15897 cards found
Haze Qilin

Haze Qilin {2}{U}

Creature - Kirin
Scavenge {5}{U} ({5}{U}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
“Be as the qilin—live with purpose, but linger not beyond it.”
—Lao Xiang, Apex of Austerity
3/2
  • Panxiou
Headless Carriage
Belmord Blood-Coach

Headless Carriage {2}{B}

Creature - Zombie Horse
Deathtouch
Discard a card: Headless Carriage gains indestructible until end of turn. Tap it.
Ride {2}{B}{B} ({2}{B}{B}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
3/3
Card has other part: Belmord Blood-Coach
  • Quest for the Roseblade
Heartcleaver

Heartcleaver {3}{R}

Creature - Human Berserker
Menace
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{R}: Another target creature you control gains menace until end of turn.
3/3
  • Tales of Old Jidai
Heartless Warleader

Heartless Warleader {2}{B}

Creature - Goblin Rogue
Menace
Sacrifice a Goblin: Heartless Warleader gets +2/+2 until end of turn.
“Every war needs martyrs, and I'm happy to help others reach that title.”
3/2
  • Khaliz-Dorahn
Heaven's Champion

Heaven's Champion {2}{W}

Creature - Human Knight
Vigilance
{W}: Heaven's Champion gains first strike until end of turn.
When knighted, Syurrai get to know the High Council, which makes every soldier fight with all their fervor for that moment.
3/2
  • K15 Core Set
Heaven's End Chronicler

Heaven's End Chronicler {3}{U}{B}

Creature - Dragon
Flying
When Heaven's End Chronicler enters, mill three cards, then choose three cards in your graveyard. An opponent separates them into two piles. Return one pile to your hand.
3/2
  • Panxiou
Heavenly Avenger

Heavenly Avenger {3}{W}

Creature - Angel
Flying, lifelink
3/4
Heavenly Bull

Heavenly Bull {G}{W}

Creature - Ox Spirit
You may exert Heavenly Bull as it attacks. When you do, it gains indestructible until end of turn. (An exerted creature won't untap during your next untap step.)
{3}{G}{W}: Destroy all nonland permanents with mana value 3 or less. Activate only if Heavenly Bull is attacking and only once.
3/3
  • End of Wollensie
Hedge Knight

Hedge Knight {2}{G}

Creature - Human Knight
For every knight of noble blood, there is another of common heritage. With no family gold to keep their gear and steed in good shape, their options are limited. Find a generous employer, earn tribute at tourneys, or take what they can from those even lower than themselves.
3/3
  • A Tourney at Whiterun
Heedless Adversary

Heedless Adversary {3}{R}

Creature - Devil Soldier
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.)
When Heedless Adversary enters, you may have it deal 3 damage to target creature if that creature's controller failed the trial.
“I'll chase you to the ends of this world and beyond.”
3/2
  • Mious
Heirloom Seeker

Heirloom Seeker {R}{W}

Creature - Human Warrior
When Heirloom Seeker enters, you may search your library for an Equipment card, reveal it, then shuffle and put that card on top of it.
Heirloom Seeker has first strike as long as it's equipped.
3/1
  • Arkadai
Helar Ritualist

Helar Ritualist {3}{U}{U}

Creature - Human Shaman
Flying
When Helar Ritualist enters or whenever you cast a spell, if {W}{B} was spent to cast it, each opponent loses 3 life and you gain 3 life. Put a +1/+1 counter on Helar Ritualist.
3/2
  • Beyond Our Ken
Helar's Herald

Helar's Herald {1}{W}{U}{B}

Creature - Spirit Cleric
Flying, lifelink
When Helar's Herald dies, target opponent may give themselves two poison counters. If they do, return Helar's Herald to its owner's hand. Otherwise, return Helar's Herald to the battlefield tapped under its owner's control.
3/3
  • Beyond Our Ken
Helar's Sanctifier

Helar's Sanctifier {3}{W}

Creature - Horror
At the beginning of each combat, up to one target creature can't attack or block this turn.
Some part of Kiha's mind recognized that what she was looking at was horrific. But that feeling was drowned beneath an unbidden sea of quiet awe.
3/2
  • Beyond Our Ken
Heliod's Stag

Heliod's Stag {3}{W}

Enchantment Creature - Elk
Whenever you scry, you gain life equal to the number of cards looked at while scrying this way.
Crowned in dawn and coated in light, nyxborn stags command as much reverence as their patron god.
3/4
  • Theros Triumphant
Helix Entity

Helix Entity {R}{W}

Creature - Elemental
Flying, lifelink, haste
At the beginning of the end step, sacrifice Helix Entity.
“There is power in shapes: the far-reaching triangle, the eternal circle . . . and the piercing helix.”
—Huono, Elama lifereader
3/1
  • Kaleidoscope
Hellhound Alpha

Hellhound Alpha {1}{B}{R}

Creature - Dog
Menace
{1}{B}{R}: Creatures you control get +1/+0 until end of turn.
“Some trainers go for the wildest of monsters and put all their effort into restraining them. Their lack of trust is their greatest weakness.”
—Masaru, aspiring champion
3/2
  • Monsters of Chikyu
Henrick, the Fleeting King

Henrick, the Fleeting King {2}{W}{U}

Legendary Creature - Spirit Noble
Flash
Flying, vigilance
When Henrick enters, exile target spell. For as long as that card remains exiled, its owner may play it without paying its mana cost.
Spells players cast from anywhere but their hands cost {X} more to cast, where X is the number of creatures with flying you control.
3/3
  • The Petals Wilt
Herald of Darkness

Herald of Darkness {2}{B}{B}

Creature - Human Elemental
When Herald of Darkness enters, destroy up to one target creature with mana value 3 or less.
“Everything will change, and it all will fade to black.”
3/1
  • Animus Vox
Herald of Royalty

Herald of Royalty {4}{W}

Creature - Angel Cleric
Lifelink
When Herald of Royalty enters, creatures you control get +1/+1 and gain vigilance until end of turn.
A manifestation of divine right.
3/3
  • Feanav: The Apothecary's Progress
Herald of the Yaoguai

Herald of the Yaoguai {2}{W}

Creature - Fox Spirit
Herald of the Yaoguai has indestructible as long as two or more creatures you control entered this turn.
“No matter how daunting or draining the task, none have to be made alone.”
—Wei Ji, Dawn and Dusk
3/2
Heraldry

Heraldry {W}{W}{W}

Enchantment
Flying, prowess
Whenever one or more creatures attack, you gain life equal to the greatest power among those creatures.
Whenever you cast a white spell, you may have Heraldry become an Angel creature in addition to its other types or stop being a creature.
Wings and a halo do not a hero make.
3/3
Herd's Bounty

Herd's Bounty {W}

Enchantment - Deity
Beckon Ox {1}{W} ({1}{W}: This enchantment permanently becomes an Ox creature in addition to its other types.)
Vigilance
Whenever a creature or another enchantment you control enters, you gain 1 life.
3/3
Heretical Prelate

Heretical Prelate {2}{W}

Creature - Human Cleric Soldier
When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Arise {2}{W}{W} ({2}{W}{W}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
3/2
  • The Petals Wilt
Hero Slayer

Hero Slayer {3}{B}

Creature - Lizard Warrior
Deathtouch
Whenever a storied permanent you control enters, remove up to two counters from target creature or planeswalker an opponent controls. (Enchantments and legendary permanents are storied.)
3/3
  • Kahembo: Olde Dawn