}{W}

Creature - Human Samurai
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{2}{W}: Create a 1/1 white Human Samurai creature token.
2/2
  • Tales of Old Jidai
Seikatsu Warleader

Seikatsu Warleader {3}{W}

Creature - Human Samurai Knight
When Seikatsu Warleader enters, if it's not a token, create a token that's a copy of target creature token you control.
Of the countless clans who broke their oaths to the Empire, none stood as much to lose as the Seikatsu.
3/2
  • Tales of Old Jidai
Sejiri Skyhunter

Sejiri Skyhunter {3}{W}{W}

Creature - Human Warrior
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever a +1/+1 counter is put on Sejiri Skyhunter, it gains flying until end of turn.
2/3
  • Spark of Revolution
Self Replication

Self Replication {W}

Instant
Create a 1/1 colorless Construct artifact creature token. If you control an artifact, create two of those tokens instead.
“Huh, where did the Self Preparing Auto Walking Node run off to? Hope it's not getting into trouble.”
Seluriel's Blessing

Seluriel's Blessing {4}{W}{W}

Enchantment
When Seluriel's Blessing enters, put a +1/+1 counter on each creature you control.
Creatures you control enter with an additional +1/+1 counter on them.
Creatures you control with counters on them have vigilance and indestructible.
Seluriel, Danuri Leader

Seluriel, Danuri Leader {3}{W}{W}

Legendary Planeswalker - Seluriel
[+1]: You gain 1 life. Put a +1/+1 counter on up to one target creature.
[–3]: Exile target creature. Its controller gains life equal to its power.
[–8]: You get an emblem with “Creatures you control get +1/+1 and have double strike and lifelink.”
Loyalty:
5
  • K15 Core Set
Selvar, the Seeker

Selvar, the Seeker {G}{W}

Legendary Creature - Elf Scout Avatar
Whenever a quest counter is put on a permanent you control, upgrade Selvar, the Seeker. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• First strike
• Vigilance
• Reach
• Trample
• Lifelink
3/3
  • Arkadai
Senaturian Centurion

Senaturian Centurion {2}{W}{W}

Creature - Human Soldier
When you cast Senaturian Centurion, reveal cards from the top of your library until you reveal a creature card with mana value 2 or less. Copy that card, then put the revealed card into your hand. You may cast the copy without paying its mana cost. Put the revealed cards on the bottom of your library in a random order.
2/1
  • MSEM Masters: Jumpstart
Senaturian Legion

Senaturian Legion {W}{W}

Creature - Human Soldier
Senaturian Legion gets +1/+1 for each other creature on the battlefield named Senaturian Legion.
A deck can have any number of cards named Senaturian Legion.
1/1
Related card: Livia, Legion Commander
Sending Stones

Sending Stones {2}{W}{W}

Artifact
When Sending Stones enters, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
If you would harmonize, you may trigger a harmony of a permanent card in your graveyard instead.
“She changed schools last semester, but we try to stay in touch.”
Senior Warding

Senior Warding {W}

Instant
Choose one —
• Target permanent gains protection from instants and sorceries until end of turn.
• You gain 3 life.
• Draw a card.
  • Arcanum Academia
Sentinel of Avaz

Sentinel of Avaz {3}{W}

Creature - Angel Soldier
Lionize {1}{W} ({1}{W}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Flying
“Before his ascension, Cyrukan protected these lands. In his mortal absence, my blades will do.”
3/3
  • Alkabah: The Rise of Soli
Sentinel's Pike

Sentinel's Pike {2}{W}

Artifact - Equipment
Equipped creature gets +2/+0. As long as it's a Knight, it has first strike.
Equip {1}{W}
Card has other part: Answer the Call
  • Adventurers of Onora
Sentry of Kollis Gate

Sentry of Kollis Gate {2}{W}

Creature - Human Soldier
Whenever Sentry of Kollis Gate is dealt damage, put a +1/+1 counter on each other creature you control.
Kazimir built the stone fortress of Kollis Gate around the portal to the Zadyk, turning it into Pelastrov's largest and most carnivorous prison.
1/4
  • The Unraveling
Sepulchral Guide

Sepulchral Guide {1}{W}

Creature - Spirit
Flying, vigilance
Whenever Sepulchral Guide attacks, prevent all combat damage that would be dealt to another target creature you control this turn. If that creature has two or more counters on it, untap it.
2/1
  • Toll Midnight
Ser Wayver, the Broken Hour

Ser Wayver, the Broken Hour {2}{W}{B}

Legendary Creature - Human Soldier
Whenever Ser Wayver, the Broken Hour attacks, each opponent loses 2 life and you gain that much life.
When Ser Wayver dies or is countered, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast this card without paying its mana cost. It has haste.)
4/4
Seraph of Renewal

Seraph of Renewal {2}{W}{W}{W}

Creature - Angel
Flying
When Seraph of Renewal leaves the battlefield, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
4/4
  • Al Tabaq
Seraph of Sunset

Seraph of Sunset {4}{W}{W}

Creature - Angel
Flying, vigilance, lifelink
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
The sun never sets on the empire.
5/5
  • Feanav: The Apothecary's Progress