Scavenge {5}{U}({5}{U}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
“Be as the qilin—live with purpose, but linger not beyond it.” —Lao Xiang, Apex of Austerity
Deathtouch Discard a card: Headless Carriage gains indestructible until end of turn. Tap it. Ride {2}{B}{B}({2}{B}{B}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
Menace Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {3}{R}: Another target creature you control gains menace until end of turn.
Flying When Heaven's End Chronicler enters, mill three cards, then choose three cards in your graveyard. An opponent separates them into two piles. Return one pile to your hand.
You may exert Heavenly Bull as it attacks. When you do, it gains indestructible until end of turn. (An exerted creature won't untap during your next untap step.) {3}{G}{W}: Destroy all nonland permanents with mana value 3 or less. Activate only if Heavenly Bull is attacking and only once.
For every knight of noble blood, there is another of common heritage. With no family gold to keep their gear and steed in good shape, their options are limited. Find a generous employer, earn tribute at tourneys, or take what they can from those even lower than themselves.
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.) When Heedless Adversary enters, you may have it deal 3 damage to target creature if that creature's controller failed the trial.
“I'll chase you to the ends of this world and beyond.”
When Heirloom Seeker enters, you may search your library for an Equipment card, reveal it, then shuffle and put that card on top of it. Heirloom Seeker has first strike as long as it's equipped.
Flying When Helar Ritualist enters or whenever you cast a spell, if {W}{B} was spent to cast it, each opponent loses 3 life and you gain 3 life. Put a +1/+1 counter on Helar Ritualist.
Flying, lifelink When Helar's Herald dies, target opponent may give themselves two poison counters. If they do, return Helar's Herald to its owner's hand. Otherwise, return Helar's Herald to the battlefield tapped under its owner's control.
Menace {1}{B}{R}: Creatures you control get +1/+0 until end of turn.
“Some trainers go for the wildest of monsters and put all their effort into restraining them. Their lack of trust is their greatest weakness.” —Masaru, aspiring champion
Flash Flying, vigilance When Henrick enters, exile target spell. For as long as that card remains exiled, its owner may play it without paying its mana cost. Spells players cast from anywhere but their hands cost {X} more to cast, where X is the number of creatures with flying you control.
Flying, prowess Whenever one or more creatures attack, you gain life equal to the greatest power among those creatures. Whenever you cast a white spell, you may have Heraldry become an Angel creature in addition to its other types or stop being a creature.
Beckon Ox {1}{W}({1}{W}: This enchantment permanently becomes an Ox creature in addition to its other types.) Vigilance Whenever a creature or another enchantment you control enters, you gain 1 life.
When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. Arise {2}{W}{W}({2}{W}{W}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
Deathtouch Whenever a storied permanent you control enters, remove up to two counters from target creature or planeswalker an opponent controls. (Enchantments and legendary permanents are storied.)