4437 cards found
Nherix, the Soulcage

Nherix, the Soulcage {1}{B}

Legendary Creature - Horror Warlock
{U/B}{U/B}: Return Nherix, the Soulcage from your graveyard to the battlefield tapped.
{6}: Return target creature card with mana value 2 or less from your graveyard to the battlefield tapped.
1/1
Nidohagane Warfans

Nidohagane Warfans {1}

Artifact - Equipment
When Nidohagane Warfans enters, if it's not a token, create a token that's a copy of it.
Equipped creature gets +1/+0.
Equip {1}
Night Howlers

Night Howlers {1}{B}

Creature - Faerie Hound
When Night Howlers enters, target opponent reveals three cards from their hand and you choose one of them. Exile that card until Night Howlers leaves the battlefield.
2/1
  • Feanav: The Apothecary's Progress
Night Shepherd

Night Shepherd {1}{G}

Creature - Faerie Druid
When Night Shepherd enters, return a creature you control to its owner's hand.
“It warns away others to spare them its true nature. I chose to conceal mine.”
—Lettie Wormwood
3/3
  • Feanav: The Apothecary's Progress
Night on Flayed Mountain

Night on Flayed Mountain {3}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Each player discards a card or sacrifices a creature.
III — Each opponent loses life equal to the number of creature cards in their graveyard. You gain life equal to the number of creature cards in your graveyard.
More and yet more the urchin slew, with every death, his mountain grew.
  • Villains: The Musical
Nightchill Grasp

Nightchill Grasp {4}{U}

Instant
Put target nonland permanent on top of its owner's library.
Draw a card.
Once death gets a hold of you, you better run away or it will never let you go.
  • Tides of War
Nightclad Stalker

Nightclad Stalker {3}{B}

Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as Nightclad Stalker is enchanted, it gets +1/+0 and has deathtouch and lifelink.
“You can run, but you can't hide.”
2/3
  • Tides of War
Nightcloak Ritualist

Nightcloak Ritualist {1}{B}

Creature - Human Wizard
Sacrifice a creature: Look at the top card of target player's library. You may have that player put that card into their graveyard.
“Come, come! Have a drink, dance. Enjoy this night as if it were your last.”
2/1
  • Goliaths of Nangjiao
Nightfall Sphinx

Nightfall Sphinx {3}{W}{B}

Enchantment Creature - Sphinx
Flying, lifelink
Whenever Nightfall Sphinx or another creature you control enters, each opponent loses 1 life and you gain 1 life.
2/4
  • Riddles of Revio
Nightly Raid

Nightly Raid {2}{B}{B}

Sorcery
Destroy target creature. Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Kissed by Fahrib
—Alkabah expression meaning “was killed in their sleep”
Nightmare Riders

Nightmare Riders {1}{B}{G}

Creature - Spirit Warrior
At the beginning of your upkeep, if Nightmare Riders is in your graveyard, you may mill two cards.
A samurai's armor might offer protection in battle, but nothing provided respite against the horrors haunting Shengin's nights.
3/3
  • Tales of Old Jidai
Nightmarish Fears

Nightmarish Fears {3}{B}

Sorcery
Create a token that's a copy of target creature card in your graveyard, except it has no mana cost.
Disturb not the darkest corners of your psyche, lest they disturb you back.
Nightrail Fence

Nightrail Fence {1}{U}{R}

Creature - Human Mercenary
{1}, Discard a card: Create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
{T}, Sacrifice an artifact: Draw a card.
2/3
Nightrail Kingpin

Nightrail Kingpin {2}{B}

Creature - Human Rogue
Other Rogues you control have menace.
{2}{U}: Target blocking creature gets -1/-0 until end of turn.
“Let the little people feel important. It's important for staying safe from them.”
—Roxite, of Nightrail
2/2
  • High Noon
Nightshade Ambusher

Nightshade Ambusher {1}{G}

Creature - Elf Archer
Reach, deathtouch
When Nightshade Ambusher enters, you may pay {1}{G}. When you do, destroy target creature with flying.
“Whether they see it coming or not, they'll have to move eventually.”
—Ryleth, Vengeful Shadow
2/1
Nightshade Slayer

Nightshade Slayer {2}{B}

Creature - Nymph Shaman
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
{1}{G}: Nightshade Slayer gets +2/+2 until end of turn. Activate only once each turn.
2/2
  • Novea
Nimbus Fae

Nimbus Fae {U}

Creature - Faerie Wizard
Flying
{3}{U}, Sacrifice Nimbus Fae: Put target creature on top of its owner's library.
1/1
  • Zero
Nitrous Renewer

Nitrous Renewer {G}

Creature - Insect
When Nitrous Renewer enters, you may put a land card from your hand onto the battlefield tapped.
{3}{G}, Exile Nitrous Renewer from your graveyard: Return target land card from your graveyard to your hand. Activate only as a sorcery.
0/1
Nizev Fortress

Nizev Fortress

Land - Satrapy
As Nizev Fortress enters, you may pay 1 life. If you don't, Nizev Fortress enters tapped.
Satrapies you control have “{T}: Add {U}.”
“Rest, wanderers! Here lies your worth—for I am Truth, and under my wings distrust is but a distant memory.”
—Sadegh the Draconian
  • Alkabah: The Rise of Soli
Nizev Rising

Nizev Rising {2}{U}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Nizev Rising enters, return target instant or sorcery card from your graveyard to your hand.
  • Alkabah: The Rise of Soli
Noirohpo Renegade

Noirohpo Renegade {1}{R}

Creature - Reflection Rebel
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Whenever you cast an instant or sorcery spell, Noirohpo Renegade gets +1/+0 until end of turn.
0/3
  • Oirohpo
Nomadic Patriarch

Nomadic Patriarch {B}{G}

Creature - Elf Citizen
When Nomadic Patriarch enters, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Remove a +1/+1 counter from Nomadic Patriarch: Put a +1/+1 counter on each other creature token you control.
1/1
Nonpareil of the Abyss

Nonpareil of the Abyss {6}{U}{U}

Creature - Kraken
Trample
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
When Nonpareil of the Abyss enters, create an Idol token.
Nonpareil of the Abyss has ward {8} as long as you're in a renaissance.
8/8
  • Nangjiao In Bloom
Northern Express Line

Northern Express Line {2}

Artifact
You may return a land you control to its owner's hand rather than pay this spell's mana cost.
Northern Express Line enters tapped.
{T}: Add {U}.
Northrime Privateers

Northrime Privateers {3}{B}

Creature - Bird Pirate
Flying
3/3
Card has other part: Fly the Coop
  • Adventurers of Onora