8944 cards found
Esoteric Egg

Esoteric Egg {3}

Artifact
(Color indicator: Esoteric Egg is all colors)
Esoteric Egg is all colors.
{T}: Add one mana of any color.
No one knew where it came from, and no one knew when it would hatch. But many suspected it would bear a legend.
  • Kahembo: Olde Dawn
Esoteric Herbology

Esoteric Herbology {1}{B}{G}{U}

Sorcery
Choose two or four —
• Search your library for a card, put it into your hand, then shuffle.
• Each player mills seven cards.
• You gain 1 life for each land card in your graveyard.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • Arcanum Academia
Esoteric Visionary

Esoteric Visionary {2}{B}

Creature - Azra Cleric
Lionize {2}{B} ({2}{B}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Lifelink
“Seven hoopoes bear northward. One whispers your name, but two do not hear.”
3/1
  • Alkabah: The Rise of Soli
Esper Command

Esper Command {2}{W}{U}{B}

Instant
Choose two —
• Exile target spell.
• Target player may scry 2. If they do, they draw a card.
• Return target artifact card from your graveyard to the battlefield.
• Destroy target nonartifact creature.
  • Alara
Esper Shardseeker

Esper Shardseeker {2}{U}

Artifact Creature - Vedalken Scout
Esper Shardseeker can't be blocked.
Plainscycling {1}, swampcycling {1} ({1}, Discard this card: Search your libary for a Plains or Swamp card, reveal it, put it into your hand, then shuffle.)
“Here I have met the prudent and the powerful, but I seek my true domain in Esper.”
1/3
  • Alara
Essence Carver

Essence Carver {2}{R}

Creature - Human Warrior Cleric
Whenever Essence Carver blocks or becomes blocked by a creature with toughness 4 or greater, Essence Carver gets +2/+2 until end of turn.
2/3
  • Beyond Our Ken
Essence Dehydration

Essence Dehydration {2}{B}

Enchantment
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
Is there a more gruesome sight than your own life pouring out of your body?
  • Pyramids of Atuum
Essence Manipulator

Essence Manipulator {2}{U}

Creature - Cephalid Wizard
Essence Manipulator enters with a +1/+1 counter on it.
At the beginning of combat on your turn, you may move a counter from target creature onto another target creature with the same controller.
“Clever technique. A shame it had to languish in your vacant skull.”
0/3
  • Arkadai
Essence Rehabilitator

Essence Rehabilitator {2}{W}

Creature - Human Monk
Whenever Essence Rehabilitator perseveres, you may return target permanent card with mana value 2 or less from your graveyard to the battlefield. (A creature perseveres when it survives damage.)
1/3
  • Surging Tide
Essence of Constellations

Essence of Constellations {6}{U}{U}

Sorcery
This spell costs {1} less to cast for each other card in your hand.
If you have fewer than seven cards in hand, draw cards equal to the difference.
In their search to understand the inner workings of planes, academics turned to the stars.
  • Carpe Arcanum
Essence of Nurture

Essence of Nurture {3}{G}

Creature - Elemental
When Essence of Nurture enters, put a +1/+1 counter on another target creature, then you gain life equal to that creature's toughness.
3/3
Essence of Thought

Essence of Thought {5}{B}

Sorcery
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
You draw two cards and you lose 2 life. Target player discards two cards if they failed the trial.
Ni'Ama's servants worship adversity: scrutiny, the tribulation, the challenging of Mious.
  • Mious
Essential Override

Essential Override {3}{U}{U}

Instant
This spell costs {1} less to cast for each artifact you control.
Choose two —
• Untap each artifact you control.
• Put a +1/+1 counter on each artifact creature you control.
• Draw a card.
  • Love Song
Estate Scarecrow

Estate Scarecrow {4}

Artifact Creature - Scarecrow
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/2
  • Feanav: The Apothecary's Progress
Estranged Partisan
Sylvan Subversive

Estranged Partisan {2}{G}

Creature - Human Faerie Soldier
Reach
Attain {4}{G} ({4}{G}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
No movement would accept them, yet they fought against the empire nonetheless.
2/3
Card has other part: Sylvan Subversive
  • The Empty Throne of Feanav
Eternal Banishment

Eternal Banishment {2}{W}{W}

Enchantment - Aura
Enchant creature
When Eternal Banishment enters, put a +1/+1 counter on enchanted creature.
Remove a +1/+1 counter from enchanted creature: Exile target creature an opponent controls until Eternal Banishment leaves the battlefield. Activate only as a sorcery.
  • Pyramids of Atuum
Eternal Bond

Eternal Bond {2}{G}

Sorcery - Adventure
Create two 1/1 green Frog creature tokens. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Critters' Companion
Eternal Deliverance

Eternal Deliverance {3}{W}{B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, their life total becomes 10.
“You may pass through the gates, but be warned—not all prosper in immortality.”
—All-Enduring Mafua
  • Kahembo: Olde Dawn
Eternal Flames

Eternal Flames {1}{B/R}{B/R}

Instant
Put a -1/-1 counter on target creature.
Draw a card.
If not for the veil separating the Abyss from the mortal coil, its perpetual flames would consume all of creation.
  • Feanav: The Apothecary's Progress
Eternal Inheritance

Eternal Inheritance {3}

Artifact - Equipment
When Eternal Inheritance enters or at the beginning of your upkeep, if you control no Samurai, create a 1/1 colorless Samurai creature token, then you may attach Eternal Inheritance to it.
Equipped creature gets +1/+1.
Equip {1}
  • Path of Shadows
Eternal Night

Eternal Night {3}{B}{B}

Enchantment
All creatures get -2/-1.
When winter nears on Mious, the sun shows itself less and less each day until, for one dark month, it abandons the sky altogether.
  • Mious
Eternal Nightwalker

Eternal Nightwalker {3}{B}{B}

Creature - Vampire Shaman
Lifelink
Revive {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
  • Oirohpo
Eternal Oak

Eternal Oak {5}{G}{G}

Creature - Treefolk
Eternal Oak gets +1/+1 for each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
His roots were planted long before the first sprouts and will remain long after the forest perishes.
0/0
  • Zero
Eternal Orrery

Eternal Orrery {4}

Artifact
Once each turn, you may activate an additional loyalty ability of a planeswalker you control any time you could cast an instant.
Each aetherborn that carries the spark adds new planes to the whirring model.
  • Sparks of a Multiverse
Eternal Purpose

Eternal Purpose {3}{W}{B}

Enchantment
Creatures you control get +1/+1.
When Eternal Purpose enters, exile up to two target creature cards with mana value 3 or less from your graveyard. Return them to the battlefield under your control at the beginning of the next end step.
  • Seasons of War